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  Re: LEGO Enthusiasts at the 2003 SIGGRAPH in San Diego
 
Just a note to everyone .... please, come out and join the fun! If you volunteer to work with the LEGO displays at this SIGGRAPH, you will receive a pass to the event! Tickets cost $270 (conference select) and $700 (full conference). If you are at (...) (21 years ago, 23-Jul-03, to lugnet.events, lugnet.general, lugnet.org.us.lugola, lugnet.cad)
 
  Re: GLUT 3.2
 
(...) ... (...) I've played this game before. The BSD (or whatever OSX is underneath) linker is more picky about its archives than Linux or (probably) solaris. When people port code from these systems to OSX they sometimes forget to add the extra (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Yeah, I did some "back of the envelope calculations" a while back, and you don't have enough VRAM for all the goodies at the higher resolutions. (URL) wonder if I could fix it by asking for a smaller depth/stencil buffer when the program (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Chris, I have a 400 MHz PowerBook G4, so I'm also in the 8MB VRAM boat. I have experienced the part highlighting problem at higher resolutions you mentioned in the other post at higher resolutions with 0.9.5f, so VRAM seems a likely culprit. (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) us. -- Hop-Frog (21 years ago, 23-Jul-03, to lugnet.cad.ray, FTX)
 
  LPub question: how to change angle of view for instructions
 
For the first couple of instruction sets I did, LPub seemed to point the camera in almost exactly the direction I wanted, when producing instruction images. Example: (URL) though, it seems to have flipped around and is looking at the models from the (...) (21 years ago, 23-Jul-03, to lugnet.cad, lugnet.inst)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) -le should only affect the current selected PART when you move it with the arrow keys. -le moves an XOR wireframe and -LE moves a solid part. In general, -le seems faster and less buggy. Rotation drawing mode is controled by the menu that you (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  I still have questions, but I've come up with an LPub feature request, too
 
Hello again, Besides the questions listed in my previous post, I've come up with a feature for LPub that I think would be kind of nice. Would it be possible to render only selected steps from an .ldr/.mpd file? I've found a few times that I want to (...) (21 years ago, 23-Jul-03, to lugnet.cad)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Hey Tom! Same here. The gobble-dee-goo is gone. See my other post about why I think it suddenly appeared (though the bug may have always been there). Thanks for the heads up on the ligpng thing. Apparently, I installed it (as a dependency?) (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Yeah that'd be nice. I've got one OSX bug report already with the SOLID part moving mode (-LEDIT) that may or may not be fixed in tonight's current.tgz tarball. There also seems to be a new bug in MESA 5 on linux with glcopypixels(). (...) I (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Hi Don, I just compiled it with make -f makefile.macx (it is a good thing the Linux directions work for Mac because I have no idea what I am doing). I didn't do any extensive testing, but with a bit of playing in edit mode everything seems to (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, I was able to build the new version, and it doesn't do the color table thing. Would you like a report from a more general workout of it? Chris, Note that you may need to install libpng (I did it via fink) to successfully build the new (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Don, It's been doing this for me, too, though with no apparent ill effects. I'm pretty sure the ldglite version I'm using is 0.9.5f (the executable available on the ldglite.sf.net page). I'll give the current source a try, too. Tom (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: Build MOCs with "My Parts"
 
(...) It might have taken a little longer than I wanted, but MPD support is now online. Do give it a shot, and let me know if you find any problems! Also, I've added a new feature, that will alert you now if you use Part/Color combinations that are (...) (21 years ago, 22-Jul-03, to lugnet.inv, lugnet.cad)  
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) That is weird. Which version of ldglite? Do you mind trying testing the latest sources? I'm working toward a 1.0.0 release "real soon now". (URL) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  Version 2 of the LDraw radiosity files available (in BETA)
 
Hi all, The Beta version of the LDraw radiosity files are available. Please use this direct link: (URL) read the instructions carefully. There ae 3 INC files and an Insert Menu item. You now just select this Insert Item and some text is added to (...) (21 years ago, 22-Jul-03, to lugnet.cad.ray)
 
  LDGLite outputting gobble-dee-goo to terminal window
 
Hmm... when I rotate a model in LDEdit mode, the terminal window gets filled with the following with color definitions. I don't remember this happening before. Mac OS X 10.2.6 GLUT for OS X 5 (v 3.0) Chris COLOR 11 turquoise 0 85 164 249 255 85 164 (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  GLUT 3.2
 
Errrr.... I can get GLUT for Mac OS X 5 (GLUT-3.0) to compile without a problem, but the GLUT currently posted on Apple's developer site, GLUT for Mac OS X 7 (GLUT-3.2), won't compile. OS X 10.2.6, with Dec 2002 dev tools installed. The last block (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  rotating models in MBC 0.4.1d Cocoa
 
Andrew, I downloaded SnapzPro so I could show you what was happening when I tried to rotate a model using MBC 0.4.1d. (URL) What seems to happen is that during the rotation my computer decides to try to render the whole model instead of continuing (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)
 
  MBC 0.4.1d (Cocoa) observations
 
Issue command+n MBC 0.4b1 (Cocoa) crashes (I could have sworn it worked correctly a couple of times, but it crashes all every time now) LDRAW directory I have two LDRAW directories. One I donwloaded from the BrickDraw 3D site, and the other is the (...) (21 years ago, 22-Jul-03, to lugnet.cad.dev.mac)


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