To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / 6976
6975  |  6977
Subject: 
Re: Brickfest Pipe Racers
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Fri, 4 Apr 2003 17:39:20 GMT
Viewed: 
407 times
  
Chris Magno wrote:

I would think that through good mechanical design a robot that simply drives
forward with a battery box would have no problems navigating a 90 degree
sharp bend even.


Rob, Jeff E, and Derek have shown me that many of our games do not need
the RCX.

and to have a challenge that has your robot play a token beep to force
inclusion of the RCX is lame.   If Calum is so gung ho about pipe

Two words: "Sound. Element."

Keep trying...  I can't wait to watch all the little RCX entries fall
off the pipe because the extra beep-monitoring task slows the processor
down too much ;)

Jeff E



Message is in Reply To:
  Re: Brickfest Pipe Racers
 
(...) Rob, Jeff E, and Derek have shown me that many of our games do not need the RCX. and to have a challenge that has your robot play a token beep to force inclusion of the RCX is lame. If Calum is so gung ho about pipe racers, AND needed the RCX (...) (22 years ago, 4-Apr-03, to lugnet.org.ca.rtltoronto)

18 Messages in This Thread:







Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR