To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.glugOpen lugnet.org.glug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / GLUG / 17
16  |  18
Subject: 
Re: The future of GLUG
Newsgroups: 
lugnet.org.glug
Date: 
Wed, 19 Mar 2003 17:44:17 GMT
Viewed: 
2236 times
  
In lugnet.org.glug, Christopher L. Weeks writes:
It's not much, but there is http://www.bricktopia.com/GLUG which I guess I
never mentioned here.  My bad.  I'm currently using webspace at a company
that only hosts on unix boxes so I can do cgi-bin with perl or php (which I
prefer) but I'm doing ASP.NET stuff at work and it's getting to the point
where I may seek the ability to host my stuff on an MS platform.  At that
point, implementing many of your good ideas (some of which we've discussed)
would be easier for _me_.

So are you volunteering to take charge of the web site?  I'm asking because
I'd love to start the tinkering process (thinking up logos, working on site
layouts, etc.) but I don't know what the current plans are or how interested
you are in getting help, or involving the community in general.


- game-specific news and discussion boards

What for?  How is that valuable to the community?  I guess I'd personally
prefer to keep news-style discussion on LUGNET as a central resource.  News,
or an advertising forum or something might be valuable, but I don't see it
for discussion.

I don't know if it's valuable to the community, but it'd be valuable to me
and my overwhelmingly BrikWars-centric worldview.  Every now and then I used
to see BrikWars rules clarification questions over in fun.gaming, which may
have been vaguely appropriate when broader issues were being addressed, but
I felt that it wasn't necessarily appropriate when people were asking about
some really obscure point that had no interest for anyone besides them, me,
and Shaun Sullivan.  So I've always encouraged people to send me those
questions in private e-mail rather than eating Lugnet bandwidth.

On the other hand, those e-mail questions often turn into wide-ranging
discussions that I think would be really interesting in a public forum, as
long as that forum was better suited for people who were interested in
discussions on gaming philosophy, systems analysis, to which games you bring
doughnuts as opposed to pizza, and so forth.

So I've been thinking something like that would be cool for awhile, and
looked at implementing discussion boards on the BrikWars site (several
workable plans were abandoned due to time constraints).  And I was thinking,
there are a bunch of other Lego-game authors around, maybe they'd have some
interest in that kind of thing as well.  On the other hand, maybe I'm the
only one.


Sure.  That's in the planning, I just have other stuff to do too. (BTW,
when'll we see the 2001 BW HTMLized?)  :-)

lol

I've actually given up on doing the HTMLing myself and have outsourced it.
I thought I'd finally get some free time once I got out of college, but
wouldn't you know, I got a job where they pay me to play with Lego, and then
they didn't put any limit on how many hours I can work per week...


That could be.  I guess I'm not as eager for this to happen as I might be
until someone is actually doing it.  I have a few other personal projects
going on too.

So, are you inviting someone else to volunteer to do the website then?


How much do experiences like Castle World fit under the umbrella
of LEGO games?

Something like the Starship RPG is definitely more of a LEGO game, Castle
World doesn't seem to have a big 'playing' component.


Along the lines of formalizing GLUG, we've talked a little about membership,
money, etc.  Could GLUG support a for-pay membership option?  What could the
organization offer?  Some ideas: expanded presense in the member directory,
priority participation at official events, vote on organizational issues,
etc.  Anything else?  How much does the org need?

Are there enough monetary costs involved that there'd be reason to start
charging?  Website hosting fees aren't enough of a hit to justify putting up
with all the overhead of setting up a paid-membership system; I'll go pick
up the hosting myself if it's an issue.  Whatever event fees come up are
probably best split between the people who are actually doing the event.
I'm sure there are other potential costs that just aren't occurring to me,
but are they going to be that significant?



Message has 1 Reply:
  Re: The future of GLUG
 
(...) [snip] (...) I'm the sort of de facto web guy, only because I was trying to push GenCon organization through. You would be welcome to register the domain and work on a web page, as long as there's not a GLUG/BW conflict of interests. Please (...) (21 years ago, 19-Mar-03, to lugnet.org.glug)

Message is in Reply To:
  Re: The future of GLUG
 
(...) As far as I'm concerned, until we formalize things more, anyone who organizes something under the banner of GLUG is in charge of that event and no one is in charge of the group. I just pushed to make it happen. (...) It's not much, but there (...) (21 years ago, 19-Mar-03, to lugnet.org.glug)

26 Messages in This Thread:









Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR