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 CAD / Development / *10100 (-20)
  Re: Ldraw Viewer Update
 
Ok, I know I am really chatty tonight. I promise I wont always be like this... Here are some practical feature requests for Ldraw Viewer: Large models get clipped really bad if they extend beyond the "camera". That is, I have to zoom way out before (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
I wasn't clear in the purpose of a pivot point. If a part has a pivot point, it would be cool if the user could rotate the part around the pivot point instead of the part's internal 0,0,0. In fact, it would be cool to rotate a part (or group of (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
I have some more comments/feature requests for the LDraw editors (inspired by Ldraw Viewer, but I think these would be good to have in any editor). I would like to have a parts list much like ledit does (and ldglite when running ledit emulation). (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Yup. :-) (...) Well, it compiles. There are still warnings. I don't have a 10.1 box to test compiling on though. So I changed: GL_LIBS=-framework OpenGL -framework GLUT -lobjc To: GL_LIBS=-framework OpenGL -framework GLUT -lobjc -lstdc++ And (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Interesting. (...) LDGLite Launcher sets the path every time it launches an instance of ldglite. So it will override any LDRAWDIR environment variable that you set. Too much of a hastle to do it any other way. (...) No, I have had the problem (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Well, I program about as well as I speak German. That is, I can understand alot of what goes on, but people tend to laugh when I try it. :-) James (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
and I noticed something strange. I don't know if the problem is with (...) The problem is with POV-Ray 3.5 for Mac OS X. Check out (URL) Can you believe an app will crash every time it opens a new document? Anyway, within POV-Ray I just create a new (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Whoo Hooo! Thanks Lars I gave it a quick try (URL) I noticed something strange. I don't know if the problem is with POV-Ray 3.1g.r2 for Mac OS 9 and POV-Ray 3.5 for Mac OS X or with l3p, but those two programs do not like the file that l3p (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I changed this and was able to compile LDGLite using the command line too. However, I found that the precompile binary that I downloaded works better (rotation is faster) than the one I compiled (rotation stalls). (...) I should take notes (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  L3P v1.3 for Mac OSX
 
It's the good old v1.3 from 20010120, but you get i before the Linux people :-) Since I don't have much experience in the Mac and only limited access, I'll leave the testing to you guys. Please test every feature of L3P you can. If things work out (...) (22 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Two days ago James mailed me (again :-) asking about L3P on the Mac, and I suddenly remembered that Mac OSX is a Unix! (silly me) Having almost done the Linux port (just need testing the casesensitive filehandling) I gave the Mac a try. Got an (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Downloadable Handbook?
 
(...) You are very welcome to convert the "Part Tracker Reference" to PDF format[1] and send it to me, so I can put it somewhere on the LDraw.org web site. Play well, Jacob 1) ".doc" files are NOT welcome on the server that hosts the LDraw.org web (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I feel like I missed half of this conversation somewhere. What's going on here, is there some super secret L3P OSX port happening that I don't know about? :^) Anyhow, there is no LFLAGS in the makefile, but there is a GL_LIBS line in the OSX (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Downloadable Handbook?
 
hear hear! and while you're at it please shove in some basic tutorials and bake them crispy transportable so i can easily provide my not online nephews (my sister couldn't afford all her children playing online all the time) with the basic stuff. (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Downloadable Handbook?
 
hi folks, a few days ago I had a discussion with Chris Dee about the two sections of reference-pages on ldraw.org. to me it is not comprehensible why the general reference page has a direct link at the homepage, while the more useful specifications (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.org.ldraw)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) I think I told you to add it to the *linking* command ;-) I don't know your makefile, perhaps there is an LFLAGS? Removing it from C[C]FLAGS will get rid of these warnings: (...) /Lars (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: Ldraw Viewer Update
 
Awesome! The mouse behavior is very intuitive. Click on part to select. Click and drag to rotate model. If no part is selected then the arrow keys pan. If a part is selected then the arrow keys move the part. All it needs is a parts palette. Need to (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
Hehehe. I don't think ldglite broke with 10.2... I had a bad LDRAW folder (well, it wasn't the linux distro). Anyway, at least I found out that the makefile needs to be fixed: (...) I was told to fix this by adding "-lstdc++" to the cc flags. So I (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
On keys not being received by GLUT apps: Date: Tue, 26 Nov 2002 09:20:44 -0800 To: Mac OpenGL List <mac-opengl@lists.apple.com> From: Geoff Stahl <gstahl@apple.com> Subject: Re: Glut and key events This is a know problem with glut apps run from the (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
 
  Re: ldglite broke in Mac OS X 10.2.2
 
(...) Hi Don and James, I got LDGLite working almost. I have to preface what I say with the following: I don't really have any idea what I am talking about :) The big thing that Apple screwed up with the terminal in 10.2 is the terminal launching (...) (22 years ago, 28-Nov-02, to lugnet.cad.dev.mac)


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