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In lugnet.space, Paul Hartzog writes:
> ok
> here's a question for all builders
> but particularly space
I consider myself a buider and tinkerer...
I tend to do futuristic or sci-fi (as opposed to space...it has been said my
creations are "not spacey" enough)
> i usually start 3 or 4 MOCs and abandon
> them once i realize they are going nowhere,
> BEFORE i get one that is really working
> which i then finish
I tend to work multiple MOCs in multiple themes on a long-term rotating
basis...I like to keep a mix of small and large ideas/models
Recently, I have derived much satisfaction out of designing minifig weapons
and vehicles. In the past, I focused on monstrous structures and large
vehicles.
> I am wondering,
> what's the typical success ratio out there?
> am i the only one who doesn't have every
> MOC turn out wonderful on the first try ;-)
>
> thx
> -paul
My success ratio is probably in the 1 in 10 range.
Occasionally I have "spurts of innovation" when I get on a roll and I am
satisfied with much of my work...then, months may go by without anthing
"working".
I have a relative that lives by the motto:
"The rate of innovation is directly proportional to the rate of
experimentation."
I guess I subscribe to this idea more or less... you all would be amazed at
the amount of stuff I throw against the wall before something sticks. I
take pictures of less than a quarter (25%) of my experiments
(more likely 10%).
Intersting topic to ponder... Since this is my hobby, something I do for me,
I am not always concerned about finishing a model.
John
(like life ...the point of the journey is not to arrive)
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Message is in Reply To:
![](/news/x.gif) | | Success Ratio
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| ok here's a question for all builders but particularly space i usually start 3 or 4 MOCs and abandon them once i realize they are going nowhere, BEFORE i get one that is really working which i then finish I am wondering, what's the typical success (...) (23 years ago, 24-Feb-01, to lugnet.space, lugnet.build, lugnet.general)
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24 Messages in This Thread: ![Success Ratio -Paul Hartzog (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Success Ratio -Scott Edward Sanburn (24-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif) ![](/news/46.gif) ![Re: Success Ratio -Josh Baakko (24-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![RE: Success Ratio -Bram Lambrecht (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Success Ratio -James Powell (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Success Ratio -Ross Crawford (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Mark Sandlin (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/46.gif) ![Re: Success Ratio -John J. Ladasky, Jr. (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Brad Hamilton (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Fredrik Glöckner (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Paul Hanson (25-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Mike Petrucelli (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Josh Baakko (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Richard W. Schamus (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -John D. Forinash (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Jeff Stembel (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Joel Jacobsen (27-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![You are here](/news/here.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Success Ratio -James Simpson (27-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/46.gif) ![Creative Processes (was Re: Success Ratio) -Paul Hartzog (1-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Creative Processes (was Re: Success Ratio) -Mark Sandlin (1-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Creative Processes (was Re: Success Ratio) -Joel Kuester (2-Mar-01 to lugnet.space)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Creative Processes (was Re: Success Ratio) -Matt Brooks (2-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Creative Processes (was Re: Success Ratio) -A. Mark Wilburn (2-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
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