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Subject: 
Re: LDRAW for Mac; was: Mark's Lego Creations Update!
Newsgroups: 
lugnet.space, lugnet.starwars
Date: 
Sun, 7 May 2000 00:29:08 GMT
Viewed: 
40 times
  
in article FtzGo4.Hty@lugnet.com, Andy DePalma at andy@uconn.edu wrote on
5/3/00 5:14 AM:


Folks,

I've written a few Mac applications in my day. I'd be willing to
participate in the development of a Mac L-draw port. Who's got the source?

-A (#209)


In lugnet.space, Dave Johann writes:
Know where I can find LDraw for Mac?

Unfortunately its not available.  There has been a little talk of it, • ....l a port is made available.

Perhaps if some of us Mac users could help chip in in some way to help defray
the cost of a port, we could entice someone to undertake such a project.

I have a Java version that works. I'm in the process of re-writing it,
though and have the new parser done. My goal is to use OpenGL for the
rendering. The way I wrote the parser nicely maps to OpenGL. I'd be happy to
provide source. I was going to write it in C, but had trouble porting the
source with Metrowerks. (I ran into some linker issues that caused me to
abandon that project.)

I'd love to get some help or help someone else.

-Michael



Message has 2 Replies:
  Re: LDRAW for Mac; was: Mark's Lego Creations Update!
 
Cool. My second question is: When creating something with LDraw, do you have to enter the spatial coordinates for all the parts, or is there some kind of click-and -drag approach? If it's not as simple as click-and-drag, then I'm not going to sit in (...) (24 years ago, 7-May-00, to lugnet.space, lugnet.starwars)
  Re: LDRAW for Mac; was: Mark's Lego Creations Update!
 
(...) I'm up to my elbows in other projects right now, and I don't have much 3d graphics experience, but I am the local Java guru (1) and would love to take a look at it. I could give a hand with the UI and parser, too. Cheers, - jsproat 1. (...) (24 years ago, 8-May-00, to lugnet.space, lugnet.starwars)

Message is in Reply To:
  LDRAW for Mac; was: Mark's Lego Creations Update!
 
Folks, I've written a few Mac applications in my day. I'd be willing to participate in the development of a Mac L-draw port. Who's got the source? -A (#209) (...) ....l a port is made available. (...) /\/\/\/\/\/\/\/\/\/\...\/\/\/\/\/ Andy DePalma (...) (24 years ago, 3-May-00, to lugnet.space, lugnet.starwars)

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