Subject:
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Re: Opinions sought on rendering method
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 9 Oct 2007 01:00:33 GMT
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Viewed:
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8647 times
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In lugnet.cad.ray, Travis Cobbs wrote:
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The thing is, if you get rid of shadows, reflections, and refraction, the
only things you get in POV-Ray that you dont get in LDView (as far as I
know) are:
- Accurate curved surfaces (for those supported by the primitive substitution of your LDraw->POV converter)
- Phong lighting
- Better transparency where the background is visible through a transparent surface
Without a specular highlight, most people would be very hard-pressed to tell
the difference between phong lighting and the gouraud lighting that LDView
uses. And unless the primitive is really big, youre not likely to notice the
lack of truly round surfaces in LDView.
And yet, people seem to prefer POV-Ray for their high-quality instructions
rendering. So what am I missing?
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I would choose LDView over POV-Ray and L3P in an instant if the -SaveAlpha
option worked on my Mac. Otherwise, I think your conclusions about the
appearance settings are correct. LDView renderings like your example look great.
Would it make sense for part transparency to influence the output alpha channel?
In your example, the mask is uniform over the whole model, including parts of
the windshield which you would hypothetically be able to see through.
Jim
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Message has 1 Reply: | | Re: Opinions sought on rendering method
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| (...) It'll be there in the next release. (...) Actually, if you look you will see that parts of it are somewhat transparent (like the left edge of the windscreen). All of it that has the background visible through transparent parts is supposed to (...) (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)
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Message is in Reply To:
| | Re: Opinions sought on rendering method
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| (...) That isn't a silly question at all, really. In fact, it may be more important than all the flaws that have been pointed out. Based on the comments here, there seems to be a general consensus about a few things regarding "high-quality (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)
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