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Subject: 
Re: 1x1 and 2x2 chess sets
Newsgroups: 
lugnet.cad, lugnet.build
Date: 
Wed, 3 Mar 1999 13:44:26 GMT
Viewed: 
1223 times
  
On Wed, 3 Mar 1999 04:34:04 GMT, "Steve Bliss"
<blisses@worldnet.att.net> wrote:

Terry Keller writes:
Question, do the other cones have that problem?

The problem is with the primitive being used.  I used the 1-4con3.dat file,
the translation of which is improperly written by L3P.  Presumably, any part
using this primitive will render incorrectly.  Currently, there's only one:
6267.dat, the windscreen 2 x 12 x 4.

I checked this part with L3P this morning.  What I got was:

SKIPPING "6267.dat" Line 85: Singular matrix: 1 16 110 96 -10 2 0 0 0 0 0 0 0 -2 1-4con3.dat
SKIPPING "6267.dat" Line 86: Singular matrix: 1 16 110 96 -10 2 0 0 0 0 0 0 0 -2 1-4con4.dat
SKIPPING "6267.dat" Line 88: Singular matrix: 1 16 -110 96 -10 -2 0 0 0 0 0 0 0 -2 1-4con3.dat
SKIPPING "6267.dat" Line 89: Singular matrix: 1 16 -110 96 -10 -2 0 0 0 0 0 0 0 -2 1-4con4.dat

I can't find an error in these lines, except they zero out the y
component to turn a conic into a ring.  Does POV-Ray not work with this
type of transformation matrix? (or: did I make some other mistake, and
am now not seeing it?)

This needs to be worked out, because there was a discussion amongst the
primitives group to create new primitives as conics rather than rings,
and use the above technique (almost put technic) to achieve rings.

Steve



Message is in Reply To:
  Re: 1x1 and 2x2 chess sets
 
(...) Okey-doke. (...) The problem is with the primitive being used. I used the 1-4con3.dat file, the translation of which is improperly written by L3P. Presumably, any part using this primitive will render incorrectly. Currently, there's only one: (...) (25 years ago, 3-Mar-99, to lugnet.cad, lugnet.build)

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