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Subject: 
Re: GLUG Logo
Newsgroups: 
lugnet.org.glug
Date: 
Mon, 24 Mar 2003 14:45:20 GMT
Viewed: 
3464 times
  
In lugnet.org.glug, Christopher L. Weeks writes:
In lugnet.org.glug, Mike Rayhawk writes:

Yeah, that's an idea.  I was trying to represent multiple genres and games, so
is there some scheme that would get several polyhedra in multiple settings?

- Cannon blasting d6 through wall of 2x4s
- 2x2 missile tipped with a d10 or d4
- D12s tumbling down a cliff of BURPs
- D20s blowing like tumbleweeds through a WW town

Man, this is hard without minifigs...


Ooh!  How about a screaming, diving brickish-Stuka dropping d6 or d8 tipped
bombs?  Better yet, an allied plane dropping the same payload - but on the
nose, there could be one of those glamour girl images of a she-minifig (Leia
circa 1945?).  You know, the old WWII nose art?  That way, it's even one more
level removed ... an artistic rendition of an artistic rendition of a
provacative minifig ... seems that if there are enough of those layers in
there, the top-level perpetrators (i.e., Mike) would be immune!

;)

-s



Message is in Reply To:
  Re: GLUG Logo
 
(...) What about the style of the logo? If we used the same color scheme and a similar lettering to spell out GLUG, would that be something that they wanted to hassle? I actually don't like the idea of doing this, but I'm curious of which parts of (...) (22 years ago, 24-Mar-03, to lugnet.org.glug)

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