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 Announcements / 3018
    Announcing Bricksmith for Macintosh —Allen Smith
   I thought I would save my first post to Lugnet for something good. (URL) It is time to announce the completion of (URL) 1.0>, my new LDraw editor for Mac OS X. Bricksmith provides a number of features which have hitherto been lacking on the (...) (19 years ago, 24-Aug-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) !! 
   
        Re: Announcing Bricksmith for Macintosh —Brian Davis
     (...) Dang. Thank you... now I really *will* have to update my OS to Panther (I'm at 10.2 right now). Looking forward to it when I've got an updated system (or if you can back it down to 10.2). (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        Re: Announcing Bricksmith for Macintosh —Joe Meno
     (...) NICE! I loaded it last night and the program is really well-done...I do need to figure out how to build on it though:-)! Joe (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        Re: Announcing Bricksmith for Macintosh —James Wilson
     I'm not a Mac user, but I can recognize good news when I see it! Congratulations on getting your product to market! James Wilson Dallas, TX (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        Re: Announcing Bricksmith for Macintosh —Damien Guichard
     (...) Only 6 months! You certainly have worked really hard! Congratulations :) I don't own a MAC but it's always good news when LDraw is lesser and lesser confined to the Microsoft world. Anyway i have seen the pretty screenshot, downloaded the (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —Don Heyse
     (...) It's always nice to see new stuff like this. Especially with the source code available in CVS on the sourceforge site. Cool! (...) Hmm, I don't know, the file looks OK to me. I don't remember any limit on nested MPD subfiles. And I also don't (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, lugnet.cad.dev, FTX)
   
        Re: Announcing Bricksmith for Macintosh —Joe Strout
     (...) First, let me say: Great work, Allen! We Mac-using ALEs really appreciate efforts like this. Initial impressions: Wow -- an LDraw editor that I can just download and use! I didn't have to install anything extra or futz about with paths; I just (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —Joe Strout
      Sorry, two more suggestions: Changing the color of multiple parts appears to be a royal PITA, because the Inspector palette just says "Multiple Selection". Well, yes, I know I have a multiple selection -- I want to inspect it anyway! You could still (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
     
          Re: Announcing Bricksmith for Macintosh —Allen Smith
      Dear Joe, I'll write more about your previous (good!) suggestions when I have more time later. For now, I'll point you in the direction of the Tools menu, where you'll find a "Show Colors" selection. You'll notice that the Colors palette tracks (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
     
          Re: Announcing Bricksmith for Macintosh —Joe Strout
      (...) Perfect. Sorry I missed that before, and thanks for pointing it out! Best, Joe (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —Damien Guichard
      (...) Sure it's handy, but i wonder whether the LDraw Standard Commitee and the Jessiman family will agree. damien web page: (URL) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
     
          Re: Announcing Bricksmith for Macintosh —James Reynolds
      (...) Yeah, you aren't suppose to distribute the library with your app. The cool shniz would be to have the app auto find the library or download it for you if it can't find it though! The path should never change: (URL) looked at the app yet but (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
     
          Re: Announcing Bricksmith for Macintosh —Joe Strout
      (...) Well that just sucks. They don't want too many people using LDraw, I guess? Because many users simply won't jump through that many hoops to get started. They'll download a CAD program, double-click it, see scary messages about LDraw not being (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
     
          Re: Announcing Bricksmith for Macintosh —James Reynolds
      (...) Yes, but it is the best way. When the library isn't found, just display a window asking "1). browser for library" "2). search for library" "3). download library and install (New uses select this)" That should keep the low-attention-span Mac OS (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
     
          Re: Announcing Bricksmith for Macintosh —Joe Strout
      (...) Well, I suppose that as long as we're stuck with lawyers in our society, we have to face realities like this. We don't have to like it, though. (...) Making LDRAW-using apps harder to use doesn't really help this, though. People who stick with (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
     
          Re: Announcing Bricksmith for Macintosh —Christopher Masi
      (...) [snip] (...) Well, not actually required; rather, that location was recommended. Both LDGLite and Mac Brick Cad will use an LDRAW library where ever it is as long as you set the location using the Preferences panel. I think the programmers (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
    
         Re: Announcing Bricksmith for Macintosh —Allen Smith
     Dear Joe, I'm glad you like the program! Further comments are interspersed below: (...) Oi! So small! I just switched my computer to 1024 x 768, and I can promise you, Mac OS X was not made for that resolution! (...) My thoughts exactly. But I (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —James Reynolds
     (...) Nearly all of my computers use this resolution. On my main machine I at least have 2 monitors. James (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —Joe Strout
     (...) Yes, that's my setup too. This machine is actually owned by my company, which is too cheap to buy me a cinema display, but is happy to buy me two 15" displays. And there are some minor advantages to this setup (mostly, if one dies, I can live (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —James Reynolds
     (...) Joe, I just checked your webpage. You work for REAL? That is a hoot! I once looked at REALbasic. This is all very interesting. You have a 3d modeler that exports to POV-Ray??? And Brickball looks like it might be cool... Do you have an OS X (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —Joe Strout
     (...) Yep! (...) Yes, (URL) Meshwork>. I also wrote a little mini-LEGO-CAD program in (URL) once. In fact, I think you'll find it among the 3D examples that come with REALbasic. (...) Alas, no, though it would really be just a recompile. But then (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        Re: Announcing Bricksmith for Macintosh —Christopher Masi
     (...) Wow, my first impressions are that it is very cool. I poked it with a stick and here are some observations that I made... *I'd love to have preset views like other LCad programs (press 1, 2, 3... etc for different views of model) (...) (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac)
   
        Re: Announcing Bricksmith for Macintosh —Ray Sanders
     (...) Very cool. Which IDE did you use.. XCode 2.0 ? I just installed XCode 2.1 on the new iBook. Very spiffy stuff. Ray (19 years ago, 25-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        Re: Announcing Bricksmith for Macintosh —Andrew Allan
     Allen, Congratulations on your work, I had a quick look and you present some nice elegant and "Mac Like" solutions with a pleasant interface. Some competition might be what I need for me to make the time to further my own project. If you want some (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac)
    
         Re: Announcing Bricksmith for Macintosh —Allen Smith
     (...) Thank you for the compliments, Andrew. I've admired Mac Brick CAD for a long time, and I'm impressed by all the work you've put into behind-the-scenes operation. I do Cocoa programming at work, but I have no professional experience with (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        Re: Announcing Bricksmith for Macintosh —Anton Raves
     (...) Congratulations Allen on getting a 1.0 version out the door so quickly! I've added a quick fix to my Converter at: <link(URL) so that it no longer chokes on the excessive amount of space-characters, Bricksmith generated LDraw-files can now use (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —Joe Strout
     (...) Thanks, Anton. I tried your converter the other day, and it gave me blank files, so I gave up on it and just downloaded L3D (which worked fine). But now I'll give your converter another try too. Incidentally, though, I don't find POV-Ray (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —Larry Pieniazek
      (...) Look into the MegaPOV enhancement, I think that adds edge lines. (that's about all I know, I render using LDLite with fat edge lines configured in when I am doing instructions. I THINK maybe LDGLite supports that too? not sure) Hope that (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —Allen Smith
      (...) Oh Joe, what a can of worms that is. You're absolutely right that POV-Ray is useless for instructions. It's very nice for the picture on the front of the box, but it doesn't outline edges. The good news is that there is a solution. The (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —Orion Pobursky
     (...) Yes, LDGLite or LDView (both available for OS X). This renderers can produce very good rendering at high resolutions. -Orion (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —Travis Cobbs
     (...) One thing, though. LDView can't be used to make instructions without using LPub, since it doesn't itself support the STEP command. And of course, LPub hasn't been ported to the Mac. --Travis (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        Re: Announcing Bricksmith for Macintosh —James Reynolds
     (...) source code there? I would be interested in checking it out. James (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —Don Heyse
     (...) It's already there in the CVS archive. Check out the (URL) SourceForge project page> by clicking on the link at the bottom left of the bricksmith homepage. Then scroll down to the (URL) Browse CVS> link if you just want to take a peek. The (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
    
         Re: Announcing Bricksmith for Macintosh —James Reynolds
     (...) Ah. I was using cvs -d:pserver:anonymous...bricksmith checkout bricksmith instead of cvs -d:pserver:anonymous...bricksmith checkout Bricksmith (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
   
        (canceled) —Allen Smith
 

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