| | NewsTalk: Lafayette Visits Summit
|
|
(URL) Val Central Review>> In a press conference today, Chief Commander Stephen Graynolt of Billundia's FSPC revealed that the ship (URL) FSPC Lafayette> had been launched several weeks ago and has just arrived at the border of Cruan'atan Sector on (...) (20 years ago, 12-May-04, to lugnet.gaming.starship, FTX)
|
|
| | Galactic Reports 05/11/04
|
|
Galactic Greetings! Galactic movement emails have been sent. :-) If you think I missed something, let me know. I am still behind on my SM duties, but getting caught up. How do I stand as a Player? SM's with my ships visiting, are you waiting for a (...) (20 years ago, 12-May-04, to lugnet.gaming.starship)
|
|
| | Re: Bubble Gum Crisis
|
|
Thanks Shaun, but don't be modest. Your write-up is what gives the site life. By the way, there is a cheesy easter egg hidden on one of the pages...I suspect you won't find it though. As for the game, I couldn't agree more. The "less is more" (...) (20 years ago, 11-May-04, to lugnet.gaming.brikwars)
|
|
| | Re: Bubble Gum Crisis
|
|
(...) This looks great, Joe! As with any other trend worth following, NELUG's brikwars games seem to have evolved in fits and starts. I'd consider this one to be the first of a new era of games that so far have been tremendous! After last summer's (...) (20 years ago, 11-May-04, to lugnet.gaming.brikwars)
|
|
| | Invitation to provide security services in Arbor Sector
|
|
High powered, all frequencies broadcast emanating from Arbor sector ------ The Jahn Sheefn are conducting operations in the area of Arbor B8. Operations are expected to be completed within three months. Interference in Jahn Sheefn operations will be (...) (20 years ago, 11-May-04, to lugnet.gaming.starship)
|
|
| | Bubble Gum Crisis
|
|
Boy oh boy, has the .brikwars newsgroup been silent lately. Whatever happened to the carnage? The gore? The sheer ruthlessness of thy fellow man and woman? Well, wonder no more. It's time to wipe that classic smile off your face and remember what it (...) (20 years ago, 11-May-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.org.us.nelug) !
|
|
| | Re: Am I missing any?
|
|
(...) -snip- (...) I'll have the .doc to you soon. Busy time of year as its nearing the end of school, lots of stuff to do. Sorry to keep you waiting. -Dan (20 years ago, 6-May-04, to lugnet.gaming.starship, FTX)
|
|
| | Am I missing any?
|
|
Hi Folks, I have been out of commission for the last week or so --> really hectic on the job place. But, I have been searching the sector sites looking for missed sentient species. I have not found reference to any others, but I was told that they (...) (20 years ago, 6-May-04, to lugnet.gaming.starship)
|
|
| | The Classic-Castle Roleplay gets a new home!
|
|
Greetings, Castleheads and Gamers, The (URL) C-C Roleplay> has moved to a new location! (URL) Be sure to change your bookmarks! Nathan Wells Classic-Castle.com Gaming Admin (20 years ago, 5-May-04, to lugnet.castle, lugnet.gaming, lugnet.general, FTX)
|
|
| | Re: Active Sectors
|
|
(...) snip (...) That would be RIFT. Yes, it's active, but getting very lonely. Nathan (20 years ago, 4-May-04, to lugnet.gaming.starship, FTX)
|
|
| | Brik Battles: Medieval Warfare
|
|
Brik Battles: Medieval Warfare Release Candidate 2 is finally here. www.brikbattles.com BRIK BATTLES: Medieval Warfare is a tabletop fantasy war-game based on plastic bricks (LEGO or other similar recommended). The rules system is flexible and easy (...) (20 years ago, 4-May-04, to lugnet.gaming)
|
|
| | Re: Active Sectors
|
|
(...) I can vouch for these two. Richard Still baldly going... (20 years ago, 4-May-04, to lugnet.gaming.starship)
|
|
| | Re: Medieval Sea Battles
|
|
(...) I have been thinking about adding ship / sea warfare to my game Brik Battles: Medieval Warfare. I would be interested in any imput / colaboration Please check out the site. www.brikbattles.com Thanks, -- Ramus (20 years ago, 4-May-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) Because Imperials wouldn't fight one another! Unless it waas red vs. blue. Not to mention two ships full of like-uniformed men would get somewhat confusing (or at least ridiculous-looking if they boarded one another. Red plumes versus yellow (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Active Sectors
|
|
Hello all. I've kept in touch with many of the players of Starship, and I know if they are still playing the game or not. This table may be a bit wrong, but if the sector is active, please inform me to change it. Active Sectors Arbor Sector Sector X (...) (20 years ago, 3-May-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: Floating. or I've joined- what next?
|
|
In lugnet.gaming.starship, Avery Christy summed lots of stuff up: (...) -snip- (...) -snip- Just a final note on the emails, which Avery summed up nicely. Some SMs like to send Action Emails to players in their sector, which are basically a form (...) (20 years ago, 3-May-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: ESPG Rule Mod?
|
|
"Wes Davis" <kitsurugi_yui@hotmail.com> wrote in message news:Hx0vwM.1vCB@lugnet.com... (...) bought a (...) it. (...) curious. (...) I don't think I've had that much trouble with stuff walking. But that concern is one reason I am looking for a way (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: ESPG Rule Mod?
|
|
"Mr L F Braun" <braunli1@pilot.msu.edu> wrote in message news:Hx1Bxn.1rFx@lugnet.com... (...) I'd say (...) cutters (...) enough for (...) My biggest concern with adding draught is the added complexity for not that much gain. I also don't want to (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: ESPG Rule Mod?
|
|
"Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:Hx1Lxu.zFE@lugnet.com... (...) Imperial... (...) only... Very good points. Chris Weeks and I have talked about how to make non-pirates viable as players. We just have not come up (...) (20 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: Floating. or I've joined- what next?
|
|
(...) Hey James, Glad to have you aboard. Big Starship welcome and salutations! Well, once you get a reply from Hendo, the Galactic Mediator, or Richards who does a lot of the work of posting ships, that your ship is up and posted on the Starship (...) (20 years ago, 3-May-04, to lugnet.gaming.starship)
|
|
| | Floating. or I've joined- what next?
|
|
The subject header says it all really. I've registered a ship, what happens now? Do I need to email someone else or do I wait for a green light out of spacedock? Perhaps call for a pilotship and tug? Anyways, just wondering. Thanks James (who has (...) (20 years ago, 3-May-04, to lugnet.gaming.starship)
|
|
| | Re: [Fwd: Re. Starship Roll Call]
|
|
(...) Jeff, did you get either of the copies of your last Action Report (week of 6-13 Apr)? Let me know; given that there are few players in the Sector right now, it's pretty easy to organize extensions. best LFB (21 years ago, 2-May-04, to lugnet.gaming.starship)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) I'd think it would actually skew things in favor of the merchants. Not only would they be controlling the same number of guns, but they'd have more carrying capacity where the escort's cannon would have been, and they'd have the advantage of (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | [Fwd: Re. Starship Roll Call]
|
|
Dispite having trouble with my email...I'm still here, I think. Jeff The DAC (21 years ago, 2-May-04, to lugnet.gaming.starship)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) I really like the idea of using draught as a quality--it would slow down the really "big" ships in and amongst the islands, and allow maneuverability to mean something. But it also would give the cutters an advantage in getting to the treasure (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) I'm sorry, that sounded really arrogant. What I meant is that I just bought a TON of gold for the pirate game, and that it seems like a waste not to use it. Frank, do you make everyone empty their pockets after a game ends? Just curious. (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: ESPG Rule Mod?
|
|
I wouldn't go with the draft idea, unless it was minimal. If anything, I'd say class minus three inches. This would make big ships use boats, but allow cutters to pull right up next to the islands. Ports would of course be deep enough for anything (...) (21 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)
|
|
| | Re: Starship Roll Call
|
|
I'm Still here. One question for Hendo(or whoever is in charge of movement currently) Where is the Europa? Seems I've lost track of it. Thanks, David (21 years ago, 29-Apr-04, to lugnet.gaming.starship)
|
|
| | Introducing Myself, and My Ships
|
|
(URL) Hello! I'm Wes Davis, a fellow AFOL. In 2002, I started buying pirate legos, starting with two 6285 sets and one 6286. I'd promised myself I'd buy these ships (which I'd always wanted growing up) and now that I had the means, I went for it. (...) (21 years ago, 30-Apr-04, to lugnet.pirates, lugnet.gaming, lugnet.loc.us.va)
|
|
| | Kabluie!! and my latest absence...
|
|
Hey all! Just wanted to give a heads up regarding my end of things. Earlier this week, the power unit in my computer went kabluie! After a few days of figuring out what to do (mind you, I am not hardware savvy), my machine is on again, but I have (...) (21 years ago, 30-Apr-04, to lugnet.gaming.starship)
|
|
| | Re: My word man! Are you insane?! (You may find this funny)
|
|
(...) Great contribution Avery!! (And nice to see you on Lugnet too!) To answer Dan's question in this thread, yes all known sentient life that is from Val Central sector is biologically Terran. Any connection to other Terrans has been lost to the (...) (21 years ago, 30-Apr-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: Starship Roll Call
|
|
(...) :) (21 years ago, 30-Apr-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: How many studs in an inch? How many posts in a thread?
|
|
"Clangador" <clangador@comcast.net> wrote in message news:Hwx77u.1Fy1@lugnet.com... (...) Hard to kill and the leader always has a magic staff (I don't want to spill too many beans - of course as we have more and more games where people have played (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: ESPG Rule Mod?
|
|
Several responses on this thread... As far as draft: As Larry mentions, at least in the games I run, the seas are crowded with islands, so having shallow water extend out several inches would really be a hassle. Also, without actually marking the (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) This would interfere with movement something fierce, as typical game areas have a LOT of islands. Worse, it would interfere with landing at islands and searching for treasure, picking up castaways, getting jumped by mummies, etc. because (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: How many studs in an inch? How many posts in a thread?
|
|
(...) What's so bad about the mummies?!? ~Clangador (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) One possible way to deal with this would be to allow each ship to "advance" a class or two by adding more guns, but limiting the number of times a ship can do this. Once you add another cannon, your ship counts as the next higher class for (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) The ships don't seem to be truly representative of their real-world counterparts. I doubt a cutter would be manned by a 6-person crew any more than it would be carrying only one cannon. The rules really should be somewhat pirate-centric, given (...) (21 years ago, 28-Apr-04, to lugnet.gaming)
|
|
| | Re: The new movie "TROY" and MOCs
|
|
(...) Well, Brad Pitt was so dedicated to his role as Achilles that he even went and tore his left achilles tendon! But seriously, I expect it to rank right up there with Gladiator. Fun popcorn movie, overhyped, probably get some Oscars...but still (...) (21 years ago, 26-Apr-04, to lugnet.build.ancient, lugnet.castle, lugnet.gaming)
|
|
| | Re: My word man! Are you insane?! (You may find this funny)
|
|
(...) Alright, so we got the ground work laid. You may find this funny, or just a natural part of the character quality that I have shown, but as it happens I have a degree in Archeology/Anthropolgy. I also have a degree in Astronomy... Anyway... (...) (21 years ago, 29-Apr-04, to lugnet.gaming.starship)
|