To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 2836
2835  |  2837
Subject: 
Re: Opinions sought on rendering method
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 9 Oct 2007 01:00:33 GMT
Viewed: 
8647 times
  
In lugnet.cad.ray, Travis Cobbs wrote:

   The thing is, if you get rid of shadows, reflections, and refraction, the only things you get in POV-Ray that you don’t get in LDView (as far as I know) are:
  • Accurate curved surfaces (for those supported by the primitive substitution of your LDraw->POV converter)
  • Phong lighting
  • Better transparency where the background is visible through a transparent surface
Without a specular highlight, most people would be very hard-pressed to tell the difference between phong lighting and the gouraud lighting that LDView uses. And unless the primitive is really big, you’re not likely to notice the lack of truly round surfaces in LDView.

And yet, people seem to prefer POV-Ray for their high-quality instructions rendering. So what am I missing?

I would choose LDView over POV-Ray and L3P in an instant if the -SaveAlpha option worked on my Mac. Otherwise, I think your conclusions about the appearance settings are correct. LDView renderings like your example look great.

Would it make sense for part transparency to influence the output alpha channel? In your example, the mask is uniform over the whole model, including parts of the windshield which you would hypothetically be able to see through.

Jim



Message has 1 Reply:
  Re: Opinions sought on rendering method
 
(...) It'll be there in the next release. (...) Actually, if you look you will see that parts of it are somewhat transparent (like the left edge of the windscreen). All of it that has the background visible through transparent parts is supposed to (...) (17 years ago, 9-Oct-07, to lugnet.cad.ray, FTX)

Message is in Reply To:
  Re: Opinions sought on rendering method
 
(...) That isn't a silly question at all, really. In fact, it may be more important than all the flaws that have been pointed out. Based on the comments here, there seems to be a general consensus about a few things regarding "high-quality (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)

22 Messages in This Thread:











Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR