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In lugnet.space, Paul Hartzog writes:
> ok
> here's a question for all builders
> but particularly space
>
> i usually start 3 or 4 MOCs and abandon
> them once i realize they are going nowhere,
> BEFORE i get one that is really working
> which i then finish
>
> I am wondering,
> what's the typical success ratio out there?
> am i the only one who doesn't have every
> MOC turn out wonderful on the first try ;-)
>
> thx
> -paul
Well... going from past experience, I used to scrap quite a few MOC's before
I finished them. Most of the time they were Castle creations and that only
because I never took the time to figure out what I liked for layout.
Usually, for space creations, I can imagine them and usually get them built
somewhere close to what I had envisioned. I would say that as a teenager,
probably about 60% was a fair success rating. My city theme successes were
usually around 100%.
In the last year since I've resumed building (and since my collection has
increased probably 2-3 times what I had as a kid), my success rate has been
pretty high. Of about 10 MOC's I've built, I like all of them and consider
each a success. They aren't all exactly what I'd meant them to be as I
began, but the spirit is still there and they have remained true to the
style they were intended to reflect.
I'd rate the last year's success at around 95% - but this is largely due to
having ideas pent up in my noggin' for entirely too long and having no where
to go until now. :)
Joel Jacobsen
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Message is in Reply To:
![](/news/x.gif) | | Success Ratio
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| ok here's a question for all builders but particularly space i usually start 3 or 4 MOCs and abandon them once i realize they are going nowhere, BEFORE i get one that is really working which i then finish I am wondering, what's the typical success (...) (23 years ago, 24-Feb-01, to lugnet.space, lugnet.build, lugnet.general)
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24 Messages in This Thread: ![Success Ratio -Paul Hartzog (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Success Ratio -Scott Edward Sanburn (24-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif) ![](/news/46.gif) ![Re: Success Ratio -Josh Baakko (24-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![RE: Success Ratio -Bram Lambrecht (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Success Ratio -James Powell (24-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Success Ratio -Ross Crawford (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Mark Sandlin (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/46.gif) ![Re: Success Ratio -John J. Ladasky, Jr. (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Brad Hamilton (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Fredrik Glöckner (25-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Paul Hanson (25-Feb-01 to lugnet.space, lugnet.build)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Mike Petrucelli (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Josh Baakko (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Richard W. Schamus (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -John D. Forinash (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -Jeff Stembel (26-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![You are here](/news/here.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Success Ratio -John Robert-Blaze Kanehl (27-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Success Ratio -James Simpson (27-Feb-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/46.gif) ![Creative Processes (was Re: Success Ratio) -Paul Hartzog (1-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif) ![](/news/246.gif) ![Re: Creative Processes (was Re: Success Ratio) -Mark Sandlin (1-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Creative Processes (was Re: Success Ratio) -Joel Kuester (2-Mar-01 to lugnet.space)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: Creative Processes (was Re: Success Ratio) -Matt Brooks (2-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Creative Processes (was Re: Success Ratio) -A. Mark Wilburn (2-Mar-01 to lugnet.space, lugnet.build, lugnet.general)](/news/x.gif)
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