To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.glugOpen lugnet.org.glug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / GLUG / *48 (-40)
  Re: How but some destruction
 
(...) This weekend is already booked for me, anyway. Either of the others has possibilities, though. Which would you prefer? What about genre for BW? I can field a couple armies at TL2 and TL5-6. I've been thinking about proposing a modular scenery (...) (21 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Easter won't work, I'll be out of town. May's also pretty well booked up. So if we want, it'd have to be next weekend (the 12-13th) or the last weekend in April (26-27). This weekend could work, but in order to get my Lego area tidied up I (...) (21 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) A sunday to BrikWar would work best for me. Actually, Easter weekend could work real well for me. I don't know what others schedules look like though? My buddy Brent is also interested. I think he played with us once before. He's a big wargame (...) (21 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Whatever floats y'alls boats. My lego room is currently a little chaotic (too many congruent projects, it seems) but I could tidy up a bit if we wanted to do something. Adrian (21 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) I'd be interested in a building sessions as well. Thoughts? (21 years ago, 2-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Hey Gino! Just saw this thread today...haven't been reading LUGNET much lately...in fact there are almost 800 LUGNET messages sitting in my inbox... Anyway, I'd be up for a building session sometime. If you guys just want to play Brikwars, (...) (21 years ago, 1-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Sorry to hear. Hope things are working out. (...) I talked with one of my co-workers, and he'd be up to joining us. He's not a huge Lego collector, but he was into it when he was a kid. Plus, he likes RPG's so he would probably dig a game of (...) (21 years ago, 1-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) I was beginning to wonder myself. 2002 was a very rough year. (...) We could do either location. My schedule is still a little haywire, so I'd need a week+ notice at least. It would be nice to get a crowd together. Anyone else out there? (...) (...) (21 years ago, 1-Apr-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: How but some destruction
 
(...) Gino! You're alive! I hadn't heard from you in so long I was beginning to wonder. I would be up for something like that, and as my Lego dungeon, er, domain is pretty much complete and put together, I could host pretty easily too. I am short a (...) (21 years ago, 27-Mar-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  How but some destruction
 
Any interest in getting a BrikWars game together in Cleveland? I could probably plan to host, given suffucuent time to get the den/LEGO room organized again. Later, Gino A... (21 years ago, 27-Mar-03, to lugnet.loc.us.oh.cle, lugnet.org.us.bloc, lugnet.org.glug, lugnet.gaming)
 
  Re: GLUG Logo
 
(...) Ooh! How about a screaming, diving brickish-Stuka dropping d6 or d8 tipped bombs? Better yet, an allied plane dropping the same payload - but on the nose, there could be one of those glamour girl images of a she-minifig (Leia circa 1945?). You (...) (21 years ago, 24-Mar-03, to lugnet.org.glug)
 
  Re: GLUG Logo
 
(...) What about the style of the logo? If we used the same color scheme and a similar lettering to spell out GLUG, would that be something that they wanted to hassle? I actually don't like the idea of doing this, but I'm curious of which parts of (...) (21 years ago, 24-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) From the strictest legal standpoint, it's still a copyright violation, but for all practical purposes it's safe. If the material was once available on the web as public domain, and you make a reasonable effort to contact the rights-holders, (...) (21 years ago, 21-Mar-03, to lugnet.org.glug)
 
  GLUG Logo
 
(...) I like these ideas, I can try to set aside some time next week and mock some of these up. (...) From my conversations with them, I understand that the minifig is pretty vigorously defended, and I think the specific shapes of individual heads, (...) (21 years ago, 21-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) That's great to hear James! Why don't you start compiling a list of game related links that are valid. Can we mirror stuff with out permission for archival purposes? My understanding is that when it is impossible to contact appropriate (...) (21 years ago, 21-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) I like the idea if it can be executed properly. What if there were four of them and on first glance they appeared to just be dice but on the second glance they were studed dice made from multiple bricks and an third glance you could see large (...) (21 years ago, 21-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) I'd had a thought for a logo, but haven't yet had time to try it; basically a (roughly) 4x4x4 white cube with black 1x1 dots to be the sides of a D6. Or a more digital meld of a D6 with studs instead of dots. A couple of those being rolled by (...) (21 years ago, 21-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
"Larry Pieniazek" <lpieniazek@mercator.com> wrote in message news:HC0489.2011@lugnet.com... (...) even (...) couple (...) I can help cover costs, just let me know the amount you need James (21 years ago, 15-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HC2qwF.1vrz@lugnet.com... (...) does (...) should (...) Let us know how much we owe you. As soon as I hear back from the hosting company (...) That would be great! (...) like (...) at (...) (21 years ago, 15-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
"Hendo (John P. Henderson)" <hendo@valyance.com> wrote in message news:HC07q7.6s1@lugnet.com... (...) GenCon (...) group, (...) BrickFest (...) This is the situation that I hope will bear fruit. Having several people preping and running games in (...) (21 years ago, 15-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HC193r.1GnE@lugnet.com... (...) GenCon (...) work on (...) BrikWars (...) like to. Could everyone contribute? (...) login (...) I would love to learn. (...) maybe (...) promotion. (...) (...) (21 years ago, 15-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) Right, I've put in the paperwork for gamelug.org and all the details should be worked out by tomorrow. As soon as I hear back from the hosting company I'll forward the ftp info to, Chris I guess? Do James S. and James B. want/need access? (...) (21 years ago, 21-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) .org Are you suggesting that we submit artwork, or ideas for artwork that some randomly selected professional artist in our midst might render, for consideration? Chris (21 years ago, 20-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
I second Larry's vote for .org. ...As for money, free is always better, but I would be willing to be a paying member if we all decide that is needed. The pay by event method might be best. -Hendo (21 years ago, 20-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) .org As to hosting space itself, free is good for now if we can get it. (21 years ago, 20-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) "Conan, what is best in life?" "To crush your enemies, see them driven before you, and hear the lamentations of the women!" Though I don't know if you've ever watched an ameoba try to spread, it's not the most impressive thing in the world. (...) (21 years ago, 20-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) I'd honestly love to take on this project, but the current state of BrikWars is evidence enough of the limits on my ability to free up time for things like this. I can make the initial financial outlay and contribute some design work, but I (...) (21 years ago, 20-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
Are TFOLs going to be allowed? I'm getting a job this summer, and I'm going to slave all summer, so I won't be attending this year. Maybe next year. Just wondering... Last year was great, ~Evan Butzlaff (21 years ago, 20-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HBzEnE.4wE@lugnet.com... (...) GenCon (...) To spread like an ameoba across the universe. Looks like there's a lot of interest, (...) What (...) the (...) Currently, I am concerned with (...) (21 years ago, 15-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) [snip] (...) I'm the sort of de facto web guy, only because I was trying to push GenCon organization through. You would be welcome to register the domain and work on a web page, as long as there's not a GLUG/BW conflict of interests. Please (...) (21 years ago, 19-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) At the moment, I think we're focusing on GenCon (and even that's gone a bit quiet until we get event confirmation from them). Certainly these kinds of questions will be a good deal of the discussion at the first GLUG face-to-face at GenCon. (...) (21 years ago, 19-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) So are you volunteering to take charge of the web site? I'm asking because I'd love to start the tinkering process (thinking up logos, working on site layouts, etc.) but I don't know what the current plans are or how interested you are in (...) (21 years ago, 19-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) I don't have a lot to add right now beyond what has been said in the other replies. Just want to say I'm still here and still interested in the group, despite me not going to GenCon. Don't forget, after GenCon, we should expect to make a (...) (21 years ago, 19-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
Grabbing www.gamelug.org (or SOME url that people like) is a good idea even if no website is put behind it. It doesn't cost much to grab it for a couple years and I'll cover the cost if no one else will. (21 years ago, 19-Mar-03, to lugnet.org.glug)
 
  Re: The future of GLUG
 
(...) As far as I'm concerned, until we formalize things more, anyone who organizes something under the banner of GLUG is in charge of that event and no one is in charge of the group. I just pushed to make it happen. (...) It's not much, but there (...) (21 years ago, 19-Mar-03, to lugnet.org.glug)
 
  The future of GLUG
 
The newsgroup's been quiet lately, so I got to thinking. Beyond the GenCon lineup, what are the plans for GLUG? Looks like there's a lot of interest, but everything's still pretty nebulous - how is the group organized? What decisions need to be (...) (21 years ago, 19-Mar-03, to lugnet.org.glug, lugnet.gaming)
 
  Re: Plastic and Magic
 
Sorry about that! I haven't used that account for so long, I messed it up. It should have been pacjmc@simpcomp.com Paul (...) (21 years ago, 7-Mar-03, to lugnet.gaming, lugnet.org.glug)
 
  Re: Plastic and Magic
 
This was supposed to go to .org.glug, but somehow I messed it up. Please see my complete post in .fun.gaming and reply to .org.glug Paul (...) (21 years ago, 6-Mar-03, to lugnet.gaming, lugnet.org.glug)
 
  Re: Gaming at GenCon
 
(...) We will mostly need ships in the class 2-4 range. There is also one factor that suggests most stock ships need some work. In order to get the right number of canon, more gun ports are necessary on the sides. The gun layouts I use are: Class 1 (...) (21 years ago, 5-Mar-03, to lugnet.org.glug)
 
  Re: Gaming at GenCon
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3E63E21C.E89C26...ing.com... (...) GenCon. (...) real (...) Battlemaster, (...) play, (...) with (...) game. I (...) and (...) Frank let me know the number of what class and ships you need (...) (21 years ago, 4-Mar-03, to lugnet.org.glug)


Next Page:  5 more | 8 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR