Subject:
|
Re: PreL3P 1.0
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Tue, 9 Oct 2007 18:03:59 GMT
|
Viewed:
|
2917 times
|
| |
| |
It would be interesting to be able to have a secondary remap file other than
LDraw.ldr.
For example, stone colors are not well supported by several programs other than
L3P. If I want to build with these colors I generally use old greys, but it
would be nice that the final rendering be done with real tone hues. That would
need to remap colors 7 and 8 to non-standard colors.
Another example is for NXT parts which were hard coded to color 383 (chrome)
that looks great in MLCad/LDview... but gives a shiny metal when rendered with
POV
Philo
|
|
Message has 2 Replies: | | Re: PreL3P 1.0 [DAT]
|
| (...) You can always make your own "include file" with colour redifinitions in a .dat, like this experimental file I made some time ago. It redifines pink into medium blue and corrects the horrible L3 light green: To use it, all you have to do is (...) (17 years ago, 9-Oct-07, to lugnet.cad)
| | | Re: PreL3P 1.0
|
| (...) With a customized ldconfig file, you can use PreL3P to convert color codes directly to the hexadecimal equivalents of other other colors. For example, here are the default gray definitions: 0 !COLOUR Gray CODE 7 VALUE #C1C2C1 EDGE 0 0 !COLOUR (...) (17 years ago, 9-Oct-07, to lugnet.cad)
|
Message is in Reply To:
| | PreL3P 1.0
|
| PreL3P is a console tool that converts LDraw color codes unrecognized by L3P to hexadecimal "extended color" specifications. It reads "!COLOUR" meta commands from ldconfig.ldr to determine the color of any given code. For more details, an example, (...) (17 years ago, 7-Oct-07, to lugnet.cad) !
|
22 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|