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Subject: 
Re: mech legalities
Newsgroups: 
lugnet.off-topic.fun
Date: 
Mon, 14 May 2001 15:34:22 GMT
Viewed: 
669 times
  
In lugnet.off-topic.fun, Bruce Schlickbernd wrote:

Oh no, the learning curve is extremely steep with GURPS - you have to be
familiar with a lot to design a character.  With D&D just roll a few dice,
and maybe read the first level spells.  The rest you can learn as you go
along.  I could get people going in D&D in minutes, but GURPS was a much
longer process die to the complexity of character design.  Champions was
even worse in that regard.

OK, I see what you mean.  You're right - building characters in GURPS
usually takes one entire session.  Hopefully, the *first* game session.
;)

But I like the results of having a characters which is translated into
GURPS terminology, rather than being assigned a set of stats and a
character class.

Regardless of the game system, the best characters are built, not
rolled.

Steve



Message is in Reply To:
  Re: mech legalities
 
(...) Oh no, the learning curve is extremely steep with GURPS - you have to be familiar with a lot to design a character. With D&D just roll a few dice, and maybe read the first level spells. The rest you can learn as you go along. I could get (...) (24 years ago, 11-May-01, to lugnet.off-topic.fun)

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