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 CAD / Development / Macintosh / 180
    Re: mouse model manipulation —Jim DeVona
   (...) It works great! Mouse rotation works as it ought to now. Definitely a big improvement. I'm glad you were able to deduce what the source of the problem was from all the symptoms we were reporting. Thanks, Jim (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
   
        Re: mouse model manipulation —Don Heyse
   (...) Dang! I suppose that means nobody's gonna be all that motivated to investigate the updated version of GLUT for me. Wait, wasn't there a whole list of other bugs with the keyboard and the mouse? I'm sure this'll fix them. Go ahead, give it a (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
   
        Re: mouse model manipulation —Jim DeVona
   (...) And earlier, he wrote: (...) no modifications needed) and substituted it for the old GLUT.framework... unfortunately, when I ran ldglite (0.9.5, not 0.9.5c) mouse rotation did not work at all in ledit l3 mode, which is the mode I started up (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
   
        GLUT 4 for Mac OS X —Jim DeVona
   (...) I just tried it again, and must retract what I said about it before. I'm not sure why it didn't work before, but it does now. Additionally, the cursor disappears during mouse rotation, as it is supposed to. If there is anything else you'd like (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
   
        Re: GLUT 4 for Mac OS X —Jim DeVona
     (...) Am I correct in assuming that the contents of this menu are universal for all platforms? In any case I think there a few minor tweaks that could be done to it that would help it seem even more "Mac like", but I think they' d be helpful on all (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
   
        Re: GLUT 4 for Mac OS X —Don Heyse
     (...) Cool, now I'm faced with the dilemma of which version to distribute for OS X. I guess it's better to assume the user hasn't replaced the default GLUT library. (...) Somewhere in this thread there was a whole list of bugs with the keyboard and (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
    
         Re: GLUT 4 for Mac OS X —Jim DeVona
     (...) I would distribute the 0.9.5c one, it works better than 0.9.5 even without the new GLUT. (Although yes I would agree not assume the user has replaced the default GLUT library.) (...) It was the Control key that didn't work in the old GLUT--nor (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
    
         Re: GLUT 4 for Mac OS X —Jim DeVona
      (...) I think I just found a bug in one of the current pop-menu commands, under Options - when you select "Visible Spin" it acts as if you pressed lowercase 'v' and displays the 'vector (x,y,z):" prompt. I think its supposed to act like you pressed (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
    
         Mac MPD Utility source code released —Jim DeVona
     Hi! I have released the Project Builder project files and source code for my Mac MPD Utility ((URL) There are no restrictions on the code, but no guarantees or external documentation, either. Note that there isn't very much lego or ldraw specific (...) (22 years ago, 14-Jun-02, to lugnet.cad.dev.mac)
   
        Re: GLUT 4 for Mac OS X —James Reynolds
   (...) Can you make the executable available? I can test it on my mac and see if the new glut libraries are included (I don't think they will be, but you never know, and one can hope). Does anyone know what prebinding does? Would that help? It is (...) (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
   
        Re: GLUT 4 for Mac OS X —Jim DeVona
   (...) What do you mean, an executable for the new GLUT, or for ldglite? (There is no executable for the new GLUT, its just a set of files in a folder that go in /System/Library/Frameworks.) Jim (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
   
        Re: GLUT 4 for Mac OS X —James Reynolds
   (...) ldglite executable. James (22 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 

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