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 CAD / MLCad / *419 (-40)
  Re: tubing
 
(...) OK, I have done a similar thing in my PCC which uses yellow tubing for handrails. the tubing needs to be 14 plates high so I changed the length -20 to -14*8 by hand in the mpd to get the length right, then moved/rotated the tubing around in (...) (24 years ago, 27-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Hide part in next and subsequent steps...
 
Is there a way to hide a part or parts in subsequent steps using mlcad...?.. If there is I am missing it.. Thanks Tom (24 years ago, 26-Sep-00, to lugnet.cad.mlcad)
 
  Re: Parts selector on the left
 
OK! That did it. Thanks. (...) (24 years ago, 25-Sep-00, to lugnet.cad.mlcad)
 
  Re: Parts selector on the left
 
Maybe you changed the viewing angle?! Press right mouse-key in this view, select "View Angle" and in this sub-menu select "3D". Michael Jaco van der Molen <jmolen@globalxs.nl> schrieb in im Newsbeitrag: 39CB64BD.8174FADE@gl...alxs.nl... (...) (24 years ago, 25-Sep-00, to lugnet.cad.mlcad)
 
  Re: Parts selector on the left
 
(...) It's in the Change menu under Settings. Go to the Document tab and set the Default 3D rotation settings to X:23, Y:45, Z:0. This changes the view of the pieces on the left and the camera angle for saving bitmaps of you model. HTH John Gramley (24 years ago, 22-Sep-00, to lugnet.cad.mlcad)
 
  Parts selector on the left
 
Hi all, Why are the parts on the left suddenly shown from top? How do I put the view to 3D again? I cannot seem to find it in the settings. Greetingz... Sjaacko (24 years ago, 22-Sep-00, to lugnet.cad.mlcad)
 
  Re: "Step" mode for MLCad?
 
(...) Thanks a lot, that was exactly the option I was looking for. Regards, Hakan (24 years ago, 21-Sep-00, to lugnet.cad.mlcad)
 
  Re: "Step" mode for MLCad?
 
Hakan, look under "Settings", "Change", the "Rendering" tab, in the Edit-Mode Options box, click "Draw to selected part only". I hope this is what you were looking for. Dennis (...) (24 years ago, 20-Sep-00, to lugnet.cad.mlcad)
 
  "Step" mode for MLCad?
 
Hi, In my previous installation of MLCad, I could step through the parts of a model, and MLCad would only draw the pieces up to the part I stepped to. After a re-install, I can't find an option to enable this behaviour anymore, I always see the (...) (24 years ago, 20-Sep-00, to lugnet.cad.mlcad)
 
  Re: Pictures of my MLCad MOCs
 
(...) I have POV-Ray and L3P but I'm still a bit confused about it. I have used L3P with a bit of success but I couldn't really figure out the coordinate system (I really didn't try that much though) and I'm not real fond of DOS commands. I was (...) (24 years ago, 18-Sep-00, to lugnet.publish, lugnet.town, lugnet.cad.mlcad)
 
  Re: Pictures of my MLCad MOCs
 
Well, why don´t you raytrace the models? Use POV-Ray or try Lightwave for it. For use Lightwave, you need a converter to convert from *.DAT to *.LWO. You can find it at www.joern-thiemann.de/tools; some Demo-Pics too. Greetings... ...Joern Thiemann (...) (24 years ago, 17-Sep-00, to lugnet.publish, lugnet.town, lugnet.cad.mlcad)
 
  Pictures of my MLCad MOCs
 
I have finally posted pictures of my MOCs on my website for all to see. I have posted the DAT files on LUGNET for almost all of them (I haven't posted the house DAT file) so if you want one of them, just do a little searching or e-mail me. I took (...) (24 years ago, 16-Sep-00, to lugnet.publish, lugnet.town, lugnet.cad.mlcad)
 
  Re: parts available?
 
(...) hiya! (...) I'm not sure if you mean you want to create the LEGO sets in MLCAD, or you're using pieces from those sets for your own creations. If it's the former, there's already a version of the 8448 posted to lugnet.cad.dat.models. Steve (24 years ago, 15-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  (canceled)
 
 
  Re: Resizing - MLCAD/Ledit
 
1) Open your POV-RAY file. 2) Look in the Upper-Left corner/section. 3) It says [160x120, NoAA] or some other resolution. 4) Click on that. 5) Pick the resolution from the drop-down list/menu. Hope this helps. ;-) (...) (24 years ago, 15-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.ray)
 
  Resizing - MLCAD/Ledit
 
I have just done my first Pov-Ray rendering using LP3. It has turned out nicely except for the fact that it is very small. Can I increase the size of the model in MLCAD/Ledit? Can I increase the size of the model in POV-RAY? Thanks Carl Watson (24 years ago, 15-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.ray)
 
  Re: parts available?
 
(pulls out inventory of set) the "horn" piece is available as "plant tree palm body" the 4 pronged rotor piece doesnt exist at all the piece with the towballs exist but its only a mock-up the flexible axles do exist the ribbed tubing does exist the (...) (24 years ago, 14-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: parts available?
 
(...) hehe...all the parts to build the sets... from the 8444, the odd parts that stand out in my mind are these - there's an odd shaped round one that is around the rotor, it is round like a wheel with two small spheres sticking out of it and an (...) (24 years ago, 14-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: parts available?
 
all of the parts are available for the 8448 except for the wheels, I dont know about the other 2 sets, I think that all of the parts for the 8445 are available but I think there are some missing for the 8444. What parts in particular do you want? (24 years ago, 14-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  parts available?
 
hello i was thinking about doing my technic set up in mlcad...but i dont want to put that kind of effort into it if all the parts arent available so, my question is this do you know if all the parts are available for ldraw and mlcad for the (...) (24 years ago, 14-Sep-00, to lugnet.cad.mlcad, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Off-topic: website building
 
"Ryan J Farrington" <ryanjf2@juno.com> wrote in message news:20000913.090209...uno.com... (...) Though you did certainly hit an appropriate group to gain the attention of web authors/designers, I think the question was a tad too off-topic. Why not (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
 
  Off-topic: website building
 
To all who have made their own websites: I am going to be building a website of my own, and I was curious which tools all of you have used to make yours. And does anyone write directly in HTML or JavaScript? Please respond to my personal e-mail (...) (24 years ago, 13-Sep-00, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: A couple of bug/feature notes
 
On 09/03/00, Jamie Obrien wrote: [snip] (...) [snip] (...) [snip] 'P' also works. 'P' was the original part selection/modification shortcut in LEdit. --Ryan ---...--- -- E-mail: Ryanjf2@juno.com -- Amateur Radio call sign: KB1FOB ---...--- (24 years ago, 11-Sep-00, to lugnet.cad.mlcad)
 
  HELP: Need someone to help me!
 
Hy MLCad Fans. Release 2.0 of MLCad is on it's way to be available. Currently the only thing missing is the on-line help. I will complete the english text but I need someone who would be willing to translate the text to german, since I'm currently (...) (24 years ago, 10-Sep-00, to lugnet.cad.mlcad)
 
  Re: minor bug
 
Agreed .. solved already ... next release coming soon. Michael Peter A. Vogel <pavogel@pacbell.net> schrieb in im Newsbeitrag: G0H95K.3ru@lugnet.com... (...) name (...) be (...) I (...) (24 years ago, 7-Sep-00, to lugnet.cad.mlcad)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) This is what I meant by nested textres.- sub-textures. (...) You are right, I was wrong. However a more complex texture could be built up from simpler ones.(I.E No top level texture The sub texture being made up from simpler 'bitmaps') - This (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:4gvcrs8kb1v5s0n...4ax.com... (...) cope (...) I can't think of any reason to "nest" textures. The only reasons I know of to draw multiple textures over one another are to produce different (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  minor bug
 
When creating a multi-part model, if there is a space in the .dat file name specified when a new model is created, MLCad will happily accept it, and will even open it successfully when it is selected as the active model. However, other models in the (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)  [DAT]
 
(...) I orgot the Texture filename, so: 0 TEXTURE <texture_filename> <vector1> <vector2> <vector3> [<vector4>] So, Resuming again: 0 SET TEXTURE_WRAP on 0 MATRIX TEXTURE 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 Load 0 TEXTURE my_texture1.png 0 0 0 1 1 1 3 16 (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) :) I know what you mean. (...) Hmm. There shouldn't be any need for 'nested' textures. Or is 'nested texturing' an area of texture-mapping that I don't know about? Steve (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) You are right. My approach assumed to much and restricted too much. (...) Good point. (...) OK. (...) Right. But if START is required, then it might as well be omitted. My purpose in having an optional START was to allow TEXTUREs without the (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)  [DAT]
 
(...) I second this ideia, and I would also like to add that extra directories never hurt backwards compatibility. I also have to say that you I would like to remember that we should try to follow the path of the more experienced, like the creators (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Texture mapping spec? (was Re: Doing Patterns and Bitmaps in MLCad)
 
(...) Sorry, Computing course at college showing through. (We were told try and specify EVERYTHING. Unfotunatly there is no concrete defintion of what EVREYTHING is.) (...) Agreed, but with the following questions? (Assuming simple rectangular (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
"Steve Bliss" <steve.bliss@home.com> wrote in message news:oekarsonpfetb7s...4ax.com... (...) I tend to agree about putting it all in 2 separate commands. However, I don't think a position vector and orientation matrix are appropriate. A texture is (...) (24 years ago, 6-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) [snip] Urg. Why so wordy? Just do: 0 TEXTURE <position vector> <orientation matrix> <filename.type> [START <standard ldraw commands go here> 0 TEXTURE END] The <position vector> and <orientation matrix> parameters are identical to the (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Doing Patterns and Bitmaps in MLCad
 
(...) No, that would be bad. If we're going to break compatibility with all existing programs, let's go a bit farther than just drawing bitmaps. Steve (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: Error Messages
 
"Michael Lachmann" <m.lachmann@xpoint.at> wrote in message news:G0EBD1.Lwu@lugnet.com... (...) Thanks a ton!! :) -- Tim Courtney - tim@zacktron.com (URL) - Centralized LDraw Resources (URL) - Zacktron Alliance ICQ: 23951114 AIM: TimCourtne (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: Troubles with MLCAD
 
There are some problems in connection with MPD, which I corrected in the next release - so stay tuned. Michael Jamie Obrien <jamien@interworx.com.au> schrieb in im Newsbeitrag: G0CCt4.M0B@lugnet.com... (...) problem (...) model (...) as (...) want (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: A couple of bug/feature notes
 
There is a CTRL + 'M' for modify - still wana 'M' plain - no problem. CTRL + 'Z' is reserved for 'UNDO' - still not in but .... MLCad currently supports - Select one ore more parts - press and hold SHIFT + CTRL - press the left mouse button in one (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)
 
  Re: A couple of bug/feature notes
 
Both things will be corrected in the next version. Michael Jeff Boen <onyx@flash.net> schrieb in im Newsbeitrag: G0Aqsz.Mxr@lugnet.com... (...) via the (...) you hit (...) "Enter (...) (24 years ago, 5-Sep-00, to lugnet.cad.mlcad)


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