| | Re: POV 3.5, Radiosity, and Multiple Passes??
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Your post made me curious so I rendered a image using that part. I had the part in combinations of by itself and with a minifig, solid and transparent, and with and without radiosity. I also rendered with and without the LGEO library. Other than (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | Re: POV 3.5, Radiosity, and Multiple Passes??
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Ok, so I figured something out. It's not the model I'm rendering or the radiosity settings that are taking forever, POV is hanging on _one_ part. A 1x2x3 panel. It was clear in my first attempt, so I changed it to white (Color15). Still hangs on (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | Re: POV 3.5, Radiosity, and Multiple Passes??
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(...) Well I'm a big dummy head. What a stupid error. Thanks. -Orion (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | Re: POV 3.5, Radiosity, and Multiple Passes??
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Add "#" to your version statement. (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | Re: POV 3.5, Radiosity, and Multiple Passes??
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(...) I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled all I get is a black picture and a no objects in scene warning. Does MegaPOV utilize some new object coding or am I doing something wrong. -Orion Here's my code (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
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| | Re: POV 3.5, Radiosity, and Multiple Passes??
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(...) Ok, thanks. (...) Hmm... good thought. I just downloaded 1.0 and installed it on that computer. Re-rendering the same scene, and I removed all transparent and chrome elements. We'll see how this goes. Thanks, Miguel! Also, I emailed you the (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | Minifig sculpture renderings
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After building a sculpture of a minifig ((URL) wanted to make more. However, since it could take a while to get enough bricks together, I decided to see what a smaller scale would look like. So I designed an LDraw version: (URL) I'll be able to (...) (22 years ago, 28-Jan-03, to lugnet.build.sculpture, lugnet.cad.ray)
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| | Re: POV 3.5, Radiosity, and Multiple Passes??
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(...) This can be related to the radiosity technique which you are using when rendering. Are there any yellow objects near the white one? If so, that could very well be the reason. Fredrik (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | Re: POV 3.5, Radiosity, and Multiple Passes??
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(...) Tim, please share the settings if people ask. All other people can e-mail me directly. Note that these settings (or actually this set of .INC files) in a sort of Beta-state. A finale set will be available from my web site a.s.a.p. (...) All (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | Re: POV 3.5, Radiosity, and Multiple Passes??
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(...) Can you share those settings? On the radiosity block, try playing with the "count" parameter. Lower settings (even 1) will speed up the rendering, but sometimes they cause gross artifacts that dissapear at higher settings. (...) MEGAPOV is (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | Re: POV 3.5, Radiosity, and Multiple Passes??
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(...) :-( It's been 7hrs 41 mins, and it's still halfway through rendering the second-to-last, rather blurry pass. I can't understand for the life of me why rendering such little detail takes so long, I would expect this from the actual final (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | Re: POV 3.5, Radiosity, and Multiple Passes??
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I believe you are currently out of luck. The way radiosity is currently set up in POV-Ray 3.5, multiple passes are required. That may or may not change in future versions, but I'm not going to hold my breath. I have a 450 MHz so I understand your (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
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| | POV 3.5, Radiosity, and Multiple Passes??
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I'm rendering an image at 800x600 in POV-Ray 3.5 right now, on an old 400mhz (ouch!) computer. It's using radiosity settings Jeroen de Haan provided to me over email. I've done other renders with these settings successfully, that usually take about (...) (22 years ago, 27-Jan-03, to lugnet.cad.ray)
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| | Re: colors question
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hiho, it seems that no one has allready made those colors. If I'm wrong please let me now. it would be nice to get some information about those textures =) Andreas "Cat666" <spen.money@gmx.net> schrieb im Newsbeitrag news:H973ME.1vw@lugnet.com... (...) (22 years ago, 27-Jan-03, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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"Tim Courtney" <tim@zacktron.com> skrev i meddelandet news:H9A7tn.21M@lugnet.com... (...) And the answer is... (Please share your settings) (...) guru... All I did was to follow the instructions completely - removed _all_ the lights, and let the (...) (22 years ago, 25-Jan-03, to lugnet.cad.ray)
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| | Re: Excellent rendering...
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Hi Anders - I'm using this code, with amazing results!! I've tweaked the assumed_gamma and reflection values to get a good LEGO look. One thing I'm still puzzled at is how to get the fuzzy shadow underneath objects? I'm not a POV guru... hope (...) (22 years ago, 25-Jan-03, to lugnet.cad.ray)
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| | Re: colors question
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Hi well did someone else then Orion read this post? Maybe someone else who can help me with those textures? It would be nice when someone write an answer =). Andreas "Cat666" <spen.money@gmx.net> schrieb im Newsbeitrag news:H94wFw.KuB@lugnet.com... (...) (22 years ago, 24-Jan-03, to lugnet.cad.ray)
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| | Re: colors question
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mhm, well it looks like he didn't checked his mails yet. maybe he'll find some time later =) Andreas "Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> schrieb im Newsbeitrag news:H94ovu.DyE@lugnet.com... (...) (22 years ago, 22-Jan-03, to lugnet.cad.ray)
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| | Re: colors question
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(...) Well since he is one of the founders of LUGNet, I think (if I remember correctly) it's todd@lugnet.com -Orion (22 years ago, 22-Jan-03, to lugnet.cad.ray)
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| | Re: colors question
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hi wow. fast answer. =) where can i get his mail adress? well maybe he will find this post =) Andreas "Orion Pobursky" <bilthefish@IHATESPAMyahoo.com> schrieb im Newsbeitrag news:H94IC4.B3o@lugnet.com... (...) color (...) (22 years ago, 22-Jan-03, to lugnet.cad.ray)
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