Subject:
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Re: Brikwars TL6 Initial Details (6/15/02?)
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Thu, 30 May 2002 20:53:30 GMT
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Viewed:
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1125 times
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In lugnet.org.us.nelug, Shaun Sullivan writes:
> Maybe we should have
> some sort of bonus for the best designed module? Some game-related advantage
> for the person who produces the most impressive component? For example, a
> psionic amplifier to control aliens within so many studs? Or some nifty
> weapon? Or maybe just some bonus troops?
I was just thinking I've got quite a few UFO-style aliens as well as LOM
aliens. And a healthy batch of Gungans. I'm tempted to be a squad of purely
one breed of alien. Or a squad of hyper intelligent space monkeys. Ewoks maybe?
> We should probably start to define the army limits soon as well. 200-300 CP
> per person? That is enough to provide everybody with a nice squad, or a
> slightly smaller one with a small vehicle or something. More? Less?
I'm thinking less is more. Using primarily figs means if we set too high a
limit we'll get little armies instead of little squads... At an offhand
guess I'd estimate about 10-20 troops per player? (maybe just 10-15) I
dunno. Mostly just cuz if it's going to be a troop-centric game and we have
lots of area to cover, we'll probably want to have lots of turns [since
troops are pretty slow]...
> Alternatively, we could start to split up into teams now, and let the teams
> discuss with each other what they want to bring, with a team budget (of 1000
> CP? 1200?). This worked really well for our last medieval game, and allowed
> everybody to come into the game with already-extant background, rivalries,
> etc. I'd vote for that.
I heard rumors of an existing plotline or one in development? Any word on
that? BTW, did we decide if this an actual ship or a base? I was thinking
earlier about making an 'outside the base' module where invaders could enter
from, with some big exterior panelling (docked ship/base walls) and rock
faces, etc... Would give me a chance to use, say the 32x32 crater plates or
something :)
Oh yes, how many teams do we want? More teams might be more fun (and more
destructive), but more people also means longer turn time...
DaveE
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Message is in Reply To:
| | Re: Brikwars TL6 Initial Details (6/15/02?)
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| (...) So far, I've got: 32x32 - Hydroponics Area 16x32 - Hallway 16x16 - I can't even remember whether it's a room or hallway 32x32 - T.B.D. - Another Lab? A Navigation Room? A Controls Room? and Jonathan mentioned: 32x32 x 2 - Crew Quarters and (...) (22 years ago, 30-May-02, to lugnet.org.us.nelug)
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