| | SandLUG Brikwars Game Announcment
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I am pleased to announce that on January 26th, 2005 at precisely 7:00pm Pacific Standard Time SandLUG members will commence the first game of their Brikwars campaign. The title for this game is: The Fog of War Clears It will be a Tech Level 2 (...) (20 years ago, 18-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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| | Monte Cook does LEGO again
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See his journal entry for 1/12/2005: (URL) post back when he posts the pictures. Frank (20 years ago, 14-Jan-05, to lugnet.gaming)
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| | Re: IndyLUG BrickQuest Game
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(...) It's just a "Beware, danger lurks there" type of marker. I played around with getting the grid pattern onto the terrain. I originally thought that I would have the adventurers travel outside for a while before entering the dungeon, but time (...) (20 years ago, 14-Jan-05, to lugnet.gaming, FTX)
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| | Re: IndyLUG BrickQuest Game
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Very cool! I have to say it's kind of weird to look at others' pictures and see printouts of my stuff in the background, but hey, that's why I wrote the game in the first place... (URL) Nice standard there... is that a Diablo-style shrine of some (...) (20 years ago, 14-Jan-05, to lugnet.gaming, FTX)
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| | IndyLUG BrickQuest Game
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At our November meeting, IndyLUG put together and played the Brickquest game created by Peter Guenther. I put together the dungeon and "Brick-Mastered" (my first time at running any sort of fantasy/RPG game). Players included David Gregory, John (...) (20 years ago, 11-Jan-05, to lugnet.gaming, lugnet.loc.us.in.ind, lugnet.org.us.indylug) !
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| | Re: 2005 Starship Election/Discussion
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(...) It is nice to have such a job of distinction. :) (...) <snip worth reading; if you haven't go back and see> I feel this is a fine idea. I cannot think of a down-side to it, although I always encourage everyone here to post any so we can work (...) (20 years ago, 6-Jan-05, to lugnet.gaming.starship)
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| | The project
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Avery forwarded to me an e-mail he got from a Larry over in the General section where he first posted Michael's post. Aparently, it's better that the Alpha Centauri Project posts here under gaming. I got a question for the group, what are we going (...) (20 years ago, 5-Jan-05, to lugnet.gaming)
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| | ...in other news, a story
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Hey there cool and froody starshippers, I have made changes to the registry to reflect Nathan's escape and Josh's joining, and I will upload them just as soon as Josh can sort out his pictures. In the meantime, I note for fans of my peculiar writing (...) (20 years ago, 3-Jan-05, to lugnet.gaming.starship)
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| | Re: 2005 Starship Election/Discussion
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(...) -SNIP- Awesome, awesome cadence Richard. Very funny, as well (...) This is something I definitely agree with you on. While not something I want to do (yet, anyway), it no-doubt provides ease for some SMs. And the sector can always change its (...) (20 years ago, 2-Jan-05, to lugnet.gaming.starship, FTX)
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| | Power returning to Registry circuits (was Re: Starship Election\Discussion)
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(...) Mmmmm. I think that this is down to me as of a few weeks ago. Hendo had forwarded me the stuff and I have not managed to get off my extensive duff. I know Josh is out there, and expect to have whatever Hendo has sent me up to date by the end (...) (20 years ago, 1-Jan-05, to lugnet.gaming.starship)
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| | Re: 2005 Starship Election/Discussion
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(...) Ditto. Some of the members of the Port Block Yards Marines have a cadence, which puts the local deity in New Pacific (Reen) in context with their larger abiding respect for Hendo, that goes: When we know where we have been We know we must (...) (20 years ago, 1-Jan-05, to lugnet.gaming.starship)
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| | Re: Starship Election\Discussion
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(...) I am back from my hiatus, but at any time another problem can be thrown at me; my life is ripe with problems currently, but I've been looking to the future and have achieved my goals that I have set for myself, with the release and success of (...) (20 years ago, 31-Dec-04, to lugnet.gaming.starship, FTX)
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| | RE: Starship Election\Discussion
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I want to know the candidates and their platforms. Which one is a conservative on bricks and which one is a liberal on bricks? Just kidding, a little left over seasonal jolly. Hendo mentioned some improvements, if necessary or needed. Well, actually (...) (20 years ago, 31-Dec-04, to lugnet.gaming.starship)
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| | Re: 2005 Starship Election/Discussion
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Hendo '05. -Dan (URL) DanMattia.net> (URL) DanMattia Web Design> (20 years ago, 31-Dec-04, to lugnet.gaming.starship, FTX)
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| | 2005 Starship Election/Discussion
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Galactic Greetings! It's been a slow year for Starship, with several of the original players having a hiatus or two. Real-life issues both good and not so good have been a distraction for many of us, and for others technical issues have caused (...) (20 years ago, 27-Dec-04, to lugnet.gaming.starship, FTX)
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| | Re: Merry Christmas
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(...) Indeed! I hope everyone is having a good season! (Although I for one received an unusually small amount of ABS from Santa this year...) ;o Hendo (20 years ago, 27-Dec-04, to lugnet.gaming.starship, FTX)
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| | Merry Christmas
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Merry Christmas everyone! Have a happy holiday and I'll see you after the holiday! -Dan (20 years ago, 24-Dec-04, to lugnet.gaming.starship, FTX)
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| | BrickMechs: The Ripper and the Jolly Reaper
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Two new Mechs in the BrickMech modular format. General gallery when moderated: (URL) arms on these are from September, when Rick Hallman and I bought some MechWarrior booster packs (WizKids) at Foundation Con. I was never inspired on the legs--a (...) (20 years ago, 23-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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| | Re: BrickMech Website and Rules Now Posted!
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(...) Right... I wanted just enough in the rules so that I could introduce a record sheet later on, or likely several record sheets (ground vehicle, VTOL, etc) that could introduce new things to the game. So right now it's just a hook in the rules (...) (20 years ago, 22-Dec-04, to lugnet.gaming)
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| | Re: BrickMech Website and Rules Now Posted!
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(...) That's a pretty tightly-written set of rules, if only everyone could keep their Lego games so concise. Three comments: The range table divides stats between mechs and vehicles - this seems unnecessary, since (a) their stats are (almost) (...) (20 years ago, 21-Dec-04, to lugnet.gaming)
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