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 CAD / *38010 (-20)
  Re: Transparent parts (small)
 
(...) For reference, here's a sample that includes an LDView-rendered transparent part: (URL) know it's a much bigger part, but it's all I had online.) --Travis (19 years ago, 8-Jun-05, to lugnet.cad)
 
  Re: Transparent parts (small)
 
(...) I don't think LDGLite supports anything other than stipple transparency. If you use LDView as your renderer, you can get sorted blended trancparency. You'll want to use the latest LDView test release for it to work properly, though. That's (...) (19 years ago, 8-Jun-05, to lugnet.cad)
 
  Re: White noise around model with colored background
 
(...) your background color in the LPub images, or turn off antialiasing in LDGLite. I'm not sure how to do either, but I assume both are possible. One problem with setting the background color in LDGLite is that the PLIs in LPub use a different (...) (19 years ago, 8-Jun-05, to lugnet.cad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) I was actually referring to the current MLCad interface. In the keyboard entry rotation dialog (Edit->Rotate->Keyboard Entry), you can specify a full rotation vector, plus rotation angle. Specifying a vector with 1 or -1 in the X, Y, or Z axis (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Transparent parts (small)
 
Hi, What I see when I use small parts in transparent colors does not make me happy. See what I mean in the same image of my previous post: (URL) at the "plate 1 x 1 round" colored red transparent in the PLI and the step. Any way to get this better? (...) (19 years ago, 8-Jun-05, to lugnet.cad)
 
  White noise around model with colored background
 
Hi, Is there a way, using LPub and LDGLite as a renderer, to get rid of the white "noise" around the model when using a colored background? See example: (URL) (19 years ago, 8-Jun-05, to lugnet.cad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Travis, I understand 3D rotation matricies enough to know that they let you rotate around any axis, but I think MLCad's GUI only lets you rotate about, X, Y, or Z, because of limitations of its user interface. Michael has meta-commands for (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) That's not true. It is true that doing rotations around arbitrary axes requires a lot more understanding of what's going on, but MLCAD allows you to define the full 3D vector around which the rotation happens, so you can rotate in any plane. (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) dear friends, kevin made me notice that the LTT has resigned. looks like lugnet went back to its roots and the circumstances for my leaving are no longer valid - hopefully? (...) because this is just a beta version I wrote in april. the final (...) (19 years ago, 8-Jun-05, to lugnet.cad)  
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Agreed, why is all the good stuff hidden like that? There ought to be a link from the MLCad homepage to this! BTW, if you're lurking Willy, I can't see there's any link from (URL) to it, so how on earth are people going to find it? On a side (...) (19 years ago, 8-Jun-05, to lugnet.cad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) I think I forgot mentioning this yesterday, but that is excactly the point where it's practical to use submodels: Make a submodel with the axle and the biped leg. In the main model you turn the axle/submodel (45 degrees), and in the submodel (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Yeah, that would be great although you usually have to enter angles manually most of the time. What would be even cooler was custom grid buttons: So I don't have to change the default grid values each time I swich from working with models to (...) (19 years ago, 8-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: Using stickers on LDraw models
 
(...) be fixed. (...) first word in the part title if none is explicitly stated via a CATEGORY meta. (...) can be referenced via the following form: (URL) where XXX is the number after the "sid=" portion of the long URL. It's not more descriptive (...) (19 years ago, 8-Jun-05, to lugnet.cad)
 
  Re: Using stickers on LDraw models
 
(...) A sticker category is a good idea. According to "CATEGORY and KEYWORDS Language Extension" at ldraw.org "Sticker" is not (yet) allowed. (URL) few of the stickers in the Parts Tracker already use the category. "LDraw Official Library Standard (...) (19 years ago, 7-Jun-05, to lugnet.cad)
 
  Re: Using stickers on LDraw models
 
In lugnet.cad, Niels Karsdorp wrote: > What happens in your test, when you add one tile and the sticker into a subfile > and leave the other tile as a seperate part. The sticker is thus partially > attached to the tile in the same subfile? Here is (...) (19 years ago, 7-Jun-05, to lugnet.cad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Mine settings are movement Large Move(XYZ)=10 Rotate(XYZ)=22.5 Medium Move(XYZ)=1 Rotate(XYZ)=15 Fine Move(XYZ)=0.001 Rotate(XYZ)=0.5 I spend most of my time in Medium and do ultrafine adjustments in Fine. I do occasionally (namely when (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Our lurking friend WIlly Tschager mentioned that he has a tutorial on rotations in MLCad. www.holly-wood.it/ml...on-en.html It looks good Willy! Thanks! Kevin (19 years ago, 7-Jun-05, to lugnet.cad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) Admittedly, I have oft wished for the ability to create custom rotation buttons so I could make X,Y,Z buttons for 11.25,15,22.5,27.125,30 and 45 degree rotations to accomodate the rotation angles of various technic parts... But I still love (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) It oughtn't be too hard to do that. You just use the pin to define your normal vector and then just work backwards from the projection to work out the rotation matrix. I noticed today that MLCad already seems to have a routine to calculate (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad, FTX)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) But, rotations are limited to parallel to the X,Y and Z planes, so I don't think you are addressing what I'm talking about. Imagin you had an axle that is at 45 degrees in the XY plane, and you have a biped leg you want to rotate around the (...) (19 years ago, 7-Jun-05, to lugnet.cad.mlcad)


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