Subject:
|
Re: personal challange
|
Newsgroups:
|
lugnet.org.ca.rtltoronto
|
Date:
|
Sun, 28 Oct 2001 17:17:20 GMT
|
Viewed:
|
693 times
|
| |
| |
> I think the real
> limitation is that the arrays are only one dimensional, and you only have 32
> variables.
this is what i think i meant.
because you have to name each array with a constant
A(1) = 100
A(2) = 200
A(4) = 300
this is really no different than just a funny variable naming system
A = 100
B = 200
C = 300
BUT if you could do this:
var A(n)
loop 10
A(n) = light sensor reading
n = n + 1
end loop
then you can do more with your program. THEN all your cells in the
game can be A(n) and N can be any number from 1 - 16 you could then use
simple math to move the program around the cell to compare.
If there was a C64 to lego bytecode compiler I could code ribbons around
the best of them. I miss my 64. :(
(/nostalgia)
Chris
Visit my newly revamped walker page @
http://www.members.home.net/cmagno/technics/index.htm
|
|
Message has 1 Reply: | | Re: personal challange
|
| (...) in the world. But alas :( it is not to be.... I adore my 64! (and i still have one that works! Sometimes I even turn it on and play Paradroids or Fort Apocalypse, though my favourite game was Jumpman... could do all 30 levels straight!) (...) (23 years ago, 29-Oct-01, to lugnet.org.ca.rtltoronto)
|
Message is in Reply To:
| | Re: personal challange
|
| (...) No Problem. You should check out Dave Baums books on NQC. I have them, and I would be a much better programmer if I had worked through all of the examples. But, I haven't found much time for that. I always spend more time on mechanical (...) (23 years ago, 28-Oct-01, to lugnet.org.ca.rtltoronto)
|
21 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|