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  Re: PreL3P 1.0
 
(...) too, like LDS and LDA. Anyway, does the new "prel3p model.ldr" syntax work with the drag and drop mechanism you mentioned? Jim (17 years ago, 11-Oct-07, to lugnet.cad)
 
  Re: PreL3P 1.0
 
(...) Great! Thank you for the suggestion. Jim (17 years ago, 11-Oct-07, to lugnet.cad)
 
  Re: White noise around model with colored background
 
(...) I just tried again here at work with the line filter hint set to NICEST. To be honest, I like it better the other way. To my eye, it's more blurry when set to NICEST: (URL) The difference is best seen by loading both images in separate tabs of (...) (17 years ago, 10-Oct-07, to lugnet.cad, FTX)
 
  Re: White noise around model with colored background
 
(...) I don't set the filter hint. It was rendered on an nVidia 7800 GT. My ATI at work does a reasonably good job with the same settings, but it leaves a few small gaps in the edges (around some studs): (URL) (...) Actually, based on this you'd (...) (17 years ago, 10-Oct-07, to lugnet.cad, FTX)
 
  Re: Call for Nominations: 2007/2008 LDraw.org Standards Committee (LSC)
 
(...) I accept. Thank you. /Lars (17 years ago, 10-Oct-07, to lugnet.cad.dev.org.ldraw)
 
  Re: White noise around model with colored background
 
(...) Wow, those lines are much smoother than anything I remember getting with simple antialiased lines. Was that rendered by ATI or Nvidia, or do they both give you results like that? Does the SMOOTH HINT make a big difference? I think I set it to (...) (17 years ago, 10-Oct-07, to lugnet.cad, FTX)
 
  Re: Call for Nominations: 2007/2008 LDraw.org Standards Committee (LSC)
 
I nominate Jim DeVona (author of BitSticker and PreL3P). --Travis Cobbs (17 years ago, 10-Oct-07, to lugnet.cad.dev.org.ldraw)
 
  Re: White noise around model with colored background
 
(...) The image on the above page was rendered with antialiased lines, but no FSAA. FSAA would have brought the halo back, since there's no way to have FSAA on part of the scene, but not on other parts. In theory I could render the image twice, once (...) (17 years ago, 10-Oct-07, to lugnet.cad, FTX)
 
  Re: PreL3P 1.0
 
(...) That was exactly my point - perfect! (...) Probably outside prel3p scope indeed. Both LDDP and MLCad can change colors, but not if they are inside subfiles. To me the modified ldconfig is a good solution. Philo (17 years ago, 10-Oct-07, to lugnet.cad)
 
  Re: Why LDraw.org doesn't use ldconfig.ldr ???
 
(...) I think I had some issues with the GL_POINT implementation on that version of OSMesa OpenGL. If you're bored, you could try adding a line width to see if that makes the line endpoints come out right. Something like -w1.3 or -w1.1 or maybe even (...) (17 years ago, 10-Oct-07, to lugnet.cad)
 
  Re: White noise around model with colored background
 
(...) Hey those look nice. Just for kicks I ran off a test with the ancient method of ldglite at 2x scale followed by ImageMagick mogrify 50% to shrink it back and antialias. (URL) I like your edge outer edges better. Very nice. I'll have to look (...) (17 years ago, 10-Oct-07, to lugnet.cad, FTX)
 
  Re: White noise around model with colored background
 
(...) I forgot to mention, but while the above page looks very similar to the page I posted recently on a lugnet.cad.ray thread, it is different in a very important way. The image on the above page was saved out of LDView at 800x600, which is the (...) (17 years ago, 10-Oct-07, to lugnet.cad, FTX)
 
  Re: White noise around model with colored background
 
(...) Well, it's certainly long past LDView 3.0 RC 2, but I did finally come back to this. After spending a few hours getting nice alpha data into the image file for transparent parts, I realized that the same set of steps would probably work for (...) (17 years ago, 10-Oct-07, to lugnet.cad, FTX)
 
  Re: Why LDraw.org doesn't use ldconfig.ldr ???
 
(...) It looks about like this: ldglite -a<matrix> -ld -Q -b15 -i1 -MS<outfile>.png <infile>.dat Lugnet is insisting on eating the matrix text (I seem to remember this happening before, sometime). So the matrix looks something like: 0.7071, 0, (...) (17 years ago, 10-Oct-07, to lugnet.cad)
 
  Re: Why LDraw.org doesn't use ldconfig.ldr ???
 
(...) Looks better to me too. What's the rest of the command line look like? I wonder if maybe we can tweak it one more time to convince the edge lines to meet at the corners. Don (17 years ago, 10-Oct-07, to lugnet.cad, FTX)
 
  Re: LDView feature request
 
(...) Déjà vu: (URL) goes to show there's always more than one way to peel a cat. Jim (17 years ago, 9-Oct-07, to lugnet.cad)
 
  Re: LDView feature request
 
(...) There's an even better "poor man solution" at the bottom of this page: (URL) axis are labeled in addition to the color coding. You can see what it looks like in an old version of LDView on the "part in process" screenshot. Enjoy, Don (17 years ago, 9-Oct-07, to lugnet.cad)
 
  Re: LDView feature request
 
(...) Seems reasonable. Please note that I'm now actively using SourceForge.net's Tracker for LDView bug reports and feature requests. I entered this one here: (URL) can enter a bug report or feature request (without having to first create a (...) (17 years ago, 9-Oct-07, to lugnet.cad)
 
  Re: PreL3P 1.0
 
(...) You're fast! :) If my memory serves my well, I think my ldfilter utility did that - even though it wasn't its main purpose. Check out the "Color Filter" frame. (URL) (17 years ago, 9-Oct-07, to lugnet.cad)
 
  Re: LDView feature request  [DAT]
 
(...) That'd be useful. Here's my "poor man's solution": 0 FILE XYZ.ldr 2 4 -1000 0 0 1000 0 0 2 2 0 -1000 0 0 1000 0 2 1 0 0 -1000 0 0 1000 0 NOFILE Scale to suit. Jim (17 years ago, 9-Oct-07, to lugnet.cad)


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