Subject:
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Re: mech legalities
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Newsgroups:
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lugnet.off-topic.fun
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Date:
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Fri, 11 May 2001 21:22:35 GMT
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Viewed:
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570 times
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In lugnet.off-topic.fun, Bruce Schlickbernd wrote:
> Being a long-time GURPS (oh geez, now I gotta explain more initials to the
> looky-loos: Generic Universal Role Playing System) fan, I'm glad Evil Stevie
> is still around, but starting out a 10 year old in GURPs is a bit difficult.
> There's something to be said for handing him some dice, giving him a few
> odds and ends to start with, and letting him go.
Really? I always thought GURPS was simpler to learn and use, because
the overall structure was simpler. Everything is right there on the
character sheet, so even if you don't know all the possibilities, you
can still play a character pretty easily. With (A)D&D, you need to be
thoroughly familiar with the manuals, at least to the point of being
able to quickly find the specific arcane rule you need at that
particular moment.
Steve
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Message has 1 Reply: | | Re: mech legalities
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| (...) Oh no, the learning curve is extremely steep with GURPS - you have to be familiar with a lot to design a character. With D&D just roll a few dice, and maybe read the first level spells. The rest you can learn as you go along. I could get (...) (24 years ago, 11-May-01, to lugnet.off-topic.fun)
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Message is in Reply To:
| | Re: mech legalities
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| (...) TSR was once the Amoeba that swallowed SPI, so it has a certain circular irony to it. (for the non-intialized (initiated on initials): Tactical Studies Rules and Simulations Publications, Inc.) (...) Which is now a subsidiary of Hasbro. (...) (...) (24 years ago, 11-May-01, to lugnet.off-topic.fun)
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