Subject:
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Re: GLUG Logo
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Newsgroups:
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lugnet.org.glug
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Date:
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Mon, 24 Mar 2003 14:45:20 GMT
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Viewed:
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3464 times
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In lugnet.org.glug, Christopher L. Weeks writes:
> In lugnet.org.glug, Mike Rayhawk writes:
>
> Yeah, that's an idea. I was trying to represent multiple genres and games, so
> is there some scheme that would get several polyhedra in multiple settings?
>
> - Cannon blasting d6 through wall of 2x4s
> - 2x2 missile tipped with a d10 or d4
> - D12s tumbling down a cliff of BURPs
> - D20s blowing like tumbleweeds through a WW town
>
> Man, this is hard without minifigs...
Ooh! How about a screaming, diving brickish-Stuka dropping d6 or d8 tipped
bombs? Better yet, an allied plane dropping the same payload - but on the
nose, there could be one of those glamour girl images of a she-minifig (Leia
circa 1945?). You know, the old WWII nose art? That way, it's even one more
level removed ... an artistic rendition of an artistic rendition of a
provacative minifig ... seems that if there are enough of those layers in
there, the top-level perpetrators (i.e., Mike) would be immune!
;)
-s
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Message is in Reply To:
| | Re: GLUG Logo
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| (...) What about the style of the logo? If we used the same color scheme and a similar lettering to spell out GLUG, would that be something that they wanted to hassle? I actually don't like the idea of doing this, but I'm curious of which parts of (...) (22 years ago, 24-Mar-03, to lugnet.org.glug)
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