| | Re: My word man! Are you insane?! (You may find this funny)
|
|
(...) Great contribution Avery!! (And nice to see you on Lugnet too!) To answer Dan's question in this thread, yes all known sentient life that is from Val Central sector is biologically Terran. Any connection to other Terrans has been lost to the (...) (21 years ago, 30-Apr-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: Starship Roll Call
|
|
(...) :) (21 years ago, 30-Apr-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: How many studs in an inch? How many posts in a thread?
|
|
"Clangador" <clangador@comcast.net> wrote in message news:Hwx77u.1Fy1@lugnet.com... (...) Hard to kill and the leader always has a magic staff (I don't want to spill too many beans - of course as we have more and more games where people have played (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: ESPG Rule Mod?
|
|
Several responses on this thread... As far as draft: As Larry mentions, at least in the games I run, the seas are crowded with islands, so having shallow water extend out several inches would really be a hassle. Also, without actually marking the (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) This would interfere with movement something fierce, as typical game areas have a LOT of islands. Worse, it would interfere with landing at islands and searching for treasure, picking up castaways, getting jumped by mummies, etc. because (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: How many studs in an inch? How many posts in a thread?
|
|
(...) What's so bad about the mummies?!? ~Clangador (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) One possible way to deal with this would be to allow each ship to "advance" a class or two by adding more guns, but limiting the number of times a ship can do this. Once you add another cannon, your ship counts as the next higher class for (...) (21 years ago, 29-Apr-04, to lugnet.gaming)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) The ships don't seem to be truly representative of their real-world counterparts. I doubt a cutter would be manned by a 6-person crew any more than it would be carrying only one cannon. The rules really should be somewhat pirate-centric, given (...) (21 years ago, 28-Apr-04, to lugnet.gaming)
|
|
| | Re: The new movie "TROY" and MOCs
|
|
(...) Well, Brad Pitt was so dedicated to his role as Achilles that he even went and tore his left achilles tendon! But seriously, I expect it to rank right up there with Gladiator. Fun popcorn movie, overhyped, probably get some Oscars...but still (...) (21 years ago, 26-Apr-04, to lugnet.build.ancient, lugnet.castle, lugnet.gaming)
|
|
| | Re: My word man! Are you insane?! (You may find this funny)
|
|
(...) Alright, so we got the ground work laid. You may find this funny, or just a natural part of the character quality that I have shown, but as it happens I have a degree in Archeology/Anthropolgy. I also have a degree in Astronomy... Anyway... (...) (21 years ago, 29-Apr-04, to lugnet.gaming.starship)
|
|
| | Re: Starship Roll Call
|
|
(...) Still alive, -jHK (21 years ago, 29-Apr-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: The Penguin
|
|
(...) Another nice one! I'll put the spyglass on it soon. Perhaps you could add a couple of orange slopes to the skull at the stern, to go for the maximum penquin effect. Adieu Richie Dulin (URL) (21 years ago, 29-Apr-04, to lugnet.gaming, FTX)
|
|
| | Re: My word man! Are you insane?!
|
|
(...) Very, very nice work, Avery. While unfinished, what you have so far is impressive and informative. A coincidence occured today, as I have not read the Starship board since last night, when this message was not posted, as Lugnet would not load (...) (21 years ago, 29-Apr-04, to lugnet.gaming.starship, FTX)
|
|
| | Re: ESPG Rule Mod?
|
|
(...) their (...) to (...) that (...) break (...) also (...) Adding additional cannon to a ship would definitely change the balance of the rules. It would make it much easier to outgun someone. Adding draft would probably overcomplicate the game. If (...) (21 years ago, 28-Apr-04, to lugnet.gaming)
|
|
| | Re: The Penguin
|
|
(...) Thanks. I'm trying to build one ship a week. ~Chris (21 years ago, 28-Apr-04, to lugnet.gaming)
|
|
| | Re: The Penguin
|
|
(...) Looks good Chris, you have made some great ships. the Hugh (21 years ago, 28-Apr-04, to lugnet.gaming)
|
|
| | Re: My word man! You are an insane anthropologist! (Fools! I'll kill them all...)
|
|
In lugnet.gaming.starship, Avery Christy wrote about a species register. Neat idea, and less work than the ship registry once it gets going I think (so eminently doable). We'll probably want to add listings for the Spraw sector - the Explorers and (...) (21 years ago, 28-Apr-04, to lugnet.gaming.starship)
|
|
| | My word man! Are you insane?!
|
|
Hey starshippers, I was glancing through the starship registry to remind myself how many quality systems I have used, and the thought struck me (ouch) that a part of the ship registry is the species that each ship belongs to... So, (here is the (...) (21 years ago, 28-Apr-04, to lugnet.gaming.starship)
|
|
| | Re: The new movie "TROY" and MOCs
|
|
Hi there, Do tell more about what city you worked on! I just constructed 3 small Mycenaean houses based on Peter Connolly's illustration of Agamemnon's citadel in _The Greek World of Odysseus_. I had not realized how rich this book was, having read (...) (21 years ago, 28-Apr-04, to lugnet.build.ancient, lugnet.castle, lugnet.gaming)
|
|
| | Joining the ITA
|
|
Alright players... Dan, your ship that you wanted to have joined with the ITA has been taken care of. I guess for other players to register a ship, just post or e-mail your intention/want and include a link to the ship's info. I'll set that ship and (...) (21 years ago, 27-Apr-04, to lugnet.gaming.starship)
|