To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 1366
1365  |  1367
Subject: 
Re: Trouble with POV 3.5 (a solution)
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 28 Jul 2002 19:45:54 GMT
Viewed: 
1149 times
  
sorry, I made a typo,  here is the correct text:

I noticed that is happens when you use the LGEO-parts. Everything is okee
when you don't use LGEO.
But the solution is pretty easy:

Open the lg_color.inc in a text-editor

and add the line:

#version 3.5

before #include "colors.inc"

and the line:

#version 3.0

after it. It should look like this:

[snip]
  ifdef(LG_COLOR_INC)
  #else
  #declare LG_COLOR_INC = 1


  #version 3.5
  #include "colors.inc"
  #version 3.0


  #declare lg_red = texture {
   pigment { rgb <0.85, 0.1, 0.1> }
   finish {
[snip]

Happy rendering (with version 3.5), Jeroen



Message is in Reply To:
  Re: Trouble with POV 3.5 (a solution)
 
(...) I noticed that is happens when you use the LGEO-parts. Everything is okee when you don't use LGEO. But the solution is pretty easy: Open the lg_color.inc in a text-editor and the line: #version 3.5 before #include "colors.inc" and the line: (...) (22 years ago, 28-Jul-02, to lugnet.cad.ray)

14 Messages in This Thread:






Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR