Subject:
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Re: Should pattern be like we -think- they should be?
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Tue, 16 Jan 2007 04:08:56 GMT
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Viewed:
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3808 times
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In lugnet.cad.dat.parts, Matthew J. Chiles <mattchiles@gorge.net> wrote:
>
> On Mon, 15 Jan 2007 22:44:38 GMT, you wrote:
>
> > In lugnet.cad.dat.parts, Michael Heidemann wrote:
> > > I got a hold vote some time ago to the part:
> > > http://www.ldraw.org/cgi-bin/ptdetail.cgi?f=parts/3004p07.dat
> > >
> > > I do not agree with Steffen.
> > >
> > > I think we should try to be realistic.
> > >
> > > What is your opinion? And what is the opinion of the admins?
> > >
> > > cu
> > > MikeHeide
> >
> > Personally I prefer parts to look as they look not as they "should" look.
> > Sometimes you can even use these imperfections to achieve good effects.
> >
> > Tim
>
> You know, this piece typifies the problem with the process and why no
> new parts get published, at least from my view.
- snippage -
> I want useable parts, not perfect parts. After all, that is what Lego
> gives us.
>
> -Matt :)
I'll agree 85% with Matt. As a casual LDraw user, I'd love to see new parts
being available more quickly, which might be done with a more streamlined
process. What I agree with Matt about is perhaps redefining the level of
"acceptable" standards for parts authoring. From my own experience with various
things, it takes X effort to reach 85% perfection, and at least X effort again
to achieve the final 15%. If 85% gets more usable parts into circulation, I
would be happy with that (although I'm sure some others would require more
stringent quality). My definition of 85% would be parts that would render at
high resolution with no visible defects.
The answer to the current question seems fairly obvious to an outsider like me:
duplicate (within reason) what TLG has produced, not what you THINK they
should've produced.
And no, I don't author parts, or intend to start... but I'll continue using
'em.
- Kelly's USD$0.02.
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