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 Gaming / *1465 (-20)
  Re: New Lego Game?
 
(...) That's probably your best option, BrikWars isn't very well optimized for such stealth-intensive combat. The main fun of this game is that the terrorists and anti-terrorists don't know each other's positions; that's also the trickiest part to (...) (22 years ago, 22-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) I am planning on writing my own rules from scratch. I was thinking along the line of each game consisting of a number of rounds, and the players can buy weapons and ammo between the rounds. The game will probably be quite paper intensive (...) (22 years ago, 22-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) I have three words that could describe this. Lego Counter Strike. :) It sounds cool. I'd love to play CT (Counter-terrorsists)when Mr. Blasterman makes his MP5 and M-16 and AK47. ~Evan Butzlaff (22 years ago, 20-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) This could probably be done with brikwars rules, with a few additions. The hostage with terrorists and the incursion team (picturing the museum level in my head right now), the choppers and apc's could all be done with brikwars rules.The (...) (22 years ago, 20-Apr-03, to lugnet.gaming)
 
  New Lego Game?
 
Hi, I was woundering if anyone would be interested in helping me to create a new lego turn-based game (like BrikWars), based (very losely) upon Rainbow 6? The basic idea is a hostage rescue type game where one team is the terrorists, and has a (...) (22 years ago, 19-Apr-03, to lugnet.gaming)
 
  Re: vehicle mounted Gatling/Vulcan/Chain gun?
 
(...) Lasers are the generic category for any gun that fires in a straight line (not a Ballistik), doesn't have to be loaded with shells (not a Cannon), and doesn't have explosive rounds (not a Blaster). So large-scale machine guns fall under the (...) (22 years ago, 16-Apr-03, to lugnet.gaming)
 
  vehicle mounted Gatling/Vulcan/Chain gun?
 
How would one spec out the gun mentioned above? It isn't a laser or a blaster, and it's certainly not a ballistix. What would it be? Adrian -- (URL) (22 years ago, 16-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I had sort of implicitly assumed that movement=5*(blox/power). Most objects conform to this already. So, in any case where movement is not otherwise defined, use this. Also, make it a "sanity check" rule. Don't bother with it unless something (...) (22 years ago, 14-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Hey Chris, do you need some help? I could get a crew together that knows basic programming and some advanced. Drop me an e-mail if you need any help. ~Evan Butzlaff (22 years ago, 12-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Sure. I actually have much of a game designed in scraps and snippets that I will theoretically do some coding for put up on a web site. It will be a human/computer moderated play-by-web turn-based game that combines a civilization-building (...) (22 years ago, 11-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Speed being a factor of power would be more realistic, but that would mean the players had to stop and do long-division to do Movement effects. I felt that it this case the added hassle wasn't worth it. (22 years ago, 10-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I was just looking, and I don't see anything in the rules about speed being a factor of power. Hmm. Mike? (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) Curses! (...) But what would Freud say? All right, I admit it, you've got me dead to rights on this one. I don't know why I never gave any thought to animating giant objects, it seems so obvious in hindsight. (...) This seems like a good (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) I haven't read the SP rules in a couple years, but it seems to me that the 1 SP animation should only impart 1 power to the new "fig". Thus, the 900' pencil would be VERY slow. (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
Ooo! Ooo! We thought of another one: What's the deal with animating larger versus smaller objects? IE if I wanted to animate a standard #2 pencil, and make it do my bidding, it seems to cost the same amount of SP as if I wanted to animate a 900-foot (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
 
  Re: Virtual Lego Gaming
 
(...) Yeah, I've been thinking about this with BrickQuest. LDraw, exactly as you said. Rather than PBEM, I'd rather do something in Flash or Java for realtime gaming, although I was thinking of a computer opponent rather than multiplayer. Peter (22 years ago, 9-Apr-03, to lugnet.org.glug, lugnet.gaming)
 
  Virtual Lego Gaming
 
Has anyone thought about virtual Lego gaming? Using ldraw to make the images... Maybe play by email... I'm thinking I might try to put a version of mechaton online. Anyone think this is a good idea? (22 years ago, 8-Apr-03, to lugnet.org.glug, lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) True enough, although I for one have no problem with letting wizards create stuff all over the map - I should make some kind of clarification to the Create Matter rules to say that a wizard can only create one continuous "thing" per effect, so (...) (22 years ago, 7-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
(...) For the most part I think that's true-- I was thinking more for things where the strength of the effect isn't as important, like creating weapons for troops or 'fig enhancements (especially power where you don't need tons to be (...) (22 years ago, 7-Apr-03, to lugnet.gaming)
 
  Re: BrikWars Supernatural Rules Bug Fix?
 
"Mike Rayhawk" <rayhawk@artcenter.edu> wrote in message news:HCw1GE.nEA@lugnet.com... <snip> (...) played (...) Yeah, that's my fault, but blame Shaun anyway. I promise to get a writeup out there. Since I left my notes over at Jonathan's, I (...) (22 years ago, 6-Apr-03, to lugnet.gaming)


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