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 Gaming / *2705 (-20)
  'Mech Damage Question
 
Hello, I have a question. I guess my other post on this didn't get thru. I played a game of BrikWars Sunday. We played 10 troopers and a singel 'Mech each. I'm using the Robitic Vehicles rules. The damage rules for 'Mechs seems kind of unclear. How (...) (20 years ago, 8-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
 
  X-Pod Play Off Game error page
 
Hello all, I have been playing the X-Pod game (currently downloadable at (URL)) for a little over a month now, and it’s really fun. Unfortunately, there are a few errors in the game materials, some of which make gameplay quite confusing (and at (...) (20 years ago, 8-Jun-04, to lugnet.games, lugnet.gaming, lugnet.fun, lugnet.general, FTX)
 
  NR Reply (Was Re: News Talk: Mercy mission given no quarter)
 
-snipped- IC: :: Begin New Transmission :: :: Arbor 9, NR Capital :: :: Department of Diplomacy :: :: Commandant Melissa Tiera :: The New Republic would like to offer its fullest condolences for the heros that were known as the 8th Evac Task Force. (...) (20 years ago, 7-Jun-04, to lugnet.gaming.starship, FTX)
 
  Re: BrikWars + ESPG game Meld
 
"Clangador" <clangador@comcast.net> wrote in message news:HytHyo.24E7@lugnet.com... (...) I'd think the best way to do this would be to just use BrikWars for the whole thing. Unless you wanted to run a long campaign game, trying to use BrikWars to (...) (20 years ago, 7-Jun-04, to lugnet.gaming)
 
  News Talk: Mercy mission given no quarter
 
(URL) Mercy mission given no quarter The Commonwealth of New Pacific 8th Evac Task Force, which had for months past been standing at the border of Arbor to assist refugees - a deluge which never materialised, has itself been the victim of a (...) (20 years ago, 7-Jun-04, to lugnet.gaming.starship, FTX)
 
  Mecha Damage
 
Hello - I played my second game of BrikWars today. A simple game of 10 troopers and a single mech on each side fighting over a field with some stonewalls and trees. It went well. Several questions came up. Almost all of them about how mecha take (...) (20 years ago, 7-Jun-04, to lugnet.gaming)
 
  Incomming Message from DAC
 
...Begin Xmit... To: Open Hail From: T'gol N'arl, Military Director Begin Message: To all galatic citizens; The Dsibani Alliance Core has divided and a civil war has begun. Travel to this sector is prohibited. All DAC Ships in other sectors are to (...) (20 years ago, 6-Jun-04, to lugnet.gaming.starship)
 
  BrikWars + ESPG game Meld
 
I know this may sound weird... Has anyone considered combining BrikWars and Evil Steve's Pirate game? ~Clangador (20 years ago, 5-Jun-04, to lugnet.gaming)
 
  Re: Give him some prize money! (was: My First ESPG)
 
(...) That is a problem. But, if you were to develop multiple personalities, you could play a game by yourself and test the rule modifications. ~Clangador (20 years ago, 5-Jun-04, to lugnet.pirates, lugnet.gaming)
 
  Re: Motorcycle
 
(...) I can't really say; not anytime in the immediate future - even if I drop everything and work full-time on the rulebook, it takes a couple months of labor to compile a full revision. I keep an updates.txt file in my brikwars-dev directory, (...) (20 years ago, 4-Jun-04, to lugnet.gaming.brikwars)
 
  Re: Give him some prize money! (was: My First ESPG)
 
"Clangador" <clangador@comcast.net> wrote in message news:HyrtE6.1Isu@lugnet.com... (...) some (...) shot, (...) the (...) are (...) be (...) seem that (...) I've been giving some thought to changing rules. The trouble is care must be taken (...) (20 years ago, 4-Jun-04, to lugnet.pirates, lugnet.gaming)
 
  Re: Give him some prize money! (was: My First ESPG)
 
(...) Why don't you modify the rules you use when running a game? It doesn't seem that big of a deal. ~Clangador (20 years ago, 4-Jun-04, to lugnet.pirates, lugnet.gaming)
 
  Re: Motorcycle
 
Thanks for the info. Any idea when an update to the rulebook might happen? ~Clangador (20 years ago, 3-Jun-04, to lugnet.gaming.brikwars)
 
  Re: Give him some prize money! (was: My First ESPG)
 
(...) ship (...) do (...) close (...) could (...) were (...) Within (...) do (...) Most of the debate I had heard in the past was that grape wasn't really worth using in the game. In the past couple games I've run, I have seen some use of grape. (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming)
 
  Re: Give him some prize money! (was: My First ESPG)
 
(...) Well, no. Dismasting a ship was probably the easiest way - the opposing ship couldn't manuever to make an effective broadside while you can. You don't do that with grapeshot. Further, grapeshot was only really effective from close range, and (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  Give him some prize money! (was: My First ESPG)
 
(...) But that's braodly historically accurate. For most countries' fleets/ships/captains the whole point of shooting at an opposing ship was to disable it, board it and force the crew (or what was left of them) to surrender. For example, for the (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  Re: My First Pirate Game GMing
 
(...) I think it is too effective. I'll be giving it a range of 6" and -2 per 6” thereafter. I want cannon fire to be about ship-to-ship combat and not slaughtering the crew while leaving the ship intact. From what I saw, GS is easily the most (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  Re: My First Pirate Game GMing
 
(...) Whether grape is "too effective" or not as currently written is the subject of much discussion in ESPG circles. I don't think there has been any firm conclusion drawn as of yet. (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  My First Pirate Game GMing
 
Yesterday I ran a small pirate game for a couple of my friends. It went pretty good. Each started with a class 2 ship. There were 3 large islands and half a dozen small islands. An imperial base and a neutral base. During the game, each captain (...) (20 years ago, 31-May-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  Re: Motorcycle
 
(...) Ah, you may have found that thing that'll finally get me off my butt to do another update. For one thing, the chapter section on Platform Size is wrong, I forgot to update it in the downloadable file after we rewrote the propulsion rules. The (...) (20 years ago, 31-May-04, to lugnet.gaming.brikwars)


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