| | Brikwars TL6 Initial Details (6/15/02?)
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After last night's meeting, I think we've hit upon a widely-approved of idea for the next BW game. A TL6 game, with a modularly-constructed layout. I'll be posting a picture of the standardized interconnections as soon as I can get them into LDRAW, (...) (23 years ago, 15-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) The first draft of the standardized doors are available: (URL) technic holes will be used to attach the sections together. Simply put, each module needs to have at least two doors, located in any of the 8 spots designated. It looks like 7 (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) Your killing me... this looks so cool! I wish I could make this game. I might have to work up a module if I have time anyway. Eric Kingsley (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) I hate to be persnickity, but if we moved each door 1 stud closer to the outside corner it's nearest to, we could have multiples of 16x16 baseplates-- which may lend itself to further coolness seeing as it'd allow for 16x16, 16x32, and 48x48 (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) OOps! You're right, I actually intended to do that. Having them spaced on stud closer to the edges also ensures that there will be even spacing between doors in two modules that are side-by-side. I'll revamp the pictures this evening and (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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Random shots from the peanut gallery... (...) This is a neat idea. (...) all (...) Note that a baseplate plus one plate isn't quite the same height as two plates, but you could cover a green or blue baseplate with grey plates and work ok. It would (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) Quite true.. (...) Ooooooo, I like! If only I had the extra bricks available to, I'd make some staircase modules raising up a level, along with large tiled landings to put other modules onto at that same raised level. Then of course the raised (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) I've been thinking about things like this in my thinking about dungeon modules for a brick RPG. You can elevate things by just using stacks of 2x2 bricks (or if you want to go more and 2 or 3 bricks high, build a little more complex support (...) (23 years ago, 17-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) My turn to be persnickity... I didn't see any rule that a module had to be grey... What if I want to be fashionable and decorate mine in Teal and aqua-marine? I think that would be swell... All kidding aside I don't think we should feel locked (...) (23 years ago, 18-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) Soooooo, how's everybody's stuff going? I still haven't updated the images on brickshelf, because I'm just that naughty, but the doors should all be moved one stud further out (i.e., away from the center of each edge). Oh, and like Eric says: (...) (23 years ago, 24-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) Snip... I'm working on mine but I have a little request, can we get rid of the technic connection closest to the center of the wall? If I want to put a sliding door on, the two technic pegs will be on the way to open the door. This door would (...) (23 years ago, 24-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) Oh, Jorge Jorge Jorge. Always trying to buck the rules, aren't you? Just kidding - actually, that's fine. The design should be more of a guideline than anything else. If anybody has to make modifications to make something work, then go for it (...) (23 years ago, 24-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) What I'm planning shouldn't affect anything. It will simply make the area in my rooms two square dots smaller. (...) Excellent!... I won't use them. (...) I won't do that, otherwise I will be stuck in a loop until my phone rings or someone (...) (23 years ago, 24-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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In addition to the doors being move one closer to the edge are they also being raised one plate? I know someone mentioned it earlier. I'm currently building crew quarters with a cafeteria on two 32x32s. I hope to build a hanger as well. Jonathan (...) (23 years ago, 25-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) Another possibility is to build the modules atop dark grey 8x8/8x16 megabricks (suitably multiplied, of course); that would solve the odd baseplate depth problem. Yes, I know it's more expensive, but by the prevailing price for 8x16s on (...) (23 years ago, 25-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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I figured I'd post to make sure we don't get a duplicate room... But here's what I started fooling around with: 32x32 - Sick Bay (at present it kinda reminds me of a dentist's office) 32x32 - Undecided 16x16 - Storage 16x32 - T-hallway DaveE (22 years ago, 30-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) As a follow up... here's what I'm working on: 32x32 - Science Lab. 16x32 - Hallway (not sure if is going to be I, T, H or S). 32x32 - Hangar #1. 48x48 - Undefined yet, but it has an airlock and space suit storage. J.- (22 years ago, 30-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) So far, I've got: 32x32 - Hydroponics Area 16x32 - Hallway 16x16 - I can't even remember whether it's a room or hallway 32x32 - T.B.D. - Another Lab? A Navigation Room? A Controls Room? and Jonathan mentioned: 32x32 x 2 - Crew Quarters and (...) (22 years ago, 30-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) I was just thinking I've got quite a few UFO-style aliens as well as LOM aliens. And a healthy batch of Gungans. I'm tempted to be a squad of purely one breed of alien. Or a squad of hyper intelligent space monkeys. Ewoks maybe? (...) I'm (...) (22 years ago, 30-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) 32x32 Crew Quarters (3 officers and 8 crew) 32x32 Cafeteria with restrooms for crew 32x32 Storage room with Carousal Horses 32x32 Storage room undecided. 2 16x32 hallways in progress 16x16 turbolift in progress (...) I'll second the vote, but (...) (22 years ago, 31-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) Adding to the list: 48x32 - small landing bay (32x32 classic space landing plate + 16x32) Wow. So all together we're looking at an area of 72 16x16's... And to put that in perspective your typical NELUG table is 64 16x16's. So we'll easily (...) (22 years ago, 31-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) Right now I'm planning on use the sewing table in the dinning room for our brickwars. It is a 4x8 sheet of birch plywood at standing height. It can hold 171 16x16 modules or 9x19 16x16 modules. Are we going to have any modules on top of each (...) (22 years ago, 31-May-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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"Jonathan Dallas" <brickmason@legos.zzn.com> wrote in message news:GwzJzG.GHu@lugnet.com... <snip> (...) Usually, a second floor would just be laid out elsewhere - in other words, everything is physically on the same level, just parts are designated (...) (22 years ago, 1-Jun-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) We will be holding a pre-wake for Eric Kingsley on June 15th at 10:00am. We ask that you bring a few brickwars modules and a squad of TL6 minifigs in honor of a this great man. We will be playing brickwars in his honor, since he could not make (...) (22 years ago, 6-Jun-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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(...) Here's a couple of other regular Brikwars players whom we haven't heard form yet: Tom D. Eric J. Are either of you two gentlemen planning on attending? -s (22 years ago, 6-Jun-02, to lugnet.org.us.nelug)
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| | Re: Brikwars TL6 Initial Details (6/15/02?)
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I have a feeling this ship is going to take a while to assemble. Now as much as I like spending hours setting up layouts, I think I'd rather spend that time searching for datapackets and avoiding aliens. Why don't I figure out how everything fits (...) (22 years ago, 7-Jun-02, to lugnet.org.us.nelug)
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