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 CAD / Ray-Tracing / 2826
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Subject: 
Re: Opinions sought on rendering method
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 8 Oct 2007 15:07:26 GMT
Viewed: 
8056 times
  
Travis Cobbs wrote:

Version 1:¬
<<http://www.halibut.com/~tcobbs/ldraw/private/m6459-240e.png>>¬
<http://www.halibut.com/~tcobbs/ldraw/private/m6459-e.png 1600x1200>
<http://www.halibut.com/~tcobbs/ldraw/private/m6459-800e.png 800x600>¬

Version 2:¬
<<http://www.halibut.com/~tcobbs/ldraw/private/m6459-240er.png>>¬
<http://www.halibut.com/~tcobbs/ldraw/private/m6459-er.png 1600x1200>
<http://www.halibut.com/~tcobbs/ldraw/private/m6459-800er.png
800x600>¬

I'm particularly interested in problems you might see with either or
both of the images.  There are definitely problems; I'm curious about
how obvious they are.

For instructions I'd definitely choose Version 1, for nice pictures Version
2 minus the hard, black edges and a little less shiny.

As the other's have said:

- too dark in the black. Actually, to me the whole picture is too dark -
which monitor gamma is assumed?

- no edges on rounded parts.

- 'realistic' effects in transparent parts are not really needed, actually
makes it more difficult to see studs behind.

- Version 2 has too shiny parts, too high contrast between shiny, realistic
parts and the dark edges. Too realistic for instructions.

--
Anders Isaksson, Sweden
BlockCAD:  http://web.telia.com/~u16122508/proglego.htm
Gallery:   http://web.telia.com/~u16122508/gallery/index.htm



Message has 1 Reply:
  Re: Opinions sought on rendering method
 
(...) Unless Travis is explicitly setting it, I think POV-Ray defaults to 2.2. -Orion (17 years ago, 8-Oct-07, to lugnet.cad.ray)

Message is in Reply To:
  Opinions sought on rendering method
 
I'm working on a different rendering method (for instructions) using POV-Ray, and I wanted to get some opinions about the output. On that note, I have two sample renderings in two different sizes, and I'd like to get people's feedback. Note that I'm (...) (17 years ago, 8-Oct-07, to lugnet.cad.ray, FTX)

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