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 CAD / Development / Organizations / LDraw / *3121 (-20)
  WARNING: Re: Ideas for next MOTM contest
 
(...) OK, I updated LDView (haven't released the update yet) to support images up to 4096x4096 via tiling, whether or not your video card can go that high. I have a sample generated at 2400x1800--and then resized to 800x600--that can be seen by (...) (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: License Intent
 
(...) Thanks Tim. The minimal requirements you speak of are incorporated in the Bylaws (in the goals of the organization section) already. Bylaws can be changed but I think anyone proposing such a change would be shouted down and rightly so. Because (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: License Intent
 
(...) I'd like to add to this one. It became clear to me in a recent conversation that this goal should be more defined. When authors submit parts to LDraw.org, it should be under the understanding that LDraw.org will always distribute their parts (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Ideas for next MOTM contest
 
(...) Oh yeah, and bringing in the near and far clip planes also helps, especially with a perspective projection. Orthographic projections give me less of a problem with the Z-bleeding. Maybe you should add an ortho mode. Don (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) I thought we fixed that. (2 URLs) (...) Nope. I have the same problem. Possibly even worse with antialiased lines. I give them an extra bump forward beyond the polygon offset. More bits in your Z buffer reduces the symptoms somewhat. (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) The difference is that multisample AA only samples the texture once per pixel, while supersample samples the texture once per sample. This makes multi-sample AA significantly faster any time you're in a fill-rate limited situation. (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
In lugnet.cad.dev.org.ldraw, Peter Howkins wrote: (snip) I need to go back through the post and read it more carefully before I respond in depth. However, quickly... Thanks for sharing another license draft, but we really *really* would like to get (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
(...) <snip> I've taken the chance to read the threads mentioned earlier in this thread. And I've made a version of the license (based on the previous Steve Bliss version) that handles both author->ldraw.org requirements and author->EndUser (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) What's the difference between supersample and multisample antialiasing? There was a setting in the control panel about some sort of ***sample antialiasing, but I was afraid to change it because it gave a sharp warning when I selected it. (...) (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) The technical detail is that LDView requires the video card/video driver to support the WGL_ARB_multisample OpenGL extension. The MX cards don't support that. (I think this is because they only support supersample antialiasing.) However, if (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) I have a 9700 Pro, and it works fine up to 2048x2048. However, it starts doing really odd things when I go higher (I'll have to look into that). What driver version do you have installed? (It shouldn't matter, but I can't think what else would (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
In lugnet.cad.dev.org.ldraw, Larry Pieniazek wrote: [snip] (...) Just tacking on a note of agreement here. -Tim (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
(...) Well first of all there are different things being granted. An author grants rights to a particular part (each time he or she uploads that part), not the entire library. The user gets rights granted to the entire library as a whole. However, (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) If you can get the Full Screen Antialiasing (FSAA) to work then you've accomplished pretty much the same thing as the x3/shrink method. I only get "none" for an FSAA choice in the preferences dialog though. I'm not sure what minimum hardware (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) I've been fiddling with LDView and I can't seem to render images larger than 1020x688 (my screen resolution is 1024x768). Does this mean that I can't render images larger than my current screen resolution? What I did with LDGLite was render a (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
(...) I also can't understand the reason for two licenses. With one license ldraw.org and the community as a whole gain the same rights to modify/redistribute/buildupon the community provided library. The license described in (URL) I think be ideal (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
(...) I can't see the reason for this. Why shouldn't any user of the parts files have the same rights as LDraw.org? What special permissions does LDraw.org need, which it would be problematic to grant to all the users? Play well, Jacob (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw) ! 
 
  Re: License Intent
 
(...) I see one problem with this. It would mean that files not moved into the new library couldn't be updated, short of being re-written from scratch. I don't think that's a good idea. Of course, maybe that already happens when authors can't be (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Ideas for next MOTM contest
 
(...) 1. Download and install LDView 2.1 (if you don't already have it). 2. Run LDView, open any model, then set all the settings up to get the look you want for the contest. I would recommend enabling antialiased lines and FSAA (if your video card (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
One thing I touched upon a while ago that may be useful, is creating an entirely NEW library, with the same format, and only adding primitives and parts as authors give their consent to the new licence. This would allow the current "complete" (...) (20 years ago, 25-May-04, to lugnet.cad.dev.org.ldraw)


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