Special:
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[DAT] (requires LDraw-compatible viewer)
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Subject:
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Re: PreL3P 1.0
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 9 Oct 2007 18:33:08 GMT
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Viewed:
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2862 times
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In lugnet.cad, Philippe Hurbain wrote:
> It would be interesting to be able to have a secondary remap file other than
> LDraw.ldr.
>
> For example, stone colors are not well supported by several programs other than
> L3P. If I want to build with these colors I generally use old greys, but it
> would be nice that the final rendering be done with real tone hues. That would
> need to remap colors 7 and 8 to non-standard colors.
>
> Another example is for NXT parts which were hard coded to color 383 (chrome)
> that looks great in MLCad/LDview... but gives a shiny metal when rendered with
> POV
>
> Philo
You can always make your own "include file" with colour redifinitions in a .dat,
like this experimental file I made some time ago. It redifines pink into medium
blue and corrects the horrible L3 light green:
To use it, all you have to do is call on it in the beginning of the main model
file.
///
0 My Model
0 Name MyModel.ldr
1 7 0 0 0 1 0 0 0 1 0 0 0 1 C13-73.dat
1 10 0 0 0 1 0 0 0 1 0 0 0 1 3001.dat
0
///
0 POV-Ray Redefine Color 13 (pink) into Color 73 (medium blue)
0 Name: C13-73.dat
0 Author: Tore Eriksson
0 REM Idea ripped from Jeroen de Haan and Dave Schuler
0 REM http://news.lugnet.com/cad/ray/?n=1378
0 REM 2 24 0 -2 0 0 2 0
0 L3P IFPOV
0 #undef Color13 // just to be sure
0 #ifndef (Color13)
0 #declare Color13 = #if (version >= 3.1) material { #end texture {
0 pigment { rgb <0.43,0.6,0.785> }
0 finish { ambient AMB diffuse DIF }
0 #if (QUAL > 1)
0 finish { phong 0.5 phong_size 40 reflection 0.08 }
0 #if (BUMPS) normal { BUMPNORMAL } #end
0 #end
0 } #if (version >= 3.1) } #end
0 #end
0 L3P ENDPOV
0
0 L3P IFPOV
0 #undef Color10 // just to be sure
0 #ifndef (Color10)
0 #declare Color10 = #if (version >= 3.1) material { #end texture {
0 pigment { rgb <107/255,238/255,144/255> }
0 finish { ambient AMB diffuse DIF }
0 #if (QUAL > 1)
0 finish { phong 0.5 phong_size 40 reflection 0.08 }
0 #if (BUMPS) normal { BUMPNORMAL } #end
0 #end
0 } #if (version >= 3.1) } #end
0 #end
0 L3P ENDPOV
0
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Message is in Reply To:
| | Re: PreL3P 1.0
|
| It would be interesting to be able to have a secondary remap file other than LDraw.ldr. For example, stone colors are not well supported by several programs other than L3P. If I want to build with these colors I generally use old greys, but it would (...) (17 years ago, 9-Oct-07, to lugnet.cad)
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