| | | | |
| |
| After reading the very helpful constructive criticism I recieved, and after
reviewing my recent village MOC, I decided to redesign it. So... I did.
I've totally redesigned the layout of the city and added much more detail.
Such details include flowers (go figure), livestock, and even cobblestones.
So here it is again, for the first time, with much more gritty detail:
Ten years after it fell, the High Mage Greylen magically rebuilt the Tower of
Olyian to suit his own needs. Not knowning it's true history, the people of
Ikros began calling the tower "Greylen's Tower," and the name stuck. As
Greylen's power and popularity grew, people began flocking to his tower for
guidance and help. Eventually, the small village of Dahyart, several miles
away, moved itself to sit along the path that lead up to Greylen's Tower to be
closer to Ikros' star wizard and to gain his protection. It has now become
somewhat of a tourist trap, as the village is beginning to tailor itself to
meet the needs of those who travel so far to visit the High Mage.
Teaser wide shot:
http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyart01.jpg
Teaser detail shot:
http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyartdetail04.jpg
Gallery:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35707
PLMKWYT
--Anthony
http://www.ozbricks.com/ikros
http://www.ozbricks.net/ikros/chaos.html
| | | | | | | | | | | | | In lugnet.announce.moc, Anthony Sava writes:
> Teaser wide shot:
> http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyart01.jpg
>
> Teaser detail shot:
> http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyartdetail04.jpg
>
> Gallery:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35707
>
> PLMKWYT
You improved it greatly. Offsetting certain buildings at angles gives it a
very realistic feel. The livestock fit in nicely.
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=336479
Is this guy carrying a baby sheep? That's great! My only suggestion, though I
realize it would be difficult, would be to add some landscaping. Gentle hills
and so-forth. Of course, maybe you intended the tower to be build on a
plain... Anyway, it would make the little pond look a bit more realistic, but
as it is, it stills looks superb.
~Kevin Blocksidge~
www.lugnet.com/~1763
| | | | | | | | | | | | | | | | | |
| |
| In lugnet.castle, Kevin Blocksidge writes:
> In lugnet.announce.moc, Anthony Sava writes:
>
> > Teaser wide shot:
> > http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyart01.jpg
> >
> > Teaser detail shot:
> > http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyartdetail04.jpg
> >
> > Gallery:
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35707
> >
> > PLMKWYT
>
> You improved it greatly. Offsetting certain buildings at angles gives it a
> very realistic feel. The livestock fit in nicely.
Thanks much! That was the look I was aiming for.
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=336479
>
> Is this guy carrying a baby sheep? That's great!
Yup! I'm glad someone was able to recognize it for what it was, or at least
what I meant it to be.
> My only suggestion, though I
> realize it would be difficult, would be to add some landscaping. Gentle hills
> and so-forth. Of course, maybe you intended the tower to be build on a
> plain... Anyway, it would make the little pond look a bit more realistic, but
> as it is, it stills looks superb.
>
> ~Kevin Blocksidge~
> www.lugnet.com/~1763
Yeah, the original Tower of Olyian was built upon a large expanse of plain
surrounded by forest, so unfortunately rolling hills would not be something I
could do and still have it fit in the story. I would have liked to have raised
the land immediately surrounding the pond, but most of my green plates are tied
up in my green dragon MOC, which I haven't brought it upon myself to dismantle
yet (I haven't yet dismantled any of the big four dragons). So for now I just
have to call it a man made pond, more like a rain catcher, found throughout the
gulf coast and the hill country where I live, which look very much like that.
Thanks for the reply!
--Anthony
| | | | | | | | | | | | | | | |
| |
| Wow Anthony! Talk about a step up.. this is really a great update to the
village. The main street, with offset buildings and small "alley-ways".. this
really has that medieval look. I was thinking the other day of doing a new
village, but I always have the problem of how to break up the ugly main road
aesthetic that pervades lego village building.. i think this is a solution!
the little 'alcoves' (where the buildings tend to face eachother rather than
the road) look like family home.. ie. grandpa builds the first house, and then
father builds another one next to it, but offset a little, and son does the
same, but on the other side etc etc. This is the thing I love : 'large-scale
detail' .. a big design element (offseting the buildings) that suggests
something personal and detailed. great.
question: how did you offset the buildings?
great stuff.. can't wait to read the chapter about Dahyart!
-Lenstu'u
> Teaser wide shot:
> http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyart01.jpg
>
> Teaser detail shot:
> http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyartdetail04.jpg
>
> Gallery:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35707
>
> PLMKWYT
>
> --Anthony
> http://www.ozbricks.com/ikros
> http://www.ozbricks.net/ikros/chaos.html
| | | | | | | | | | | | | | | | | |
| |
| In lugnet.castle, Leonard Hoffman writes:
> Wow Anthony! Talk about a step up.. this is really a great update to the
> village. The main street, with offset buildings and small "alley-ways".. this
> really has that medieval look. I was thinking the other day of doing a new
> village, but I always have the problem of how to break up the ugly main road
> aesthetic that pervades lego village building.. i think this is a solution!
>
> the little 'alcoves' (where the buildings tend to face eachother rather than
> the road) look like family home.. ie. grandpa builds the first house, and then
> father builds another one next to it, but offset a little, and son does the
> same, but on the other side etc etc. This is the thing I love : 'large-scale
> detail' .. a big design element (offseting the buildings) that suggests
> something personal and detailed. great.
Thanks much! Glad you enjoyed it so much. It was a lot of fun putting all the
detail into my MOC, which I now realize I had not put much pride into.
Offsetting the buildings were a challenge though, since they're not on plates
and they don't all have the same footprint.
> question: how did you offset the buildings?
I used 1x1 round plates to lift and angle the buildings. I know there is a set
mathematic to it, but since my buildings don't have a floor, I couldn't quite
take advantage of it. I simply had to pick a corner of the building and place
the 1x1 plate on it. Then I had to place the building down and rotate it and
see where I could place a second plate and a third and so forth. For the one
story, tudor style building next to my barn thing, I placed four 1x1 round
plates underneath it. It was so much trouble that I fudged and for the two
buildings that form the alcove, I only went so far as place two 1x1 plates
underneath two corners, and held up the rest of the bulding with tiles.
I know someone posted a very thorough and scientific way of doing this, but my
way is just guesswork.
> great stuff.. can't wait to read the chapter about Dahyart!
> -Lenstu'u
Again, Thanks much! I hope that particular chapter won't disappoint. And
thanks for the reply!
--Anthony
| | | | | | | | | | | | | | | |
| |
| In lugnet.announce.moc, Anthony Sava writes:
> After reading the very helpful constructive criticism I recieved, and after
> reviewing my recent village MOC, I decided to redesign it. So... I did.
>
> I've totally redesigned the layout of the city and added much more detail.
> Such details include flowers (go figure), livestock, and even cobblestones.
>
> So here it is again, for the first time, with much more gritty detail:
>
> Ten years after it fell, the High Mage Greylen magically rebuilt the Tower of
> Olyian to suit his own needs. Not knowning it's true history, the people of
> Ikros began calling the tower "Greylen's Tower," and the name stuck. As
> Greylen's power and popularity grew, people began flocking to his tower for
> guidance and help. Eventually, the small village of Dahyart, several miles
> away, moved itself to sit along the path that lead up to Greylen's Tower to be
> closer to Ikros' star wizard and to gain his protection. It has now become
> somewhat of a tourist trap, as the village is beginning to tailor itself to
> meet the needs of those who travel so far to visit the High Mage.
>
> Teaser wide shot:
> http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyart01.jpg
>
> Teaser detail shot:
> http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyartdetail04.jpg
>
> Gallery:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35707
>
> PLMKWYT
>
> --Anthony
> http://www.ozbricks.com/ikros
> http://www.ozbricks.net/ikros/chaos.html
EXCELLENT!
Your first one was great but this one is fantastic. The little details like
the livestock, the well and the offsetting of buildings really makes a huge
difference. My favorite is the little blacksmith shop in the dtail shot.
My only problem seemed to be the buildings being so close to the tower. The
pillars are overshadowed by the buildings and also it seems odd that the
wizard would let the folks build so close. Maybe a 16 stud bufferzone to
seperate the sections, giving more emphasis to the tower, unless you
purposely put them so close for that reason of over development to
understate the actual power of the tower... The new story seems like it
will be rather exciting though honestly i haven't finished your first epic.
-Nick
http://mywebpages.comcast.net/oranzinr
| | | | | | | | | | | | | | | | | |
| |
| In lugnet.castle, Nick Oranzi writes:
> In lugnet.announce.moc, Anthony Sava writes:
> > Gallery:
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35707
> >
> > PLMKWYT
> >
> > --Anthony
> > http://www.ozbricks.com/ikros
> > http://www.ozbricks.net/ikros/chaos.html
>
> EXCELLENT!
Thanks much!
> Your first one was great but this one is fantastic. The little details like
> the livestock, the well and the offsetting of buildings really makes a huge
> difference.
I'd say. As I began rearranging the whole thing I began to wonder if I wasn't
going to run out of buildings. Placement makes all the difference.
> My favorite is the little blacksmith shop in the dtail shot.
That was actually just an afterthought while building roofs, but I'm glad you
liked the final result.
> My only problem seemed to be the buildings being so close to the tower. The
> pillars are overshadowed by the buildings and also it seems odd that the
> wizard would let the folks build so close. Maybe a 16 stud bufferzone to
> seperate the sections, giving more emphasis to the tower, unless you
> purposely put them so close for that reason of over development to
> understate the actual power of the tower...
Time reveals all things...
> The new story seems like it
> will be rather exciting though honestly i haven't finished your first epic.
>
> -Nick
> http://mywebpages.comcast.net/oranzinr
Thanks much! I'm hoping the new story will be as good as the first, though I
will admit I think less of it than others. I hope not to dissapoint,
especially if you get around to finishing the first story and expect an end to
the second :)
Thanks for the feedback!
--Anthony
| | | | | | | | | | | | | | | | Help! There's a wookie loose in my village. Somebody call the cops! or
animal control, or something!
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=336489
:) BEN
In lugnet.announce.moc, Anthony Sava writes:
> Gallery:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35707
>
> PLMKWYT
>
> --Anthony
> http://www.ozbricks.com/ikros
> http://www.ozbricks.net/ikros/chaos.html
| | | | | | | | | | | | | | | | | | In lugnet.castle, Ben Gatrelle writes:
> Help! There's a wookie loose in my village. Somebody call the cops! or
> animal control, or something!
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=336489
> :) BEN
Better, methinks, than a wild fandango*!
--Anthony
*Modern arcane reference
| | | | | | | | | | | | | | | | | | | | Hmmmm...maybe one of us should build a wild fandango and set it loose. Or
better yet, a contest to find out what a wild fandango would look like?
Josh
PS I was wondering about the wookie too.
In lugnet.castle, Anthony Sava writes:
> In lugnet.castle, Ben Gatrelle writes:
> > Help! There's a wookie loose in my village. Somebody call the cops! or
> > animal control, or something!
> > http://www.brickshelf.com/cgi-bin/gallery.cgi?i=336489
> > :) BEN
>
>
> Better, methinks, than a wild fandango*!
>
> --Anthony
>
>
>
>
>
> *Modern arcane reference
| | | | | | | | | | | | | | | |
| |
| In lugnet.announce.moc, Anthony Sava writes:
> After reading the very helpful constructive criticism I recieved, and after
> reviewing my recent village MOC, I decided to redesign it. So... I did.
Hello Antony,
That is just the sort of organic fuzzyness I had in mind when i made the
suggestion. You did it very well. On top of this, the added vegetation and
details largely contribute to the improvement as well. I'm pleased that you
took this effort, the pictures shows you realy enjoyed doing the makeover.
> I used 1x1 round plates to lift and angle the buildings. I know there is a >set mathematic to it, but since my buildings don't have a floor, I couldn't >quite take advantage of it. I simply had to pick a corner of the building >and place the 1x1 plate on it. Then I had to place the building down and >rotate it and see where I could place a second plate and a third and so >forth.
It actually is the plain old rule of Phytagoras, but with a small twist:
place a 1x1 round plate, count from this plate 4 studs horizontal and 3
studs vertical and place a 1x1 round plate again. The diagonal between the
two studs from center to center is exactly 5 studs long, which means that
you can match a 6x1 brick or plate on them (5 studs + 2x half a stud
"overshoot" for both ends of the plate/brick extending past the center of
the 1x1 round plates, makes 6 studs long) This need for adding a 1 stud
"overshoot" has a high potential for confusing people.
Here are the first four pythagorean combinations that match:
3 - 4 - 5 for brick/plate length 6
5 - 12 - 13 for brick/plate length 14
8 - 15 - 17 for brick/plate length 18
7 - 24 - 25 for brick/plate length 26
With friendly greetings, M. Moolhuysen.
| | | | | | | | | | | | | | | | | | | > Here are the first four pythagorean combinations that match:
>
> 3 - 4 - 5 for brick/plate length 6
> 5 - 12 - 13 for brick/plate length 14
> 8 - 15 - 17 for brick/plate length 18
> 7 - 24 - 25 for brick/plate length 26
oh you forgot my favorite!
6 - 8 - 10
and also, there is
2 - 5 - ~4.5 (use a jumper plate)
as shown here:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=300939
BTW, thanks for posting these! I always wondered about them... I did a graph at
home and extended it out to 13x13.. but the math just got too tedious after
that (i was doing everything by hand).
oops. just let everyone know i'm a total math geek.
<crawls back in hole>
-lenny
| | | | | | | | | | | | | | | | | | | | | | | | In lugnet.castle, Leonard Hoffman writes:
> oh you forgot my favorite!
> 6 - 8 - 10
That is just a multiple of 3 - 4 - 5 (I thought it was obvious that the
given table contains the reduced ones only :-)
> and also, there is
> 2 - 5 - ~4.5 (use a jumper plate)
A typical "near miss", this one is only off by 0.0755710991019 units.
> BTW, thanks for posting these! I always wondered about them... I did a graph >at home and extended it out to 13x13.. but the math just got too tedious after
> that (i was doing everything by hand).
O.k, especially for the devotee: here is a table containing the first 1593
reduced integer Pythagorean triple solutions, and some other raw data
figures associated with the solutions as well:
http://grail.cba.csuohio.edu/~somos/rtritab.txt
> oops. just let everyone know i'm a total math geek.
Nothing to be ashamed of, particulary not in this comunity :-)
With friendly greetings, M. Moolhuysen.
| | | | | | | | | | | | | | | | | | | | |
| |
| In lugnet.castle, Manfred Moolhuysen writes:
> In lugnet.announce.moc, Anthony Sava writes:
> > After reading the very helpful constructive criticism I recieved, and after
> > reviewing my recent village MOC, I decided to redesign it. So... I did.
>
> Hello Antony,
>
> That is just the sort of organic fuzzyness I had in mind when i made the
> suggestion. You did it very well. On top of this, the added vegetation and
> details largely contribute to the improvement as well. I'm pleased that you
> took this effort, the pictures shows you realy enjoyed doing the makeover.
Thanks much! And boy howdy, did I! I really hadn't put much pride into this
MOC until I redesigned it. I'm actually a little ashamed I didn't put as much
effort into it the first time.
> > I used 1x1 round plates to lift and angle the buildings. I know there is a
> set mathematic to it, but since my buildings don't have a floor, I couldn't
> quite take advantage of it. I simply had to pick a corner of the building
> and place the 1x1 plate on it. Then I had to place the building down and
> rotate it and see where I could place a second plate and a third and so >forth.
>
> It actually is the plain old rule of Phytagoras, but with a small twist:
>
> place a 1x1 round plate, count from this plate 4 studs horizontal and 3
> studs vertical and place a 1x1 round plate again. The diagonal between the
> two studs from center to center is exactly 5 studs long, which means that
> you can match a 6x1 brick or plate on them (5 studs + 2x half a stud
> "overshoot" for both ends of the plate/brick extending past the center of
> the 1x1 round plates, makes 6 studs long) This need for adding a 1 stud
> "overshoot" has a high potential for confusing people.
>
> Here are the first four pythagorean combinations that match:
>
> 3 - 4 - 5 for brick/plate length 6
> 5 - 12 - 13 for brick/plate length 14
> 8 - 15 - 17 for brick/plate length 18
> 7 - 24 - 25 for brick/plate length 26
>
> With friendly greetings, M. Moolhuysen.
Wow, thanks for this. I've already gone back and reenforced my buildings to
get them to stick better to the ground. I'd have offset more buildings had I
not run out of 1x1 round plates.
Thanks for the reply!
--Anthony
| | | | | | | | | | | | | | | |
| |
| Oh, wow. This is great. The details abound... every little nook captures
the feeling of a little village. I love the cow fence and the little pond
near by. Wow.
Only one question: have you designed an interior for any of the houses, or
perhaps for the Tower? That would be awesome.
-JHK
In lugnet.announce.moc, Anthony Sava writes:
> After reading the very helpful constructive criticism I recieved, and after
> reviewing my recent village MOC, I decided to redesign it. So... I did.
>
> I've totally redesigned the layout of the city and added much more detail.
> Such details include flowers (go figure), livestock, and even cobblestones.
>
> So here it is again, for the first time, with much more gritty detail:
>
> Ten years after it fell, the High Mage Greylen magically rebuilt the Tower of
> Olyian to suit his own needs. Not knowning it's true history, the people of
> Ikros began calling the tower "Greylen's Tower," and the name stuck. As
> Greylen's power and popularity grew, people began flocking to his tower for
> guidance and help. Eventually, the small village of Dahyart, several miles
> away, moved itself to sit along the path that lead up to Greylen's Tower to be
> closer to Ikros' star wizard and to gain his protection. It has now become
> somewhat of a tourist trap, as the village is beginning to tailor itself to
> meet the needs of those who travel so far to visit the High Mage.
>
> Teaser wide shot:
> http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyart01.jpg
>
> Teaser detail shot:
> http://www.brickshelf.com/gallery/savatheaggie/village/newvillage/dahyartdetail04.jpg
>
> Gallery:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35707
>
> PLMKWYT
>
> --Anthony
> http://www.ozbricks.com/ikros
> http://www.ozbricks.net/ikros/chaos.html
| | | | | | | | | | | | | | | | | | In lugnet.castle, John Henry Kruer writes:
> Oh, wow. This is great. The details abound... every little nook captures
> the feeling of a little village. I love the cow fence and the little pond
> near by. Wow.
Thanks much! I'm glad you liked it.
> Only one question: have you designed an interior for any of the houses, or
> perhaps for the Tower? That would be awesome.
>
> -JHK
Unfortunately, none of the houses have interiors, they're just shells.
However, the Tower does, and I'll be releasing pictures of it soon.
And thanks for the reply!
--Anthony
| | | | | | | | | | | | | | | |
| |
| In lugnet.announce.moc, Anthony Sava writes:
> After reading the very helpful constructive
> criticism I recieved, and after reviewing my
> recent village MOC, I decided to redesign
> it. So... I did.
Alright! I waited until now to comment since
I figured somewhere along the line you would
eventually redesign this. Nice job!
<snip the nice introduction story>
Okay, for the sake of levity, I'll just
review the overall picture.
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=336471
The overlook view of the city looks
more spontaneous (giving me the
impression that the city wasn't
really divided up into borders, but
nicely scattered.) Excellent departure
from the typical upscale village
setup.
The only parts that stood out were the
yellow (stairs, I believe?) leading
up towards the tower and the tower
itself. To improvise the stairs, I
would try making them in this fashion
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=335615
The tower definitely looks imposing, although
I'm not sure how so large or a structure would
support itself on a base of pillars. Still, the
village looks great.
<<_Matt Hein_>>
Fellow lego enthusiast
O s p r e y
http://www.lugnet.com/people/members/~1112/
| | | | | | | | | | | | | | | | | |
| |
| In lugnet.castle, Matt Hein writes:
> In lugnet.announce.moc, Anthony Sava writes:
>
> > After reading the very helpful constructive
> > criticism I recieved, and after reviewing my
> > recent village MOC, I decided to redesign
> > it. So... I did.
>
> Alright! I waited until now to comment since
> I figured somewhere along the line you would
> eventually redesign this. Nice job!
Thanks
> <snip the nice introduction story>
>
> Okay, for the sake of levity, I'll just
> review the overall picture.
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=336471
>
> The overlook view of the city looks
> more spontaneous (giving me the
> impression that the city wasn't
> really divided up into borders, but
> nicely scattered.) Excellent departure
> from the typical upscale village
> setup.
Thanks again
> The only parts that stood out were the
> yellow (stairs, I believe?) leading
> up towards the tower and the tower
> itself. To improvise the stairs, I
> would try making them in this fashion
>
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=335615
Since you are unfamiliar with my world and past works, I guess I'll have to
explain. The original Tower of Olyian was a tower designed to help control the
six basic types of magic in my world: Wind, Water, Earth, Fire, Destruction and
Creation. The tower was surrounded by six spires that each represented these
types of magic. Just like the first, this second, redesigned tower also has
these six spires. The yellow 'staircase' you saw was actually the spire of
wind, an attempt to depict a tornado or whirlwind in a very primitive, blocky
fashion.
> The tower definitely looks imposing, although
> I'm not sure how so large or a structure would
> support itself on a base of pillars. Still, the
> village looks great.
>
> <<_Matt Hein_>>
> Fellow lego enthusiast
> O s p r e y
>
> http://www.lugnet.com/people/members/~1112/
Well, since the Tower of Olyian and Greylen's Tower are both magically created
structures, I'm sure they would have no problem staying aloft, in spite of
their constructive media.
And thanks for the reply.
--Anthony
| | | | | | | | | | | | | | | | Wow.
WOW.
(Forgive the poor spacer for his enthusiasm. Good Castle just floors him.)
Just look at that detailing! The ducks are very impressive, as are the chickens.
There's not a single thing in this diorama that looks out of place.
Take care,
Soren
| | | | | | | | | | | | | | | | | | In lugnet.castle, Soren Roberts writes:
> Wow.
Thanks!
> WOW.
Thanks again! :)
> (Forgive the poor spacer for his enthusiasm. Good Castle just floors him.)
You're forgiven. We always welcome the misguided and unfortunate to the
paradise that is Castle :)
> Just look at that detailing! The ducks are very impressive, as are the chickens.
> There's not a single thing in this diorama that looks out of place.
>
> Take care,
>
> Soren
I wish I could take credit for the ducks, but thanks for the compliment to my
chickens! I'm glad you liked it.
And thanks for the reply!
--Anthony
| | | | | | | | | | | | | | | | Very Cool, Anthony! I can see that I missed a lot while I was offline (been
fighting with my service provider). Your town is great. The wide variety
of animals is what really caught my eye. I like the ducks, chickens, and
cows, of course. I especially liked the grey goose and the peacock though.
I hadn't seen those before. I thought it was a nice touch having the cat
sneaking up on the rooster. Oh, I also think the SNOT lamb is cool. One
question. What are the black and white animals in your detail teaser shot?
At first I thought they were sheep, but they are different from your other
sheep. So, what are they? Sheep, goats, dogs, hippos, what? :) Anyway,
great MOC. Of course, we are kind of spoiled and expect greatness from you.
Build On,
Josh
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| In lugnet.castle, Josh Wedin writes:
> Very Cool, Anthony!
Thanks!
> I can see that I missed a lot while I was offline (been
> fighting with my service provider).
I take it you won :)
> Your town is great. The wide variety
> of animals is what really caught my eye. I like the ducks, chickens, and
> cows, of course. I especially liked the grey goose and the peacock though.
> I hadn't seen those before. I thought it was a nice touch having the cat
> sneaking up on the rooster. Oh, I also think the SNOT lamb is cool.
Thanks! I wish I could take credit for them all. Please visit this post to
see who originally did what:
http://news.lugnet.com/castle/?n=16145
> One
> question. What are the black and white animals in your detail teaser shot?
> At first I thought they were sheep, but they are different from your other
> sheep. So, what are they? Sheep, goats, dogs, hippos, what? :)
Those would be Leah Cardaci's Goats.
> Anyway,
> great MOC. Of course, we are kind of spoiled and expect greatness from you.
>
> Build On,
> Josh
Thanks much! I guess I'll have to work hard in the future so I don't tarnish
your view of me ;)
And thanks for the reply!
--Anthony
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