To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.castle.org.cwOpen lugnet.castle.org.cw in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Castle / Castle Organizations / Castle World / *1551 (-20)
  Looking for background on Timmy
 
As some of you have no doubt seen by now, I have introduced Timmy to the IOM tales. The problem is finding adequate resources to explain the history of Timmy in the Lego world. I've tried to reference a few places tht explain the effect Timmy has on (...) (23 years ago, 29-Jan-02, to lugnet.castle, lugnet.castle.org.cw)
 
  Re: Collaboration IOM Story
 
(...) And it looks like there's a real force to be reckoned with over in that area... Sorjin's glad to be over in a quiet corner right now! -- Tony Hafner www.hafhead.com (23 years ago, 28-Jan-02, to lugnet.castle.org.cw)
 
  IOM: Building goes up, building comes down
 
Just to keep you all up to date on the news from Bricktannia East, a tavern has finally been erected! Thats right, all you in the area can now enjoy a tall glass of ale or chocolate milk (from our chocolate cows) whenever you like. Also, an attack (...) (23 years ago, 28-Jan-02, to lugnet.castle.org.cw)
 
  IOM: A Breach of Protocol
 
Hi everyone. :-) I've started catching up with my IOM mist storyline. This little scene starts the tale of my second party's journey to the Isle of Mist. I probably won't illustrate my stories until the party reaches the Isle, as I can't really (...) (23 years ago, 28-Jan-02, to lugnet.castle.org.cw)  
 
  Re: Collaboration IOM Story
 
Excellent story! It's very exciting and action-packed. Looks like we're in for a lot of excitement in that part of the Isle. -L (23 years ago, 28-Jan-02, to lugnet.castle.org.cw)
 
  Re: Collaboration IOM Story
 
(...) Thanks Dave! The pics were pretty time-consuming, but after all the tweaking was done, they turned out pretty good. (...) Hey, that's a great idea! It's cool how this little section of the isle is starting to come alive and have a "seeming" (...) (23 years ago, 28-Jan-02, to lugnet.castle.org.cw)
 
  Re: Collaboration IOM Story
 
(...) editing is excellent as always, and Adrian's battle scenes are some of the best around. Great combo! -- Pawel (23 years ago, 28-Jan-02, to lugnet.castle.org.cw)
 
  Re: Collaboration IOM Story
 
(...) Thanks Dave. Our little corner of the map certainly is where all the action is. I was also very impressed with Wilson's photo editing abilities. I don't have the patience or skill to do work like that, so I make up for it with quantity :) (...) (23 years ago, 28-Jan-02, to lugnet.castle.org.cw)
 
  Re: Collaboration IOM Story
 
Very awesome, you guys! Way to create your own fun! Wilson, your photo editing work is amazing; I was very impressed!I will be sure to post the events of this in the Bricktannia East news. I believe the people have the right to know. I also have a (...) (23 years ago, 28-Jan-02, to lugnet.castle.org.cw)
 
  Collaboration IOM Story
 
Hey IOM'ers, Wilson Raska and I have come up with a collaboration Isle Of Mist story featuring, among other things, the first IOM casualties :) Part 1, Morganoth's Command, courtesy of Wilson: (URL) 2, Confrontation, courtesy of me: (URL) everybody! (...) (23 years ago, 28-Jan-02, to lugnet.castle.org.cw) !! 
 
  Re: A few new changes and explanations up on my site
 
(...) And the link is: (URL) Enjoy! - Joe (23 years ago, 28-Jan-02, to lugnet.castle.org.cw)
 
  A few new changes and explanations up on my site
 
Due to the feedback when I first posted my site, I have found a new host that I think has fixed the majority of the problems with the old site. Also, I've added a little background history to go along with it. Not a whole lot of new pictures yet. (...) (23 years ago, 27-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
(...) Magnus, doesn't ripping stuff apart to build something else suck.........i know how u feel cuz i always have to do that........ (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
sorry for the typos i forgot to proofread it. (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
i love using non human thngs it makes it a lot cooler. i made som up myself, used existing names from thign, and well jsut had fun foling wth them. they make my setups and evrything better. so here they are. enjoy, and drectquestin to me here, (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
Lenny, As you and others have already mentioned, it's really up to the balladeers to determine how their characters/races interact when (and if) they meet. The only guidance I've seen from Castle World on this is that if you want to use another (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
(...) My problem with incorporatimg non-humans into my world is that I have lots of different kinds of heads I could use, but not very many of each. I have 4 gungan heads, maybe 8 ninja heads I have made elves with etc. Hardly enough for a non-human (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Castle World 2nd Anniversary
 
A couple of days late, but I thought it worth noting that Castle World just passed the 2nd year since its founding. For newer folks who might be interested in Castle Worlds beginnings see the links in this post: (URL) Congratulations CW, Ken (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)  
 
  Re: Nonhuman2: Interaction?
 
(...) I think they would be the same species but just have a diferent name because they were not from the same country. {Fish (english) or Pez (spanish)} (...) My thought is try to have it so the wizards don't interact as much with the other people. (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
 
  Re: Nonhuman2: Interaction?
 
(...) My take on it would be as if an african lion met an asian tiger, basically the same thing, but different none the less. There's no real way to say they'd be aggressive or passive toward the other, it would be up to their masters (Castle World (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR