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 Castle / Castle Organizations / Castle World / 1510
  Nonhuman poll
 
Ive found Gungan Patrol on sale at walmart, and it has prompted me to wonder how can I use these people in my castle world. My question is, for the various types of non-human (or not normal minifigs), how do you incorporate them into your world? (...) (22 years ago, 18-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman poll
 
(...) I have two in my world one has a normal body and he has an important role and the other one has the larg ogar body that was posted a while ago. I used the same species name that Anthony Sava uses. Wich is D'ok his personal name is Zeshtal. The (...) (22 years ago, 18-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman poll
 
(...) etc. (...) Well, as some may already know, I have tried to incorporate all of the non normal figs that I could into my world. Chewbacca has become a race of Chewbacca esque creatures called Bouw that I mention in my beastiary, but never gave (...) (22 years ago, 18-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman poll
 
(...) I use many of the nonhumans in fairly standard fashion. For example, Gungan heads are lizard men, which tend to live in wet, marshy areas. Most tribes are pretty much still in the stone age, some living fairly egrarian lifestiles, while others (...) (22 years ago, 18-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman poll
 
That's a great reply, but you forgot to tell us what you're going to do with Yoda, Spider Man, the Green Goblin and the Sandmen..... ;) Also, I think the Indian heads make the best Elves with the large eyes and the face paint. "Wild Elves" from the (...) (22 years ago, 19-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman poll
 
(...) I couldn't use Yoda, he's much to recognizable, and besides, he's my favorite Star Wars character, I couldn't turn him into a race. Spider man will most likely become totally unusable for me. The green goblin might be good for his head, but (...) (22 years ago, 19-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman poll
 
(...) Well although my story isn't , evan though it should be but i can not get on geocities, We have a variety of nonhuman races. I have made elves i prefer to use harry potter heads but I will use different ones at times. I also have Gringots (...) (22 years ago, 19-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman poll
 
(...) Like most of the other posts, I have created different races by customizing figs or building MOCs. I like Anthony's way of using specific theme heads to differentiate the races. I was more interested in 'baddies' for my realm. Links to the (...) (22 years ago, 19-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman poll
 
(...) Distance cannot stop the swapping of ideas or even for collaboration (something I hope to prove to the world in the next... oh... 3 weeks or so). And as for me being interested, well, I welcome lego talk from any lego head. --Anthony (22 years ago, 19-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman poll
 
Lenny, In my corner of Castle World, the Gungan figures are a race called the Trrologs, who are native to The Great Desert. A description can be found here: (URL) have ideas for some of the other non-human figures, but haven't implemented any yet (...) (22 years ago, 22-Jan-02, to lugnet.castle.org.cw)
 
  Nonhuman2: Interaction?
 
thank you everyone for the responces on this. until a few days ago i was a strict people-only kinda guy, but then i thought it might be cool to have a different world (unconnected to current, human-only place) where there were lots of different (...) (22 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
(...) My take on it would be as if an african lion met an asian tiger, basically the same thing, but different none the less. There's no real way to say they'd be aggressive or passive toward the other, it would be up to their masters (Castle World (...) (22 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
(...) I think they would be the same species but just have a diferent name because they were not from the same country. {Fish (english) or Pez (spanish)} (...) My thought is try to have it so the wizards don't interact as much with the other people. (...) (22 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
(...) My problem with incorporatimg non-humans into my world is that I have lots of different kinds of heads I could use, but not very many of each. I have 4 gungan heads, maybe 8 ninja heads I have made elves with etc. Hardly enough for a non-human (...) (22 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
Lenny, As you and others have already mentioned, it's really up to the balladeers to determine how their characters/races interact when (and if) they meet. The only guidance I've seen from Castle World on this is that if you want to use another (...) (22 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
i love using non human thngs it makes it a lot cooler. i made som up myself, used existing names from thign, and well jsut had fun foling wth them. they make my setups and evrything better. so here they are. enjoy, and drectquestin to me here, (...) (22 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
sorry for the typos i forgot to proofread it. (22 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
(...) Magnus, doesn't ripping stuff apart to build something else suck.........i know how u feel cuz i always have to do that........ (22 years ago, 24-Jan-02, to lugnet.castle.org.cw)

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