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 CAD / Development / *8585 (-20)
  Re: Spot the bug
 
(...) Cool! Is there an appreciable speed difference? (...) I know how that goes. :) Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: My LDraw Inliner
 
Hello Tore, first i was a little bit shocked but then I went to hunt down the bug. I had a problem with parsing the subpart if there were double-space between the numbers and a calculation bug too ;). It's fixed now. I didn't use your code (mine is (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: GLUT for MacOS X
 
(...) A .m file is a method file. It's the file extension used for Objective C source files in place of .c, .cpp, etc. --Travis Cobbs (tcobbs@REMOVE.halibut.com) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) Yeah, just look at: (URL) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) I just checked the code in glutmenu.m (what's a .m file?) and it looks like it creates View, GLUT, and Tools menus when you attach to the left, middle, and right mouse buttons. I guess that's OK as it would put the ldglite menus under Tools. (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: Primitives based on other primitives?
 
(...) This is done sometimes. It certainly could be replaced with equivalent raw code. I'm not sure which version would be faster. Once the 48\1-4ring9 file is loaded by a renderer, reusing the file shouldn't be a big time hit. Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Inline POV-Ray code?
 
(...) No big deal. I just wasn't sure which nut you were shelling. :) (...) Hmm. The problem is that there would be a lot of cases - we've already got a way to handle general stuff (by creating 'primitive' files). And my (general) preference is to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: GLUT for MacOS X
 
(...) Probably it's just one menu up top that equals the right-click popup menu. I can't tell from his code (I'd have to build something and see.) (...) OS X apps are supposed to put mini snapshots in the dock. (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: GLUT for MacOS X
 
(...) ... (...) I wonder how this works. As far as I know there's no way to associate a name with a particular glut menu. Does it just paste all the options in the top level menu across the menu bar? If so, how does it know which toplevel menu to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  GLUT for MacOS X
 
This looks like a customized version of GLUT this guy built: Date: Sun, 03 Mar 2002 22:54:44 +0100 Subject: ANN: Improved GLUT for MacOS X From: Dietmar Planitzer <dave.pl@ping.at> To: <mac-opengl@lists.apple.com> Hi, As announced last week, an (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.mac)
 
  Re: My LDraw Inliner
 
(...) Hey, could I get a bug report on the ldglite inliner too? I get almost no feedback. The one ldglite user must be really busy these days... Don (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Spot the bug
 
(...) Use i i.s.o. j - it's easy when you know where to look ;-) (...) Wish I could see it... /Lars (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Spot the bug
 
In this bit of code I wrote months ago, I finally discovered the bug. Or two. Can you? if (mRendererType->IsGL()) { // different 4x4 matrix convention requires transpose GLfloat m[16]; for (int j=0; j<4; j++) { for (int i=0; j<4; j++) { m[i*4+j] = (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  My LDraw Inliner
 
Since I have troubles with all inliners I've found, I decided to make my own. I also included the Delphi 4 source if anyone likes to study it. (URL) and Carsten: Sorry, your inliners won't work on my system. They should work, but I don't know why (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
 
  Re: Technic MOTM needs a new name.
 
(...) Thanks, Tobbe. You're right. Contests are a great thing, and I'd like to see more of them. Keeps that community spirit up. :-) -Tim (23 years ago, 4-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic MOTM needs a new name.
 
(...) Ah come on Dan, he's not bullying me in any way, he asked me very nicely not to use the name, which I have no problem with since it's actually _their_ name with my flavour on it. No big deal and it's not in the spirit of the LEGO community to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic MOTM needs a new name.
 
(...) "I'd like to intoduce the Peeron LEGO Guide, a brand new web site, not at all to be confused with the Boger's guide in any way...after all, it's just a name, right? Certainly they won't have a problem with folks being confused about where (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic MOTM needs a new name.
 
(...) I take sole responsibility. I do not see why anyone is so upset about it - I wrote a respectful request and an explanation, did not back it up with any threat of action. Hindsight is 20/20, and I SHOULD have run it by Steve and Terry before (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Technic MOTM needs a new name.
 
In lugnet.technic, Tobbe Arnesson wrote: [snip] Tim, Did you actually talk to the other guys of ldraw.org before trying to use the name to bully Tobbe? I mean, ldraw.org isn't your personal site, is it? Is there a committee that makes these (...) (23 years ago, 4-Mar-02, to lugnet.technic, lugnet.cad.dev.org.ldraw) ! 
 
  Re: *** LDView Version 1.9.2 Released ***
 
I installed the 23.11 driver, after that i see the model (the standard car.dat). Except sometimes spikes apear from it, as if some coordinates lie far outside the model. After a few spins it lockes up the whole system. I also tryed the asus driver (...) (23 years ago, 3-Mar-02, to lugnet.cad.dev)


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