Subject:
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Re: Brikwars TL6 Initial Details (6/15/02?)
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Fri, 31 May 2002 04:15:13 GMT
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Viewed:
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1175 times
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In lugnet.org.us.nelug, Shaun Sullivan writes:
> In lugnet.org.us.nelug, Jorge Fernandez writes:
> > In lugnet.org.us.nelug, David Eaton writes:
> >
> > > 32x32 - Sick Bay (at present it kinda reminds me of a dentist's office)
> > > 32x32 - Undecided
> > > 16x16 - Storage
> > > 16x32 - T-hallway
> >
> > 32x32 - Science Lab.
> > 16x32 - Hallway (not sure if is going to be I, T, H or S).
> > 32x32 - Hangar #1.
> > 48x48 - Undefined yet, but it has an airlock and space suit storage.
>
> So far, I've got:
>
> 32x32 - Hydroponics Area
> 16x32 - Hallway
> 16x16 - I can't even remember whether it's a room or hallway
> 32x32 - T.B.D. - Another Lab? A Navigation Room? A Controls Room?
>
> and Jonathan mentioned:
>
> 32x32 x 2 - Crew Quarters and Cafeteria
32x32 Crew Quarters (3 officers and 8 crew)
32x32 Cafeteria with restrooms for crew
32x32 Storage room with Carousal Horses
32x32 Storage room undecided.
2 16x32 hallways in progress
16x16 turbolift in progress
> I know Joe C. has also developed some pretty amazing concepts, which will
> probably blow the pants off anything I can come up with. Maybe we should have
> some sort of bonus for the best designed module? Some game-related advantage
> for the person who produces the most impressive component? For example, a
> psionic amplifier to control aliens within so many studs? Or some nifty
> weapon? Or maybe just some bonus troops?
>
> We should probably start to define the army limits soon as well. 200-300 CP
> per person? That is enough to provide everybody with a nice squad, or a
> slightly smaller one with a small vehicle or something. More? Less?
>
> Alternatively, we could start to split up into teams now, and let the teams
> discuss with each other what they want to bring, with a team budget (of 1000
> CP? 1200?). This worked really well for our last medieval game, and allowed
> everybody to come into the game with already-extant background, rivalries, etc.
> I'd vote for that.
I'll second the vote, but I'd rather not make the teams.
> So who's coming? So far, we know of:
>
> Jorge
> Joe C.
> Jonathan
> Dave E.
> Shaun
Those who are planning on coming send me an email and I'll send you
directions to my place. I should be able to fit all the modules mentioned
so far on the table I have, but keep posting what you build. If we end up
with more than 36 32x32 baseplates, I might need to get other tables from Eric.
Jonathan
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Message has 1 Reply: | | Re: Brikwars TL6 Initial Details (6/15/02?)
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| (...) Adding to the list: 48x32 - small landing bay (32x32 classic space landing plate + 16x32) Wow. So all together we're looking at an area of 72 16x16's... And to put that in perspective your typical NELUG table is 64 16x16's. So we'll easily (...) (22 years ago, 31-May-02, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: Brikwars TL6 Initial Details (6/15/02?)
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| (...) So far, I've got: 32x32 - Hydroponics Area 16x32 - Hallway 16x16 - I can't even remember whether it's a room or hallway 32x32 - T.B.D. - Another Lab? A Navigation Room? A Controls Room? and Jonathan mentioned: 32x32 x 2 - Crew Quarters and (...) (22 years ago, 30-May-02, to lugnet.org.us.nelug)
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