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2254  |  2256
Subject: 
Re: Brikwars TL6 Initial Details (6/15/02?)
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 30 May 2002 19:22:23 GMT
Viewed: 
1066 times
  
In lugnet.org.us.nelug, Jorge Fernandez writes:
In lugnet.org.us.nelug, David Eaton writes:

32x32 - Sick Bay (at present it kinda reminds me of a dentist's office)
32x32 - Undecided
16x16 - Storage
16x32 - T-hallway

32x32 - Science Lab.
16x32 - Hallway (not sure if is going to be I, T, H or S).
32x32 - Hangar #1.
48x48 - Undefined yet, but it has an airlock and space suit storage.

So far, I've got:

32x32 - Hydroponics Area
16x32 - Hallway
16x16 - I can't even remember whether it's a room or hallway
32x32 - T.B.D. - Another Lab? A Navigation Room? A Controls Room?

and Jonathan mentioned:

32x32 x 2 - Crew Quarters and Cafeteria

I know Joe C. has also developed some pretty amazing concepts, which will
probably blow the pants off anything I can come up with.  Maybe we should have
some sort of bonus for the best designed module?  Some game-related advantage
for the person who produces the most impressive component?  For example, a
psionic amplifier to control aliens within so many studs?  Or some nifty
weapon?  Or maybe just some bonus troops?

We should probably start to define the army limits soon as well.  200-300 CP
per person?  That is enough to provide everybody with a nice squad, or a
slightly smaller one with a small vehicle or something.  More?  Less?

Alternatively, we could start to split up into teams now, and let the teams
discuss with each other what they want to bring, with a team budget (of 1000
CP?  1200?).  This worked really well for our last medieval game, and allowed
everybody to come into the game with already-extant background, rivalries, etc.
I'd vote for that.

So who's coming?  So far, we know of:

Jorge
Joe C.
Jonathan
Dave E.
Shaun

Somebody (anybody?) want to take a stab at starting to break up the above into
teams?  Other players can be assigned to a team as they commit (or are
committed?).  I recuse myself from any decision-making roles, so it'll be up to
somebody else to take the initiative [1]

-s


[1] And if you take too long, I'll ask an outsider do it.  And do you really
feel safe knowing that your fate might be in the hands of LFB?  or Larry?  Or
*gasp* Mike Rayhawk?



Message has 2 Replies:
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) I was just thinking I've got quite a few UFO-style aliens as well as LOM aliens. And a healthy batch of Gungans. I'm tempted to be a squad of purely one breed of alien. Or a squad of hyper intelligent space monkeys. Ewoks maybe? (...) I'm (...) (22 years ago, 30-May-02, to lugnet.org.us.nelug)
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) 32x32 Crew Quarters (3 officers and 8 crew) 32x32 Cafeteria with restrooms for crew 32x32 Storage room with Carousal Horses 32x32 Storage room undecided. 2 16x32 hallways in progress 16x16 turbolift in progress (...) I'll second the vote, but (...) (22 years ago, 31-May-02, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) As a follow up... here's what I'm working on: 32x32 - Science Lab. 16x32 - Hallway (not sure if is going to be I, T, H or S). 32x32 - Hangar #1. 48x48 - Undefined yet, but it has an airlock and space suit storage. J.- (22 years ago, 30-May-02, to lugnet.org.us.nelug)

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