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 CAD / Ray-Tracing / Search Results: excellent rendering
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  POV rendering file format
 
Hi All, Just thought I'd send this out. I'm sure most of you know this but for those who don't it is a huge disk space and upload/download time saver. By adding "+FN" to the POV or MegaPOV command line or click on the big "INI" button in the Windows (...) (22 years ago, 29-Mar-02, to lugnet.cad.ray)
 

rendering
(score: 1.327)

  Re: memory for LGEO
 
(...) I would like to point out a difference in thinking here. 64MB may be fast and good enough for rendering any complex/big model ALONE. That being just the model with a simple grey floor or the building instructions. Since I usely render my (...) (22 years ago, 29-Mar-02, to lugnet.cad.ray)
 

rendering
(score: 1.325)

  Re: memory for LGEO
 
(...) I used to attempt Lgeo mania on my 32Meg Win95 machine, but could only manage a few dozen pieces before grinding the system into submission. (Ummm, not that the system submitted to actually rendering the picture, rather that it finally (...) (22 years ago, 28-Mar-02, to lugnet.cad.ray)
 

rendering
(score: 1.324)

  Re: Final version of my 'playtable' rendering
 
(...) simple bricks and (now) rare windows. I think that perhaps I'll try to actually model one of those classic trees for ldraw. It shouldn't be *too* hard... -- Tony Hafner www.hafhead.com (22 years ago, 13-May-02, to lugnet.cad.ray)
 

rendering
(score: 1.324)

  Final version of my 'playtable' rendering
 
Oh well, it didn't become SOTM, but I'm quite pleased myself with this rendering: (URL) a re-creation of a picture in my old Idea Book: (URL) (and isn't anyone going to ask me how I made the trees?) -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (22 years ago, 9-May-02, to lugnet.cad.ray)
 

rendering
(score: 1.320)

  Re: Final version of my 'playtable' rendering
 
"Larry Pieniazek" <lpieniazek@mercator.com> skrev i meddelandet news:Gvv6n8.GE6@lugnet.com... (...) I cheated of course! But there is no post-processing of the final rendering... (BTW, the bikes were made in the same way) -- Anders Isaksson, Sweden (...) (22 years ago, 11-May-02, to lugnet.cad.ray)
 

rendering
(score: 1.320)

  Re: Final version of my 'playtable' rendering
 
(...) Think it's great. OK everyone, all together now: "How'd you make those trees?") (22 years ago, 9-May-02, to lugnet.cad.ray)
 

rendering
(score: 1.319)

  Re: Final version of my 'playtable' rendering
 
(...) For years I have thought of modelling a tree or at least a bush, but I haven't come up with an idea of how to "extrude" the raised parts. I think maybe the next generation with cylinders like green "Hundreds and Thousands"(R) is easier; you (...) (22 years ago, 14-May-02, to lugnet.cad.ray)
 

rendering
(score: 1.318)

  Re: Final version of my 'playtable' rendering
 
"Tony Hafner" <hafhead@PANTSplanetquake.com> skrev i meddelandet news:Gw288E.MA8@lugnet.com... (...) Thanks! (...) I think it's only possible to produce a mock-up. The texture and curvature of the trees (bushes) must be almost impossible (and not (...) (22 years ago, 14-May-02, to lugnet.cad.ray)
 

rendering
(score: 1.318)

  Re: Muzzle flash in POV-Ray?
 
In lugnet.cad.ray, Jeremy H. Sproat writes: Replying to myself... again... :-, One item I forgot to mention about my second code snippet (fire object from icosahedron) is that it looked like dithered crap until I added the "intervals" and "samples" (...) (22 years ago, 7-May-02, to lugnet.cad.ray)
 

rendering
(score: 1.318)

  Re: Muzzle flash in POV-Ray?
 
(...) I have two quickies: the quick way and the long way. (Note that both examples were written towards POVRay version 3.1g...) ... The quick way: Here's what I wrote for the green laser bolts in my wallpaper "Flight". (1) This creates a 8x8x600 (...) (22 years ago, 7-May-02, to lugnet.cad.ray)
 

rendering
(score: 1.318)

  Re: Cloth Cape?
 
(...) Given their small size, they will pretty much always look the same when used on a standing minifig (assuming there are no obstructions). They could presumably just be modeled like any other part in the shape they form when worn. You would of (...) (22 years ago, 28-May-02, to lugnet.cad.ray, lugnet.cad)
 

rendering
(score: 1.315)

  Re: "Tore's" boxes, special file naming instructions
 
(...) After a year or so of thinking - well I have thought of other things, too :) - I have come to a decition that suits me and my needs. I work with large .DAT models (Datsville) and I mainly use my own utilities towards L3Lab and L3P. I suppose (...) (22 years ago, 30-May-02, to lugnet.cad.dev, lugnet.cad.ray)
 

rendering
(score: 1.314)

  Re: Clipping
 
"Dave Schuler" <orrex@excite.com> skrev i meddelandet news:GxI4LG.Mq6@lugnet.com... (...) 'clipped_by' is almost the same as a CSG 'difference', ie. it modifies the object, but doesn't generate surfaces on the cut part. 'bounded_by' is a hint to (...) (22 years ago, 10-Jun-02, to lugnet.cad.ray)
 

rendering
(score: 1.312)

  Re: Aspect ratio (via L3P)
 
"rmelkert" wrote... (...) For the coming release I have just added -car<ar> camera aspect ratio, default is 1.333 (4/3) User must remember to change the size of the rendering to the same ratio. /Lars (22 years ago, 24-Jun-02, to lugnet.cad.ray)
 

rendering
(score: 1.310)

  Re: Trouble with POV 3.5
 
<snip> (...) Why are we trying to use Pov 3.5? What is computer user's *NEED* to have the latest and greatest? Does Pov 3.5 provide the LDraw rendering community anything NEW that 3.1 did not? Why go thru all the headaches of learning 3.5 when 3.1 (...) (22 years ago, 24-Jul-02, to lugnet.cad.ray)
 

rendering
(score: 1.305)

  Re: Trouble with POV 3.5 (a solution)
 
(...) I noticed that is happens when you use the LGEO-parts. Everything is okee when you don't use LGEO. But the solution is pretty easy: Open the lg_color.inc in a text-editor and the line: #version 3.5 before #include "colors.inc" and the line: (...) (22 years ago, 28-Jul-02, to lugnet.cad.ray)
 

rendering
(score: 1.304)

  Re: Trouble with POV 3.5 (a solution)
 
sorry, I made a typo, here is the correct text: I noticed that is happens when you use the LGEO-parts. Everything is okee when you don't use LGEO. But the solution is pretty easy: Open the lg_color.inc in a text-editor and add the line: #version 3.5 (...) (22 years ago, 28-Jul-02, to lugnet.cad.ray)
 

rendering
(score: 1.304)

  Re: PovRay Error
 
"Sproaticus" <jsproat@io.com> wrote in message news:H04BGJ.I9L@lugnet.com... (...) you (...) [ ... snipped ... ] I made this change and it has made it through the parse stage. We'll see how it looks in about eight hours when it is done rendering. (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
 

rendering
(score: 1.304)

  Re: PovRay Error
 
(...) This is because there are a few LGEO parts that are missing their _clear definitions. I think you can get around this by putting this line after you #include "lg_defs.inc": #declare lg_6081_clear = lg_6081; (...) No idea on this one. I can't (...) (22 years ago, 31-Jul-02, to lugnet.cad.ray)
 

rendering
(score: 1.304)

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