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 CAD / Ray-Tracing / 2825
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Subject: 
Re: Opinions sought on rendering method
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 8 Oct 2007 15:04:23 GMT
Viewed: 
7987 times
  
In lugnet.cad.ray, Travis Cobbs wrote:
I'm working on a different rendering method (for instructions) using POV-Ray,
and I wanted to get some opinions about the output.  On that note, I have two
sample renderings in two different sizes, and I'd like to get people's
feedback. Note that I'm purposely not saying anything about how they were
created (other than the fact that POV-Ray was used), because that would
affect the results in a way that I'm not ready for yet.  (I have at least one
specific thing that I want to see if people notice, but if I say anything
more, I won't get good data.)  I will follow up this post later with more
details (hopefully after having gotten responses).

- The shadows in version 2 cause color confusion.  This is the most glaring
example but it is repeated thoughout the rendering: the 1x2 grille piece is
white in version 1 but looks grey in version 2.
- No conditional lines rendered in both.
- Transparency is not transparent enough (e.g. looks too dark, etc).  This is
more pronounced in version 1.  In version 2, you can easily see the underlying
studs but the inside detail is still masked somewhat (e.g. the steering wheel is
hard to see)

-Orion



Message is in Reply To:
  Opinions sought on rendering method
 
I'm working on a different rendering method (for instructions) using POV-Ray, and I wanted to get some opinions about the output. On that note, I have two sample renderings in two different sizes, and I'd like to get people's feedback. Note that I'm (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)

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