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>
> So, if (camera is positioned above the lower edge of the object && !(32 <
colour < 47) ), interior can be skipped.
Of course you mean above the lower edge relative to the parts current
orientation. That would require taking the transformation matrix into account.
-Chuck
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| | Re: L3PLiTE? [DAT]
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| (...) You mean something like: 0 Brick 2 x 4 0 Name: 3001.dat 0 INTERIOR BEGIN 1 16 20 4 0 1 0 0 0 -5 0 0 0 1 stud4.dat 1 16 0 4 0 1 0 0 0 -5 0 0 0 1 stud4.dat 1 16 -20 4 0 1 0 0 0 -5 0 0 0 1 stud4.dat 1 16 0 24 0 36 0 0 0 -20 0 0 0 16 box5.dat 4 (...) (25 years ago, 27-Mar-00, to lugnet.cad.ray, lugnet.cad.dev)
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