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Subject: 
Re: Mark's Lego Creations Update! 1/3/01
Newsgroups: 
lugnet.space, lugnet.build
Date: 
Thu, 4 Jan 2001 21:03:18 GMT
Viewed: 
819 times
  
Karim Nassar at karim@karimnassar.com wrote:


Nice ship. Despite previous criticisms, I think that your design intent was
clear and that you nailed it pretty well, as usual.

Thanks :^)

Not quite knowing what
technologies are available in the model's "sphere of reality," I have a few
likes and dislikes that may or may not be completely moot:

I usually just shoot for the general Star Wars-ish sphere of technology. I
throw in some things here and there from other Science Fiction that I like,
but I don't adhere to any one type of tech, really.


I like the fact that most of the ship's mass is located BETWEEN the engines...
in space, with any kind of kinetic reaction drive, putting the mass of the
ship
as close as possible to the point of thrust will result in the highest
stability flight (and conversly, the lowest maneuverability), which seems
entirely appropriate for this type of vessel.

Uh, yeah! I sure did that on purpose. ;^)

Actually, I just sketched something like this on a sticky note at work and
put some engine nacelles on the sides 'cause I thought it was cool.


I like that little attempt was made to tailor to aerodynamics... no wings, or
flaps, or whatever... this is a spacecraft after all! Such things are
expensive, and a corporate buyer is not likely to waste money if they are not
necessary.

This is one of those areas where I kind of have wings or flaps if I think it
looks cool. On this freighter, I was really trying to make it look
industrial and have a low profile like the Millennium Falcon.


I don't particularly like the large "window" surface areas, since they would
be
very high-maintenance, likely to be damaged in the highly industral ports that
such a frieghter would be docking in, and easily and cheaply replacable with
cameras and viewscreens.  Of course, this only applies if this belongs in a
"hard science" universe... Having said that, I do like the "glass front"
look...

Ah, but if they're "transparent aluminum" they might stand up to duress a
bit better, eh? ;^)


I'm not too satisfied by the "blocky" front surface of the hull, especially
the
orange stripe to the right of the cockpit... it is distracting, and screams
"LEGO toy" :) If you could find just one or two orange half-wedges (from
sebulba's podracer) to ease that surface, it would be 100% better :)

Yeah, I don't have that set. Been meaning to get it. Maybe I'll look for one
on clearance sometime soon.


I love the detailed interior... I've got a half-finished design for a
similar-sized frieghter in LDraw, and have been thinking about building it in
real life, because it is primarily waiting on LCAD parts that don't exist
yet... This has inspired me... and if I can get a job soon, maybe I'll start
building it ;)

Wow! I've inspired the great and powerful Karim! ;^) Cool!

~Mark "Muffin Head" Sandlin
--
Mark's Lego Creations
http://www.nwlink.com/~sandlin/lego



Message has 1 Reply:
  Re: Mark's Lego Creations Update! 1/3/01
 
In lugnet.space, Mark Sandlin writes: <snips,snips,snips> (...) That's exactly how I build. well... I don't sketch things out, but I do put stuff on 'cause I think it looks cool... <G> I usually start out with plates, design a base shape for the (...) (24 years ago, 4-Jan-01, to lugnet.space, lugnet.build)

Message is in Reply To:
  Re: Mark's Lego Creations Update! 1/3/01
 
(...) Mark, Nice ship. Despite previous criticisms, I think that your design intent was clear and that you nailed it pretty well, as usual. Not quite knowing what technologies are available in the model's "sphere of reality," I have a few likes and (...) (24 years ago, 4-Jan-01, to lugnet.space, lugnet.build)

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