| | Re: Ideas for next MOTM contest Orion Pobursky
|
| | (...) I've been fiddling with LDView and I can't seem to render images larger than 1020x688 (my screen resolution is 1024x768). Does this mean that I can't render images larger than my current screen resolution? What I did with LDGLite was render a (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
|
| | |
| | | | Re: Ideas for next MOTM contest Don Heyse
|
| | | | (...) If you can get the Full Screen Antialiasing (FSAA) to work then you've accomplished pretty much the same thing as the x3/shrink method. I only get "none" for an FSAA choice in the preferences dialog though. I'm not sure what minimum hardware (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
|
| | | | |
| | | | | | Re: Ideas for next MOTM contest Travis Cobbs
|
| | | | | (...) The technical detail is that LDView requires the video card/video driver to support the WGL_ARB_multisample OpenGL extension. The MX cards don't support that. (I think this is because they only support supersample antialiasing.) However, if (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
|
| | | | | |
| | | | | | | Re: Ideas for next MOTM contest Don Heyse
|
| | | | | (...) What's the difference between supersample and multisample antialiasing? There was a setting in the control panel about some sort of ***sample antialiasing, but I was afraid to change it because it gave a sharp warning when I selected it. (...) (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
|
| | | | | |
| | | | | | | Re: Ideas for next MOTM contest Travis Cobbs
|
| | | | | (...) The difference is that multisample AA only samples the texture once per pixel, while supersample samples the texture once per sample. This makes multi-sample AA significantly faster any time you're in a fill-rate limited situation. (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
|
| | | | | |
| | | | | | | Re: Ideas for next MOTM contest Don Heyse
|
| | | | | (...) I thought we fixed that. (2 URLs) (...) Nope. I have the same problem. Possibly even worse with antialiased lines. I give them an extra bump forward beyond the polygon offset. More bits in your Z buffer reduces the symptoms somewhat. (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
|
| | | | | |
| | | | | | | Re: Ideas for next MOTM contest Don Heyse
|
| | | | | (...) Oh yeah, and bringing in the near and far clip planes also helps, especially with a perspective projection. Orthographic projections give me less of a problem with the Z-bleeding. Maybe you should add an ortho mode. Don (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
|
| | | | | |
| | | | Re: Ideas for next MOTM contest Travis Cobbs
|
| | | | (...) I have a 9700 Pro, and it works fine up to 2048x2048. However, it starts doing really odd things when I go higher (I'll have to look into that). What driver version do you have installed? (It shouldn't matter, but I can't think what else would (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
|
| | | | |
| | | | WARNING: Re: Ideas for next MOTM contest Travis Cobbs
|
| | | | (...) OK, I updated LDView (haven't released the update yet) to support images up to 4096x4096 via tiling, whether or not your video card can go that high. I have a sample generated at 2400x1800--and then resized to 800x600--that can be seen by (...) (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
|
| | | | |
| | | | | | Whoops! Didn't mean the warning part in the previous subject Travis Cobbs
|
| | | | | I was going to post the image directly in the message, and was going to put "WARNING: large inline image" in the subject. However, I changed my mind and put a thumbnail in instead. Sorry about any confusion over the WARNING part. --Travis (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
|
| | | | | |
| | | | | | | Re: Whoops! Didn't mean the warning part in the previous subject Tim Courtney
|
| | | | | | (...) Thanks for the warning, Travis, I'll be cautious of your future ideas ;-) -Tim (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
|
| | | | | | |
| | | | | | Re: WARNING: Re: Ideas for next MOTM contest Don Heyse
|
| | | | (...) Super! But, what happened to the stud logos? The tiling doesn't mess them up somehow, does it? That would look sooo good with bump mapped stud logos. ;^) Don (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
|
| | | | |
| | | | | | Re: Ideas for next MOTM contest Travis Cobbs
|
| | | | (...) The tiling shouldn't effect the stud logos. I'm not sure why I had them turned off; probably doing some performance measurements between current LDView and "next-gen LDView". I'll have to wait until I get home to verify for sure that they (...) (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
|
| | | | |