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 General / 18745
  Re: Wow! This guy is good!
 
(...) sort of person or other object for scale, they could just be filtered pictures. If they are real, though.... wow. I mean, if they're so well done I think they must be fake, they gotta be pretty good. :D eric (24 years ago, 6-Jun-00, to lugnet.general)
 
  Re: Wow! This guy is good!
 
(...) any (...) pictures. (...) they (...) Aye, I agree. I am skeptical, but if they're the real McCoy, then that guy has MAJOR talent. I'd like to find out more about these portraits. -Chris (24 years ago, 6-Jun-00, to lugnet.general)
 
  Re: Wow! This guy is good!
 
(...) Well, I suppose they could be faked, but then, he's going to run into a rough spot if someone wins the Einstein portrait he's got up on eBay... And as to the 'must be fake'... Legoland has portraits of similar (or greater) size and complexity, (...) (24 years ago, 6-Jun-00, to lugnet.general)
 
  Re: Wow! This guy is good!
 
(...) any (...) pictures. (...) they (...) The PixelEGO program's pictures are only viewable by a Java Applet, not in just a plain image files, so I don't doubt them. Alan (24 years ago, 6-Jun-00, to lugnet.general)
 
  Re: Wow! This guy is good!
 
I think this person actually did these portraits... I don't think he would have the gall to auction them if not... How naive I am... Also - isn't there a way to 'capture' a java applet picture into a jpeg file? EC (24 years ago, 7-Jun-00, to lugnet.general)
 
  Re: Wow! This guy is good!
 
(...) Different dithering techniques, I think. Eric H.'s "Pixelego" program applies error-diffusion dithering to the image. These ones appear to be hand-dithered (notice the stylistic lines in the foreheads and hair). (...) Even if they aren't (...) (24 years ago, 7-Jun-00, to lugnet.general)
 
  Re: Wow! This guy is good!
 
(...) Kinda reminds me of drawing in EGA on 320 x 200 screens. Somehow it seems more acceptable here, but boy, those 16 non-definable colors drove me nuts (let's not mention the Apple ][ and the horrors it imposed). Anyway, I'd agree that it looks (...) (24 years ago, 7-Jun-00, to lugnet.general)
 
  Re: Wow! This guy is good!
 
(...) Ohh, lets. No drawing one-pixel wide white lines -- one lone pixel is either blue or yellow, depending if it's in an even or odd column. (This is due to the techniques Microsoft invented 20 years later for their ClearType technology...) (24 years ago, 7-Jun-00, to lugnet.general, lugnet.off-topic.geek)
 
  Graphics Programming on the Apple II (was: Wow! This guy is good!)
 
(...) Mein Gott! Someone who actually remembers graphics programming on the Apple II! But I remember things a little differently. A pixel was defined in a rather slippery fashion in Apple II "high-resolution" graphics. A pixel was either one bit or (...) (24 years ago, 7-Jun-00, to lugnet.off-topic.geek)
 
  Re: Graphics Programming on the Apple II (was: Wow! This guy is good!)
 
(...) Check this out: (URL). The "pixels" as you describe above aren't really whole pixels at all; rather they are subpixels, much like the red, green, and blue subpixels on a LCD display. This is exactly the concept Microsoft's Cleartype takes (...) (24 years ago, 7-Jun-00, to lugnet.off-topic.geek)
 
  Re: Graphics Programming on the Apple II (was: Wow! This guy is good!)
 
I'm not a TV engineer, but I recall the Apple ][ color distribution was made possible by a trick that used the luminance signal to gate an oscillating chroma signal. The transition from 1 to 0 (or from 0 to 1) was the key that produced a color (...) (24 years ago, 7-Jun-00, to lugnet.off-topic.geek)
 
  Re: Graphics Programming on the Apple II (was: Wow! This guy is good!)
 
(...) MS's Cleartype and the way Woz did Apple ]['s hires graphics mode are a world apart, actually. And the Apple ]['s 1/2-pixel horizontal shifting was the same on color monitors as green/black monitors -- that is, from the same video signal if (...) (24 years ago, 7-Jun-00, to lugnet.off-topic.geek)
 
  Re: Graphics Programming on the Apple II (was: Wow! This guy is good!)
 
(...) I agree that the underlying hardware is completely different, but the net result of having subpixels is similar, and leads to remarkably similar software solutions. (So much so that I hope it counts as prior art, 'cause it is an interesting (...) (24 years ago, 7-Jun-00, to lugnet.off-topic.geek)
 
  Re: Wow! This guy is good!
 
(...) any (...) pictures. I dont think these portraits are has hard to do as people seem to be thinking. Certainly it takes some patients (and bricks) to build the picture, but the pattern to follow is easily achieved by using a good paint program (...) (24 years ago, 7-Jun-00, to lugnet.general)  
 
  Re: Wow! This guy is good!
 
(...) (Looking at long string of discussion) I'm sorry I mentioned it. That should have been "Let's not *discuss* the Apple ][..." The horror...the horror...(where was Martin Sheen when I needed him)... Bruce (should I mention the horrors of drawing (...) (24 years ago, 7-Jun-00, to lugnet.off-topic.geek)
 
  Re: Wow! This guy is good!
 
(...) Well, you could do a printscreen of the results of the Java applet, open that up in your favorite graphics program, and snip away all the stuff that you don't want, and presto, you have an image. It's not that hard to do, and I've used that (...) (24 years ago, 8-Jun-00, to lugnet.general)
 
  Re: Wow! This guy is good!
 
(...) For the record, I don't doubt that someone could actually do the portraits. I certainly have seen things people have done that I think are even *more* impressive.... I find 3-D modelling and especially intricate clever uses of small pieces to (...) (24 years ago, 8-Jun-00, to lugnet.general)
 
  Re: Wow! This guy is good!
 
(...) This is not so. My Pixelego Application (the latest version taht was released about a month ago) can save a filtered image as a standard GIF file. (URL) ---...--- Eric Harshbarger / eric@ericharshbarger.org / www.ericharshbarger.org "Oh (...) (24 years ago, 8-Jun-00, to lugnet.general)
 
  Re: Wow! This guy is good!
 
As a point of information, I'm quite certain that the images are not from PixelLEGO or other such program. If you examine a PixelLEGO image at high magnification you'll see that each color is homogeneous. If you examine the images in question at (...) (24 years ago, 17-Jun-00, to lugnet.general)

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