 | | Re: SandLUG Brikwars Game Announcment
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(...) And now we have a (URL). We will be playing at Pair-A-Dice games in Vista. This is approximately across the 78 from my house, if you remember where that is. If you don't, (URL) maps> will be happy to help. (URL) AMS> (2 URLs) LLCA> (...) (21 years ago, 20-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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 | | Re: SandLUG Brikwars Game Announcment
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(...) I've got my forces started. We are the Ritvik, "resistance is useless". This foul army is made intierly from Ritvik(Megabloks) "Dragon" minifigs, as are all of the castle bits. Colors: black washed Ritvik plastic Leader type: Grand Pewba (...) (21 years ago, 19-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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 | | Re: SandLUG Brikwars Game Announcment
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(...) Mike, You of all people should know that pre-set CP limits are not encouraged by the author. But just in case we have guests that haven't played with this group before: We try to avoid specific CP limits, and prefer to do balancing at the (...) (21 years ago, 19-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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 | | Re: SandLUG Brikwars Game Announcment
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(...) Sounds interesting, but a little vague - maybe you should lay out some more specifics: - How big are the armies? Size/CP limits? - How big are the castles? Size/CP limits? - What kind of castle stuff is allowed? Catapults? Siege towers? - What (...) (21 years ago, 18-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming)
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 | | Project Rules
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Alright, much to Jason's relief, I have given the rules some thought. Here is what I got so far. We use the rules that Jason has up so far on the web site about calculating how big each player's faction's forces will be. Other than that, we use (...) (21 years ago, 18-Jan-05, to lugnet.gaming)
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 | | SandLUG Brikwars Game Announcment
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I am pleased to announce that on January 26th, 2005 at precisely 7:00pm Pacific Standard Time SandLUG members will commence the first game of their Brikwars campaign. The title for this game is: The Fog of War Clears It will be a Tech Level 2 (...) (21 years ago, 18-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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 | | Monte Cook does LEGO again
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See his journal entry for 1/12/2005: (URL) post back when he posts the pictures. Frank (21 years ago, 14-Jan-05, to lugnet.gaming)
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 | | Re: IndyLUG BrickQuest Game
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(...) It's just a "Beware, danger lurks there" type of marker. I played around with getting the grid pattern onto the terrain. I originally thought that I would have the adventurers travel outside for a while before entering the dungeon, but time (...) (21 years ago, 14-Jan-05, to lugnet.gaming, FTX)
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 | | Re: IndyLUG BrickQuest Game
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Very cool! I have to say it's kind of weird to look at others' pictures and see printouts of my stuff in the background, but hey, that's why I wrote the game in the first place... (URL) Nice standard there... is that a Diablo-style shrine of some (...) (21 years ago, 14-Jan-05, to lugnet.gaming, FTX)
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 | | IndyLUG BrickQuest Game
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At our November meeting, IndyLUG put together and played the Brickquest game created by Peter Guenther. I put together the dungeon and "Brick-Mastered" (my first time at running any sort of fantasy/RPG game). Players included David Gregory, John (...) (21 years ago, 11-Jan-05, to lugnet.gaming, lugnet.loc.us.in.ind, lugnet.org.us.indylug) !
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 | | The project
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Avery forwarded to me an e-mail he got from a Larry over in the General section where he first posted Michael's post. Aparently, it's better that the Alpha Centauri Project posts here under gaming. I got a question for the group, what are we going (...) (21 years ago, 5-Jan-05, to lugnet.gaming)
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 | | BrickMechs: The Ripper and the Jolly Reaper
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Two new Mechs in the BrickMech modular format. General gallery when moderated: (URL) arms on these are from September, when Rick Hallman and I bought some MechWarrior booster packs (WizKids) at Foundation Con. I was never inspired on the legs--a (...) (21 years ago, 23-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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 | | Re: BrickMech Website and Rules Now Posted!
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(...) Right... I wanted just enough in the rules so that I could introduce a record sheet later on, or likely several record sheets (ground vehicle, VTOL, etc) that could introduce new things to the game. So right now it's just a hook in the rules (...) (21 years ago, 22-Dec-04, to lugnet.gaming)
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 | | Re: BrickMech Website and Rules Now Posted!
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(...) That's a pretty tightly-written set of rules, if only everyone could keep their Lego games so concise. Three comments: The range table divides stats between mechs and vehicles - this seems unnecessary, since (a) their stats are (almost) (...) (21 years ago, 21-Dec-04, to lugnet.gaming)
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 | | BrickMech Website and Rules Now Posted!
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I've finally gotten around to creating a website for BrickMech ((URL) while it's a bit minimalist, the rules are there along with links to galleries of creations and Con photos. The modular specification hasn't really changed, though I tightened up (...) (21 years ago, 20-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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 | | Re: BrickQuest first questions
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(...) Upon further reflection, I've decided you're right... since critical hits don't add extra damage, they just set a minimum damage, it's not going to upset game balance or add power to already powerful-in-combat characters to define critical hit (...) (21 years ago, 19-Dec-04, to lugnet.gaming, FTX)
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 | | BrikWars Planning for SANDLUG
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I hope to start a semi-regular Brikwars game campaign for our area/group. To help move that goal forward I propose three tasks for anyone interested in participating. 1. Create a team concept Pick a color scheme (Black-with-Red-Trim and (...) (21 years ago, 8-Dec-04, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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 | | Re: BrickQuest first questions
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(...) Right... he could still move in and attack, or could position himself for a charge next turn. (...) I'll think about this... but it hasn't been a problem thus far. I might be reworking the combat mechanism to something more like it was (...) (21 years ago, 23-Nov-04, to lugnet.gaming, FTX)
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 | | Our first wargame (QuikWars)
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MOCs and snapshots of IndyLUG's first foray into wargaming with ABS plastic. (URL) folder may not yet be public). (21 years ago, 22-Nov-04, to lugnet.gaming, lugnet.org.us.indylug)
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 | | Re: BrickQuest first questions
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(...) Nice tips. Thanks. (...) Good rule. (...) OK, so for a line of movement to be in a straight line, it must be in one of the four cardinal directions or along one of the four primary diagonals? So in the diagram, if there were a creature (...) (21 years ago, 18-Nov-04, to lugnet.gaming, FTX)
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