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Subject: 
Re: Sand Green and POV
Newsgroups: 
lugnet.cad, lugnet.inst
Date: 
Mon, 20 Jan 2003 20:45:31 GMT
Viewed: 
3434 times
  
In lugnet.cad, Steve Barile writes:
OK got some stuff figured out...

Great!

<snip>


I got a couple of comments.
1) Each color is repeated twice, not too efficient (ignoring that the line
color changes, which in POV is irrelevant).
2) Why didn't you guys just use RGB values, with recommendations for
standard colors? CLUT died in the 90's man! :)

Uh... I was going to suggest this but LPub doesn't support them (blush ;-)
Time to add *that* to the wish list.

Kevin


SteveB
PNLTC

.DAT file
" 0 Test Color: Sand Green
" 0 Author: SEBarile
" 0 The color 295 looks close
" 0 sand green ~= gray + green ==> 7 + 2*16 + 256 = 295
" 1 4 0 -32 30 1 0 0 0 1 0 0 0 1 3005.DAT
" 1 295 0 -32 0 1 0 0 0 1 0 0 0 1 3005.DAT
" 1 1 0 -32 -30 1 0 0 0 1 0 0 0 1 3005.DAT
" 0

.POV color def...
#ifndef (Color295)
#declare Color295 = #if (version >= 3.1) material { #end texture {
pigment { rgb <0.4,0.654902,0.454902> }
finish { ambient AMB diffuse DIF }
#if (QUAL > 1)
finish { phong 0.5 phong_size 40 reflection 0.08 }
#if (BUMPS) normal { BUMPNORMAL } #end
#end
} #if (version >= 3.1) } #end
#end



Message is in Reply To:
  Re: Sand Green and POV
 
OK got some stuff figured out... Color 295 looks close to Sand Green, its on the second page of colors after 256, top row last color. Sand green ~= gray + green ==> 7 + 2*16 + 256 = 295. See .dat and .pov examples below. Notice that the color table (...) (21 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst)

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