 | | Collaboration IOM Story
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Hey IOM'ers, Wilson Raska and I have come up with a collaboration Isle Of Mist story featuring, among other things, the first IOM casualties :) Part 1, Morganoth's Command, courtesy of Wilson: (URL) 2, Confrontation, courtesy of me: (URL) everybody! (...) (25 years ago, 28-Jan-02, to lugnet.castle.org.cw) !!
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 | | Re: A few new changes and explanations up on my site
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(...) And the link is: (URL) Enjoy! - Joe (25 years ago, 28-Jan-02, to lugnet.castle.org.cw)
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 | | A few new changes and explanations up on my site
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Due to the feedback when I first posted my site, I have found a new host that I think has fixed the majority of the problems with the old site. Also, I've added a little background history to go along with it. Not a whole lot of new pictures yet. (...) (25 years ago, 27-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Encounters on the island of mist(Sorjin Clytaemestra Jais Redwulf Volldai and Vincent Gage)
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it seems to me that this message might be best if it were directed towards the owners of the characters themselves instead of posting it here. peace -lenny (...) 2? (25 years ago, 25-Jan-02, to lugnet.castle.org)
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 | | Encounters on the island of mist(Sorjin Clytaemestra Jais Redwulf Volldai and Vincent Gage)
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Hi guys on the island of mist I need help. I want to visit every part of the island on my journy and want to encouter some people. From bricktania can i boorow Clytaemestra? I have already remade her with my bricks. Also Jais Redwulf from the (...) (25 years ago, 25-Jan-02, to lugnet.castle.org)
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 | | Re: Nonhuman2: Interaction?
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(...) Magnus, doesn't ripping stuff apart to build something else suck.........i know how u feel cuz i always have to do that........ (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Nonhuman2: Interaction?
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sorry for the typos i forgot to proofread it. (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Nonhuman2: Interaction?
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i love using non human thngs it makes it a lot cooler. i made som up myself, used existing names from thign, and well jsut had fun foling wth them. they make my setups and evrything better. so here they are. enjoy, and drectquestin to me here, (...) (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Nonhuman2: Interaction?
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Lenny, As you and others have already mentioned, it's really up to the balladeers to determine how their characters/races interact when (and if) they meet. The only guidance I've seen from Castle World on this is that if you want to use another (...) (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Nonhuman2: Interaction?
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(...) My problem with incorporatimg non-humans into my world is that I have lots of different kinds of heads I could use, but not very many of each. I have 4 gungan heads, maybe 8 ninja heads I have made elves with etc. Hardly enough for a non-human (...) (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Castle World 2nd Anniversary
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A couple of days late, but I thought it worth noting that Castle World just passed the 2nd year since its founding. For newer folks who might be interested in Castle Worlds beginnings see the links in this post: (URL) Congratulations CW, Ken (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Nonhuman2: Interaction?
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(...) I think they would be the same species but just have a diferent name because they were not from the same country. {Fish (english) or Pez (spanish)} (...) My thought is try to have it so the wizards don't interact as much with the other people. (...) (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Nonhuman2: Interaction?
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(...) My take on it would be as if an african lion met an asian tiger, basically the same thing, but different none the less. There's no real way to say they'd be aggressive or passive toward the other, it would be up to their masters (Castle World (...) (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Nonhuman2: Interaction?
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thank you everyone for the responces on this. until a few days ago i was a strict people-only kinda guy, but then i thought it might be cool to have a different world (unconnected to current, human-only place) where there were lots of different (...) (25 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Re: got most of my characters up check them out
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(...) thanx for the compliments on my minifigs, i appriciate it....i was finally able to share my custom creations with everyone.......however i do not like to be accused of copying people ideas......i could see if my characters looked the same as (...) (25 years ago, 23-Jan-02, to lugnet.castle.org.cw)
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 | | Island of Mist chapter 2 Attack
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I just had to do another I was on a roll. The next one will be the longest i have done so far. I wrote them all so far but i have olny let you chapters 1 and 2. 2 is short about 2 the same as 1. It's called attack enjoy. (URL) (25 years ago, 23-Jan-02, to lugnet.castle.org)
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 | | Re: How are things around the IOM?
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(...) Realy it has been a while. I sent my stuff for the Island of Mist to castle world and got no replie or realy anything. I was not aware that the mist is going to be cleared. Any idea how the mist go there in the first place? Douse it have (...) (25 years ago, 22-Jan-02, to lugnet.castle.org)
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 | | Re: Nonhuman poll
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Lenny, In my corner of Castle World, the Gungan figures are a race called the Trrologs, who are native to The Great Desert. A description can be found here: (URL) have ideas for some of the other non-human figures, but haven't implemented any yet (...) (25 years ago, 22-Jan-02, to lugnet.castle.org.cw)
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 | | Re: How are things around the IOM?
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(...) Do we have an ETA on those maps? And possibly a site update. I dont mean to pester, but it has been awhile! -Dave Amos (25 years ago, 22-Jan-02, to lugnet.castle.org)
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 | | Re: got most of my characters up check them out
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Joey, Just saw your figures and I really like the variety of characters that you have (the Guntz cyborg is a cool idea). The customizing you've done works well, too. Steve (...) (25 years ago, 22-Jan-02, to lugnet.castle.org.cw)
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