Subject:
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Re: 1x1 and 2x2 chess sets
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Newsgroups:
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lugnet.cad, lugnet.build
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Date:
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Wed, 3 Mar 1999 13:44:26 GMT
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Viewed:
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1535 times
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On Wed, 3 Mar 1999 04:34:04 GMT, "Steve Bliss"
<blisses@worldnet.att.net> wrote:
> Terry Keller writes:
> > Question, do the other cones have that problem?
>
> The problem is with the primitive being used. I used the 1-4con3.dat file,
> the translation of which is improperly written by L3P. Presumably, any part
> using this primitive will render incorrectly. Currently, there's only one:
> 6267.dat, the windscreen 2 x 12 x 4.
I checked this part with L3P this morning. What I got was:
> SKIPPING "6267.dat" Line 85: Singular matrix: 1 16 110 96 -10 2 0 0 0 0 0 0 0 -2 1-4con3.dat
> SKIPPING "6267.dat" Line 86: Singular matrix: 1 16 110 96 -10 2 0 0 0 0 0 0 0 -2 1-4con4.dat
> SKIPPING "6267.dat" Line 88: Singular matrix: 1 16 -110 96 -10 -2 0 0 0 0 0 0 0 -2 1-4con3.dat
> SKIPPING "6267.dat" Line 89: Singular matrix: 1 16 -110 96 -10 -2 0 0 0 0 0 0 0 -2 1-4con4.dat
I can't find an error in these lines, except they zero out the y
component to turn a conic into a ring. Does POV-Ray not work with this
type of transformation matrix? (or: did I make some other mistake, and
am now not seeing it?)
This needs to be worked out, because there was a discussion amongst the
primitives group to create new primitives as conics rather than rings,
and use the above technique (almost put technic) to achieve rings.
Steve
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Message is in Reply To:
| | Re: 1x1 and 2x2 chess sets
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| (...) Okey-doke. (...) The problem is with the primitive being used. I used the 1-4con3.dat file, the translation of which is improperly written by L3P. Presumably, any part using this primitive will render incorrectly. Currently, there's only one: (...) (26 years ago, 3-Mar-99, to lugnet.cad, lugnet.build)
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