Subject:
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Re: Brickfest Pipe Racers
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Fri, 4 Apr 2003 18:32:51 GMT
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Viewed:
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450 times
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In lugnet.org.ca.rtltoronto, Calum Tsang writes:
> In lugnet.org.ca.rtltoronto, Iain Hendry writes:
>
> > I'm really excited to see what people come up with for this, I'm assuming
> > everyone has their own ideas and this is one of those contests that (at
> > least, to me) seems like it has a lot of different ways of aproaching it.
> >
> > One thing I would coment on is that if you are concerned about battery box
> > entries, that suggests you'd like to see some form of intelligence required
> > in the robot; that would then suggest that simply driving along is not what
> > you'd like to see, and if that's the case, that means you are suggesting
> > that the robots will have to reconfigure themselves to navigate curves?
> >
> > I would think that through good mechanical design a robot that simply drives
> > forward with a battery box would have no problems navigating a 90 degree
> > sharp bend even.
>
> Yeah, that wasmy guess was that because of the 90 deg turn, a robot would
> require intelligence to reconfig itself. If it can be done mechanically I
> suppose that would be really cool but hard.
>
> One of ideas posed was dealing with Ys. Another was to do a task somewhere
> on the path that requires intelligence. This is why I'm asking--what would
> we do that requires more than just a battery box design.
>
> Calum
If we painted rings around the pipe before the junction--2 black stripes
mean take left junction, 1 ring means take right junction...
There's your code, your sensors, and your maze.
Dave K
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Message has 4 Replies: | | Re: Brickfest Pipe Racers
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| (...) Electrical tape. Yup, seems good. If we liked, we could put two codes on the pipe: On say, the right hand half, we put essential signals (which direction to take) and on the left-hand side, we put more informative signals (like, 90 degree up (...) (22 years ago, 4-Apr-03, to lugnet.org.ca.rtltoronto)
| | | Re: Brickfest Pipe Racers
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| (...) I like it too! Now whats the object? To get from one end to the other as fast as possible? There certainly isn't much need for the RCX, but I suppose it would be nice to have the robot figure out which way to turn... Would the pipe maze be (...) (22 years ago, 4-Apr-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: Brickfest Pipe Racers
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| (...) Yeah, that wasmy guess was that because of the 90 deg turn, a robot would require intelligence to reconfig itself. If it can be done mechanically I suppose that would be really cool but hard. One of ideas posed was dealing with Ys. Another was (...) (22 years ago, 4-Apr-03, to lugnet.org.ca.rtltoronto)
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