Subject:
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Re: Trouble with POV 3.5 (a solution)
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sun, 28 Jul 2002 18:49:36 GMT
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Viewed:
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774 times
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In lugnet.cad.ray, Ronald Scott Moody writes:
> Is anyone else having trouble getting POV-Ray 3.5 to work? I got some sort
> of error about macros in the colors.inc file. What does that mean and is
> there something I can do to fix it. In the meantime, I have just gone back
> to 3.1.
I noticed that is happens when you use the LGEO-parts. Everything is okee
when you don't use LGEO.
But the solution is pretty easy:
Open the lg_color.inc in a text-editor
and the line:
#version 3.5
before #include "colors.inc"
and the line:
#version 3.0
after it. It should look like this:
[snip]
ifdef(LG_COLOR_INC)
#else
#declare LG_COLOR_INC = 1
#version 3.5
#include "colors.inc"
#version 3.0
#declare lg_red = texture {
pigment { rgb <0.85, 0.1, 0.1> }
finish {
[snip]
Happy rendering (with version 3.5), Jeroen
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Message has 1 Reply: | | Re: Trouble with POV 3.5 (a solution)
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| sorry, I made a typo, here is the correct text: I noticed that is happens when you use the LGEO-parts. Everything is okee when you don't use LGEO. But the solution is pretty easy: Open the lg_color.inc in a text-editor and add the line: #version 3.5 (...) (22 years ago, 28-Jul-02, to lugnet.cad.ray)
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Message is in Reply To:
| | Trouble with POV 3.5
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| Is anyone else having trouble getting POV-Ray 3.5 to work? I got some sort of error about macros in the colors.inc file. What does that mean and is there something I can do to fix it. In the meantime, I have just gone back to 3.1. (22 years ago, 24-Jul-02, to lugnet.cad.ray)
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