Subject:
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Re: Trouble with POV 3.5 (a solution)
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sun, 28 Jul 2002 19:45:54 GMT
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Viewed:
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1149 times
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sorry, I made a typo, here is the correct text:
I noticed that is happens when you use the LGEO-parts. Everything is okee
when you don't use LGEO.
But the solution is pretty easy:
Open the lg_color.inc in a text-editor
and add the line:
#version 3.5
before #include "colors.inc"
and the line:
#version 3.0
after it. It should look like this:
[snip]
ifdef(LG_COLOR_INC)
#else
#declare LG_COLOR_INC = 1
#version 3.5
#include "colors.inc"
#version 3.0
#declare lg_red = texture {
pigment { rgb <0.85, 0.1, 0.1> }
finish {
[snip]
Happy rendering (with version 3.5), Jeroen
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Message is in Reply To:
| | Re: Trouble with POV 3.5 (a solution)
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| (...) I noticed that is happens when you use the LGEO-parts. Everything is okee when you don't use LGEO. But the solution is pretty easy: Open the lg_color.inc in a text-editor and the line: #version 3.5 before #include "colors.inc" and the line: (...) (22 years ago, 28-Jul-02, to lugnet.cad.ray)
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